Results: 54Comments by: Julchen
File: Neav UI12-09-09
Originally posted by ballagarba S...
Posted By: Julchen
Originally posted by ballagarba Same here, or rather, the debuffs overlaps the map. I also spend some attention to my debuffs and dont see any overlaps with the map right now... you can test your buffs/debuffs easialy you only have put this function UnitAura() return "TestAura", nil, "Interface\\Icons\\Spell_Nature_RavenForm",...
File: Neav UI12-09-09
nBuff
Posted By: Julchen
Originally posted by pekaziz We replace a code or just paste this one to the bottom of .lua? if you have the original nBuff.lua from neav then you have to replace the code between line 61 and 85 with the code I posted
File: Neav UI12-09-09
nBuff
Posted By: Julchen
fixed... the code is from Tukui/tBuff instead of the code i posted some hours ago insert this one function UpdateBuffAnchors() local buff, previousBuff, aboveBuff; local numBuffs = 0; for i = 1, BUFF_ACTUAL_DISPLAY do buff = _G; if ( buff.consolidated ) then if ( buff.parent == BuffFrame ) then buff:S...
File: Neav UI12-09-09
nBuff
Posted By: Julchen
BuffFrame:SetScript('OnUpdate', function(self, elapsed) --self.BuffFrameUpdateTime = self.BuffFrameUpdateTime + elapsed --if (self.BuffFrameUpdateTime > TOOLTIP_UPDATE_TIME) then -- self.BuffFrameUpdateTime = 0 BuffFrame_SetPoint(BuffButton1) --end end) function BuffButton_UpdateAnchors(self, index...