Results: 56Comments by: thelurkerbelow
File: OPie03-02-11
Not sure if anyone else is having t...
Posted By: thelurkerbelow
Not sure if anyone else is having this issue, but for me using world markers seems to generate taint in other random addons (I've had it list everything from AtlasLoot to Volumizer). It seems to be pretty random as to when it occurs. Sometimes it works perfectly fine, but other times it will generate taint in something-or-other and n...
File: Aptechka02-18-11
Bah, spoke too soon... http://oi...
Posted By: thelurkerbelow
Bah, spoke too soon... http://oi53.tinypic.com/r1lyyt.jpg I've also had it grey out vehicle frames when they're in range (it correctly shows health, but won't let you cast with Clique on them) and sometimes it'll show my own frame twice (i.e., frames 1 and 5 in group 1 will both be me, and someone will be missing).
File: Aptechka02-18-11
Originally posted by d87 ballagar...
Posted By: thelurkerbelow
Originally posted by d87 ballagarba, thelurkerbelow: Please, try this https://github.com/rgd87/Aptechka/zipball/30ea6f685237c2c669d8bb83185cf7cf3bcba136 (don't mind wotlk in file name) Well, it seems to fix the vehicle issue, but it tends to spam the chat window with a message saying "Killing orphan vehicle frame": http://o...
File: Tidy Plates Beta02-17-11
Re: Re: Re: Re: Saved Variables
Posted By: thelurkerbelow
Originally posted by danltiger Check out the Hub pages... "Copy" and "Paste" buttons. :-) They only work between Hub types (Damage to Damage, or Tank to Tank), but I think that's the sensible way to go. Working exactly as advertised. Thanks, Mr. Tiger! :D
File: Aptechka02-16-11
Originally posted by d87 So, anyo...
Posted By: thelurkerbelow
Originally posted by d87 So, anyone still experiencing any small bugs? Quite frequently, when someone exits a vehicle the raid frame shows them at whatever health their vehicle was at when they got out of it and stays there. It also usually keeps the green vehicle border and sometimes the transparency is reduced (as if they were o...
File: Tidy Plates Beta02-13-11
Re: Re: Saved Variables
Posted By: thelurkerbelow
Originally posted by danltiger To both AkumaGekido and thelurkerbelow, 6.1 will get something to aid in multi-character configurations. I'm not quite sure what. I'm not fond of the "profile" system that many other addons use. But, there should be something... My current favorite idea is to have a simple two-button system.....
File: Tidy Plates Beta02-06-11
Originally posted by Tanque Is th...
Posted By: thelurkerbelow
Originally posted by Tanque Is there a way to turn off the minimap icon? Simply disable the Tidy Plates Icon addon. :)
File: Tidy Plates Beta02-06-11
Excellent work as always, guys! :)...
Posted By: thelurkerbelow
Excellent work as always, guys! :) I do have one small request, though. Any chance of implementing profiles? I like for all of my characters to have the same nameplate setup, and right now every time I update the addon I have to go back through all of the .TOC files and change the savedvariables to be account-specific instead of c...
File: Aptechka02-03-11
Originally posted by d87 i got it...
Posted By: thelurkerbelow
Originally posted by d87 i got it now... self.border:SetBackdrop{ bgFile = "Interface\\Addons\\Aptechka\\white", tile = true, tileSize = 0, insets = {left = -2, right = -2, top = -2, bottom = -2}, } self:SetBackdrop{ bgFile = "Interface\\Addons\\Aptechka\\white", tile = true, tileSize = 0,...
File: Aptechka02-02-11
Appreciate your help d87! I'm st...
Posted By: thelurkerbelow
Appreciate your help d87! I'm still having issues with the borders though. I tried using the function you gave me but nothing happens. Frustrated, I went into the frame.lua and found the main border-creating function and changed the values there...and no difference. I even tried setting the border alpha value to 0 and it's still t...
File: Aptechka01-30-11
Gone about redoing the UI (massivel...
Posted By: thelurkerbelow
Gone about redoing the UI (massively overdue), and I've come across a few little issues: Sometimes there will be units missing in raids (seems to happen mainly in BGs and Tol Barad). A reload fixes the issue most of the time. Seems only to happen when someone joins and/or leaves the raid. I can't figure out how to outline/monoc...
File: Aptechka11-13-10
Ok, I tried commenting out the line...
Posted By: thelurkerbelow
Ok, I tried commenting out the lines below, and got this: http://oi56.tinypic.com/2llepog.jpg Again, none of those people were actually dead. It seemed to work fine for anyone until they actually died, then after they were ressed it never reset their unit frames to the normal "alive" status. I'm going to try deleting all my...
File: Aptechka11-13-10
Originally posted by d87 can you...
