Results: 73Comments by: kbc8090
File: bdBuffs10-17-10
Originally posted by Blooblahguy...
Posted By: kbc8090
Originally posted by Blooblahguy Updated to have more config options. Currently there is no way to change the duration font, though I'll probably add something in the code that will change that in one of the future updates. Edit: Will also add temporary enchant frame skinning soon. Sure there is. _G:SetFont("Fonts\\wha...
File: Smaller Blizzard Raid Frames10-16-10
Probably a few things that you aren...
Posted By: kbc8090
Probably a few things that you aren't able to do, is there a way to anchor the debuffs to appear from right to left? Also is there a way to start filtering out stuff that isn't useful, like Sated, Weakened Soul, etc? I got them looking pretty good... (ignore that theres 40 people, in 25man they will be aligned with my panels)...
File: Smaller Blizzard Raid Frames10-15-10
Originally posted by Morsker That...
Posted By: kbc8090
Originally posted by Morsker That's the limitation I mentioned in the project description. I'm not sure if it's possible to fix it without breaking something more important. You could try this: /run local f,x,y=CompactRaidFrameManagerContainerResizeFrame;x,y=f:GetMaxResize();f:SetScale(0.5);f:SetMaxResize(x, y*2) I don't have...
File: Smaller Blizzard Raid Frames10-15-10
Originally posted by Morsker That...
Posted By: kbc8090
Originally posted by Morsker That may be the bug I just fixed with v1.1.1. If it's still happening I'll do more tests! Duno if you saw my edit, Also, I like my raid frames on the bottom left of my screen, currently with how small they are the draggable frame thinks they are still large and doesn't let me drag them all the wa...
File: Smaller Blizzard Raid Frames10-15-10
editing these values: debuffs:S...
Posted By: kbc8090
editing these values: debuffs:SetSize(32, 32) debuffs:SetSize(32, 32) don't make debuffs bigger or smaller I'm a rogue so I can't test dispellable debuffs, I have that option off in options anyway, however the buff fields work fine. Also, I like my raid frames on the bottom left of my screen, currently with how small t...
File: FreeUI10-14-10
Originally posted by Haleth @ Jac...
Posted By: kbc8090
Originally posted by Haleth @ Jack; in Scripts\unitframes.lua. @ kbc; The textures are meant to be used together with the lua code, all the textures do is remove part (but not all) of the default artwork. Yeah, i see the theme.lua file now, oh well, thanks. Is there any chance you might try to release your AI art as stand...
File: FreeUI10-14-10
The window skins, they aren't worki...
Posted By: kbc8090
The window skins, they aren't working. I used your UI on beta and they were working fine. Shouldn't these work without the rest of your UI? I haven't skinned this part of WoW in a long time. http://imgur.com/Fo20c.jpg http://imgur.com/abx0g.jpg http://imgur.com/mV3aZ.jpg
File: rActionBar10-14-10
I'm using the rActionBarStyler that...
Posted By: kbc8090
I'm using the rActionBarStyler that you included in your Roth UI Cata pack and it's working pretty much flawlessly except bar 1 isn't working for vehicles after being in combat. Ex: Gunship, get in a gun, it works fine, the first time they are frozen and you jump back in, the main actionbar is shown, not the vehicle one.
File: FreeUI10-14-10
I'm not for one to try and rip hard...
Posted By: kbc8090
I'm not for one to try and rip hard work, but :P For some reason all your custom frames paperdoll, AH, inspect, etc aren't working for me, they're all just blank textures. In the past I've had no problems with these types of textures working, just put them in the Interface folder and start wow. Is there something new that has to...
File: Itsy Minimap10-14-10
I'd recommend including the followi...
Posted By: kbc8090
I'd recommend including the following in an update: -- hiding the clock button TimeManager_LoadUI() TimeManagerClockButton:Hide() TimeManagerClockTicker:Hide() -- guild instance difficulty GuildInstanceDifficulty:ClearAllPoints() GuildInstanceDifficulty:SetParent(Minimap) GuildInstanceDifficulty:SetPoint("TOPRIGHT",Minima...
