Results: 4Comments by: Zulmir
File: IceHUD10-05-09
Re: Re: Re: Re: Another suggestion and a possible bug
Posted By: Zulmir
Originally posted by Parnic I haven't ever seen this. This seems to happen (only?) on bars that are scaled (i.e., not 1.0 scale). Here's one of the bars whose tag sometimes jumps a few pixels (in this case to the right): = { = false, = false, = false, = false, = true, = 0, = true, = false, = tru...
File: IceHUD10-04-09
Re: Re: Another suggestion and a possible bug
Posted By: Zulmir
Originally posted by Parnic Create a profile in the /icehud configuration panel, set it up the way you want, then extract that profile from your WTF\Account\\SavedVariables\IceHUD.lua file. It's a bit of work, but you can do it. Yes, doable, but not very practical in terms of sharing it with other people. You should consider (...
File: IceHUD10-04-09
Another suggestion and a possible bug
Posted By: Zulmir
Originally posted by Parnic Neither of those things is possible right now, but they're both good ideas. I'll put them on the wish list. Glad you liked the ideas. I would expand the first one by suggesting something similar to the DK rune display (a "pie" display instead of a bar, that fills up like a clock and starts flashing w...
File: IceHUD10-03-09
Is it possible, using IceHUD, to ha...
Posted By: Zulmir
Is it possible, using IceHUD, to have a "reverse" cooldown bar? Rather than slowly emptying, I would like a bar to "fill up" as the cooldown runs out, and start flashing once it's full. For certain spells I find that more intuitive (ex., flashing orange bar = Combustion is ready, flashing blue bar = Icy Veins is ready, etc.)....