Posted By: thelurkerbelow
Originally posted by d87 can you remove "if self.isDead then" and it's closing "end" in UNIT_HEALTH function and see if it helps? preferrably on wintergrasp I'll try your config when i'll be able And if it's not it then i have no idea what it could be. I'm assuming you're referring to this bit in lines #299-305 in Aptechka\Ap...
File: Aptechka11-13-10
Still thoroughly bewildered on this...
Posted By: thelurkerbelow
Still thoroughly bewildered on this one. :confused: Here you can see the scale of the problem. Not a single person in this WG raid is actually dead: http://oi53.tinypic.com/2gv7gww.jpg Here's a pastey of my config: http://pastey.net/142829 I've also noticed in the most recent version that sometimes it will also show so...
File: Aptechka11-12-10
Originally posted by d87 I for on...
Posted By: thelurkerbelow
Originally posted by d87 I for once tested addon myself recently, discovered tons of bugs, especially with damn vehicles, but not this. Is it randomly applied or randomly not removed? It seems to be randomly applied to people who have taken damage. I haven't noticed it not clearing after a person resurrects or randomly appearing...
File: Aptechka11-11-10
Originally posted by thelurkerbelow...
Posted By: thelurkerbelow
Originally posted by thelurkerbelow sometimes units are getting the DeadStatus and GhostStatus texts even when they're alive Guess this one got missed...just bringing it back up. Quite annoying to have a bright green "DEAD" on people who're still above 75% health. :confused:
File: Aptechka11-06-10
Thank you for fixing the anchors so...
Posted By: thelurkerbelow
Thank you for fixing the anchors so quickly! However, after updating I've got a new issue with the current version: sometimes units are getting the DeadStatus and GhostStatus texts even when they're alive (and I've not touched either of those; just using the default config).
File: Aptechka11-05-10
Ok, I'm a bit confused on the new a...
Posted By: thelurkerbelow
Ok, I'm a bit confused on the new anchoring system. Before, I'd had: config.unitGrowth = "TOP" config.groupGrowth = "LEFT" config.anchorpoint = "BOTTOMRIGHT" Now upon updating to the latest version, the anchor point is all messed up. Reading through some of the posts here, I've tried this: config.unitGrowth = "TOP" conf...
File: Aptechka10-20-10
Gah...just one more thing, I swear....
Posted By: thelurkerbelow
Gah...just one more thing, I swear... Spell casts bound to left-click using Clique aren't working. I noticed this in the config notes: -- Unmodified left click is reserved for targeting by default. How does one disable this, so left-click spells using Clique work correctly?
File: Aptechka10-20-10
Originally posted by d87 self.rai...
Posted By: thelurkerbelow
Originally posted by d87 self.raidbuff:SetWidth(3) self.raidbuff:SetHeight(3) self.raidbuff is a topleft indicator iirc Haha...I feel embarassed now. That's super-easy! :o Thank you for your help!
File: Aptechka10-20-10
Ok...I'm trying my best to get thro...
Posted By: thelurkerbelow
Ok...I'm trying my best to get through the new changes, but there's something I'm stuck on. Let's say I want to simply resize an existing indicator. For example, the top-left indicator is by default a 5x5 square but I want it to be a 3x3 square. Can I do this, or do I have to remove the indicator and make a new one?
File: Satrina Buff Frames 310-15-10
Re: debuff not working?
Posted By: thelurkerbelow
Originally posted by sikwidit im not sure if its just me having a nub moment, but for some reason the debuffs are not showing or working, please clarify. I seem to be having a similar issue, where only the numerical timers for debuffs are appearing (no icons or bars).
File: SocialState10-15-10
Right now, the Guild window(s) are...
Posted By: thelurkerbelow
Right now, the Guild window(s) are a separate entity from the normal "social" panes that left-clicking the Broker feed takes you to. Could we perhaps have another click event (say, middle-click or something) that will open the Guild pane? Other than that, thank you for your rapid updating of this addon for 4.0.1! :banana:
File: LLPvpState09-04-10
Originally posted by melchior5387...
Posted By: thelurkerbelow
Originally posted by melchior5387 ok I have found the problem with stuf unit frame, it is just variables which may be had the same names, I will fix it next update, if you want to do it open LLPvpState.lua and replace everywhere a1 by az1, a2 by az2, a3 by az3, a4 by az4 and a5 by az5. In this update I have also fixed...
File: LLPvpState09-03-10
This addon is also not playing very...
Posted By: thelurkerbelow
This addon is also not playing very nicely with Stuf as of the latest version: http://i55.tinypic.com/240yq11.jpg (Note the missing portrait and target name subframes of the Target frame). Toggling the missing frames restores them temporarily until the next reload, where they disappear again. Uninstalling LLPvpState fixes th...