File: Stuf Unit Frames (and Raid)10-12-10
Raid frames are broken
Posted By: kbc8090
Raid frames are broken
File: Dominos10-12-10
Curious if you have checked the Dom...
Posted By: kbc8090
Curious if you have checked the Dominos Cataclysm beta comments lately. The CPU spike is still there on enter/exit combat even with every mod disabled. This is a 3.3.5 screenshot as you requested with no mods enabled, but if you check the thread I did the same on beta too: http://dl.dropbox.com/u/10109341/WoWScrnShot_092610_...
File: TinyDPS10-06-10
add the option to be able to hide t...
Posted By: kbc8090
add the option to be able to hide the black anchor when idle
File: pMinimap (Cataclysm)09-23-10
config settings aren't saving in th...
Posted By: kbc8090
config settings aren't saving in the latest update.
File: Roth UI (Diablo)09-15-10
Originally posted by Ordrosh I th...
Posted By: kbc8090
Originally posted by Ordrosh I think this thread here might help you: http://www.wowinterface.com/forums/showthread.php?t=34823 I ended up removing the following constants from rBuff, and everything seems fine now... I'm able to cancel buffs just fine. BUFF_FLASH_TIME_ON = 0.8; BUFF_FLASH_TIME_OFF = 0.8; BUFF_MIN_ALP...
File: Roth UI (Diablo)09-13-10
I know you don't support rBuff anym...
Posted By: kbc8090
I know you don't support rBuff anymore, but for some reason Cataclysm beta doesn't let me right click a buff to cancel it. I get an error saying only the Blizzard UI allows me to do that. I don't need a solution, but if you could just put me on the right path for what possibly would be causing that, it would be appreciated. This i...
File: Stuf Unit Frames (and Raid)09-03-10
Just to set my mind at ease, do you...
Posted By: kbc8090
Just to set my mind at ease, do you have any plans to update these for Cataclysm?
File: tullaCC09-01-10
Originally posted by Tuller @SDPh...
Posted By: kbc8090
Originally posted by Tuller @SDPhantom: Can you clarify what you mean? :) @kbc8090: The OmniCC line is there to make tullaCC work nicely with Inline Aura. I'd probably have to implement support for the .noCooldownCount flag to work with Stuf. @Porsha: That's exactly why font scaling is implemented :) From what I can...
File: tullaCC09-01-10
I noticed this line in the code:...
Posted By: kbc8090
I noticed this line in the code: OmniCC = OmniCC or true --hack to work around detection from other addons for OmniCC There is an option in Stuf Unit Frames that allow them to ignore OmniCC, which I have checked for my debuffs on my playerframe, however it is not working. I looked in the code and I'm somewhat affluent with LUA...
File: LiteStats07-15-10
Originally posted by Katae I've t...
Posted By: kbc8090
Originally posted by Katae I've tried as much as I could to cut those specific periodic cpu cycles, short of rewriting the addon. Open to suggestions. I removed the AltUpdate function from the memory section of the addon and just set maxaddons to nil in the config and this helped the CPU spikes I was experiencing with this addo...
File: rActionBar07-11-10
How do I make the portion of the sc...
Posted By: kbc8090
How do I make the portion of the screen that contains the vehicle exit button able to be clicked like normal when i'm not in a vehicle. i.e. I try to turn my character with a mouse click where the vehicle button is but the mouse wont go down so i can turn my character. sorry if that's confusing. edit: locking it does not help.
File: Stuf Unit Frames (and Raid)03-30-10
Originally posted by Led ++ As fa...
Posted By: kbc8090
Originally posted by Led ++ As far as I know Stuf has a Monochrome, Thinoutline, monochrome-Thinoutline, thickoutline and monochrome-thickoutline options. + the ability to play with shadow offset. http://imgur.com/mPMJY.jpg
File: Stuf Unit Frames (and Raid)03-29-10
Needs THINOUTLINE as a text outline...
Posted By: kbc8090
Needs THINOUTLINE as a text outline option.