Results: 143Comments by: Allez
File: alDamageMeter11-02-10
Originally posted by kbc8090 Some...
Posted By: Allez
Originally posted by kbc8090 Something I've been wondering is if theres a way to just let alDamageMeter not reset randomly? I'm not sure when it specifically does it but I have maxfights at 9999 and every once in awhile it will reset. How exactly does this work? Starting combat -> starting new segment
File: Allez UI10-29-10
Originally posted by kbc8090 Didn...
Posted By: Allez
Originally posted by kbc8090 Didn't know really where to post this but alDamageMeter tainted for me the other day. It might be because of unstable blizzard code, i'm not really sure. I only use your damage meter addon, but I am using the latest one from your GitHub. Only mods I made to it was changing some fonts around and addin...
File: Allez UI10-25-10
Originally posted by sBaildon Wou...
Posted By: Allez
Originally posted by sBaildon Would it be possible to get help modifying alUnitFrames? I've combined target auras together (self.auras not self.buff + self.debuff), buttttt, I want debuffs not applied to hostile targets by me to be in greyscale/desaturated whilst everything else (inc. buffs on enemy targets)is in full colour....
File: Allez UI10-22-10
Originally posted by iradex I'm g...
Posted By: Allez
Originally posted by iradex I'm getting this erros when i log in : Message: Interface\AddOns\alUnitFrames\oUF\elements\tags.lua:546: :SetFormattedText(): Font not set Time: 10/21/10 21:05:17 Count: 13 Stack: : in function `SetFormattedText' Interface\AddOns\alUnitFrames\oUF\elements\tags.lua:546: in function `Upda...
File: Allez UI10-17-10
Originally posted by Zengetsu Gre...
Posted By: Allez
Originally posted by Zengetsu Great Ui but can we change the font?? because i can't see accents and i prefer an other font. thank you Most of addons has options - font, fontSize, fontStyle in their config sections in top of lua files.
File: Allez UI10-17-10
Originally posted by wizy Heya, t...
Posted By: Allez
Originally posted by wizy Heya, thanks for a great compilation (and the addons ofc!). I have a little problem with the name plates, they don't appear at all. :( Blizzard bug. Temp solution - /console bloattest 1 Originally posted by wizy Edit: Might wanna add the role icons to the raid too :) I'll work on it
File: Broker_Spec10-15-10
Originally posted by Rakuen Great...
Posted By: Allez
Originally posted by Rakuen Great addon! :D It's working for the most part, only little thing is if you have text enabled, it shows "no spec". Upon login, I received this error: Date: 2010-10-15 09:04:18 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\Broker_Spec\spec.lua line 35: attempt to compare number...
File: Allez UI10-14-10
Originally posted by Anden702 Any...
Posted By: Allez
Originally posted by Anden702 Any update coming for 4.0.1? Unitframes aint working It will be soon. But temporary without sFilter
File: Allez UI09-19-10
alChat.lua line 63 Change date('%H...
Posted By: Allez
alChat.lua line 63 Change date('%H:%M') to ' '.
File: Allez UI09-18-10
Originally posted by ragza But ho...
Posted By: Allez
Originally posted by ragza But how can I watch my latency or check stuff like that? Or maybe how to find the micro menu. Regards Tyvec.. latency - mouseover minimap tracking button micro menu - middle click on minimap calendar - right click on clock Originally posted by Anj What boss mod do you recommend to fit with your UI...
File: Mono UI07-17-10
Originally posted by Anj It seems...
Posted By: Allez
Originally posted by Anj It seems like it's not activated when I go into the instance. When I got out, I had to do an /rl to make the DPS meters work again. I'm still observing if it'll happen again. So far, it's working well, but VoA has to wait until after the next server reset. Thanks! Probably its a Blizz's bug. Such pr...
File: Broker_Spec06-18-10
Originally posted by Aarokh Do yo...
Posted By: Allez
Originally posted by Aarokh Do you have any plans on adding a filter for switch messages such as learned talent flood spam? Not now. May be later I'll think about it
File: Broker_Spec06-16-10
Originally posted by Zidomo Nice...
Posted By: Allez
Originally posted by Zidomo Nice & basic. But you forgot something. And other issues. Forgot to define the LDB type string field in the mod. Consequently, some LDB displays will have trouble displaying this. When tested with tekblocks, that mod threw up the following warning in chat: Dataobject 'Spec' has no type set!. Always...
File: oUF Trinkets12-20-09
Originally posted by Monolit yeah...
Posted By: Allez
Originally posted by Monolit yeah but button.cd.noCooldownCount = true or icons.disableCooldown = true disables OmniCC text / spiral textures on any icons spawned by layout On any icons spawned by layout with these options. If you add button.cd.noCooldownCount = true in CreateAura it will disable cd in all aura icons. self.T...
File: oUF Trinkets12-20-09
Originally posted by psycho36 err...
Posted By: Allez
Originally posted by psycho36 error still exist i have tried it with oUF_ViV too can anyone link me his oUF layout with trinket support so i can see what i have to do? oUF_Allez.rar
File: oUF Trinkets12-19-09
Originally posted by Monolit Alri...
Posted By: Allez
Originally posted by Monolit Alright, the problem with this module is that you will never get your time/spiral frame to spawn if you disable that spiral frames in your layout. So basically anyone with button.cd.noCooldownCount = true or icons.disableCooldown = true in create aura function will have no time spawned on those tr...
File: oUF Trinkets12-19-09
Originally posted by psycho36 any...
Posted By: Allez
Originally posted by psycho36 any time my arena frames spawn i got this error oUF_Trinkets.lua:23: attempt to index field '?' (a nil value) is it possible that it is a conflict with the tukui layout? Make sure you added this addon to "## OptionalDeps:" section in .toc file of your layout (in your case oUF_Tukz.toc)
File: oUF Trinkets12-18-09
Try to replace line 20 in oUF_Trink...
Posted By: Allez
Try to replace line 20 in oUF_Trinkets.lua if (UnitExists(unit)) then by this if (UnitExists(unit) and UnitIsPlayer(unit)) then