Results: 54Comments by: Julchen |
File: Neav UI12-09-09 |
Originally posted by ballagarba
S...
Posted By: Julchen
Originally posted by ballagarba
Same here, or rather, the debuffs overlaps the map.
I also spend some attention to my debuffs and dont see any overlaps with the map right now...
you can test your buffs/debuffs easialy
you only have put this
function UnitAura() return "TestAura", nil, "Interface\\Icons\\Spell_Nature_RavenForm",...
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File: Neav UI12-09-09 |
nBuff
Posted By: Julchen
Originally posted by pekaziz
We replace a code or just paste this one to the bottom of .lua?
if you have the original nBuff.lua from neav then you have to replace the code between line 61 and 85 with the code I posted
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File: Neav UI12-09-09 |
nBuff
Posted By: Julchen
fixed... the code is from Tukui/tBuff
instead of the code i posted some hours ago insert this one
function UpdateBuffAnchors()
local buff, previousBuff, aboveBuff;
local numBuffs = 0;
for i = 1, BUFF_ACTUAL_DISPLAY do
buff = _G;
if ( buff.consolidated ) then
if ( buff.parent == BuffFrame ) then
buff:S...
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File: Neav UI12-09-09 |
nBuff
Posted By: Julchen
BuffFrame:SetScript('OnUpdate', function(self, elapsed)
--self.BuffFrameUpdateTime = self.BuffFrameUpdateTime + elapsed
--if (self.BuffFrameUpdateTime > TOOLTIP_UPDATE_TIME) then
-- self.BuffFrameUpdateTime = 0
BuffFrame_SetPoint(BuffButton1)
--end
end)
function BuffButton_UpdateAnchors(self, index...
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