Results: 334Comments by: Tekkub
File: LFM_Sniffer09-06-09
This is really cool, but "11/60/0"...
Posted By: Tekkub
This is really cool, but "11/60/0" doesn't help me too much, as I don't know WHAT the specs are. "Holy (11/60/0)" would be much more useful... *edit* also what's the point of enable/disable settings? Just disable the addon and reload if you don't want it running!
File: leafLFG09-06-09
I've made a bunch of fixes to your...
Posted By: Tekkub
I've made a bunch of fixes to your little addon here... if you want to use them, you're welcome to them: http://github.com/tekkub/leafLFG
File: oUF_Freebgrid09-01-09
I generally avoid binding right cli...
Posted By: Tekkub
I generally avoid binding right click... but you can bind it only in combat and leave the menu out of combat... or re-bind the menu to a modified click instead.
File: MonkeyToggler08-28-09
dot dot dot
Posted By: Tekkub
dot dot dot
File: oUF_Freebgrid08-21-09
That's why you don't use notepad, i...
Posted By: Tekkub
That's why you don't use notepad, it's a horrid editor. Grab clad's scite package: http://www.wowinterface.com/downloads/info4989-SciTE-WOWInterface.html
File: NoBetterBlizzOptions08-16-09
"It should be the user’s choice to...
Posted By: Tekkub
"It should be the user’s choice to install it and not the addon author’s." I do believe that a bunch of us have been rambling something along those lines for a long time now. I personally just refuse to use an addon if it embeds the lib, but you already know I'm an ass like that.
File: NeonChat08-07-09
Originally posted by Grizzly UK U...
Posted By: Tekkub
Originally posted by Grizzly UK Unfortuantely some people simply won't even look at addons that aren't listed as "Works with vX.X"! If people can see at a glance that an addon is compatible then they'll be more likely to take the time to check out the details and maybe give it a try, but if they think it's not compatible they'll ju...
File: VendorBait08-04-09
Originally posted by NinjaMunky725...
Posted By: Tekkub
Originally posted by NinjaMunky725 From the 3.2 Patch notes: - Vendor prices will now be listed on items whether or not players are at a vendor. Will VendorBait be made to work with this new feature? http://github.com/tekkub/vendorbait/tree/ptr
File: oUF_Freebgrid08-03-09
I must have come in after that then...
Posted By: Tekkub
I must have come in after that then, I've only ever seen text.
File: oUF_Freebgrid08-03-09
Re: Re: Re: solo
Posted By: Tekkub
Originally posted by Cladhaire The incoming heals work with healText, but not healBar from what I saw. Indeed, there's only text, no bar in this UF.
File: oUF_Freebgrid07-25-09
I don't remember there ever being a...
Posted By: Tekkub
I don't remember there ever being any talents that pushed healing spells beyond 40 yards... and I'd much rather have ~2yd of "play" than every UF's range breaking when I die... *edit* Also oUF uses the same API that the Blizzy raid frames do, and I for one would prefer things to be consistent with the default UI's behavior whenev...
File: oUF_Freebgrid07-25-09
Spellrange seems to break after you...
Posted By: Tekkub
Spellrange seems to break after you die, and it's unnecessary as oUF has range built in. Just change "self.SpellRange = true" to "self.Range = true" and toss out the SpellRange lib.
File: DropTheCheapestThing07-22-09
Okey one other thing... if you're g...
Posted By: Tekkub
Okey one other thing... if you're going to use AceDB, please set it to use a global profile by default. Don't force profiles on people unless you must (i.e. the settings *have* to be char-specific because they depend on the player's class, spec, currently owned items...). Give a config panel for them to switch profiles if they want...
File: DropTheCheapestThing07-22-09
I was just going to fix an issue I...
Posted By: Tekkub
I was just going to fix an issue I was having with GarbageFu, and was horrified by the code. So I wrote this. Sad thing is, GarbageFu was a *rewrite* of my own ItemizedDeductions... glad to see someone did a much better job with it. That being said, here's my thoughts for your lil addon here... * Get ready for 3.2! No more...
File: SmoothDurability07-14-09
Re: To the author
Posted By: Tekkub
Originally posted by ck691 This shouldn't need to be posted in there if you knew anything about encrypting your work...eh? What the hell are you talking about?
File: FlyCandy06-26-09
There's no way to hide the target's...
Posted By: Tekkub
There's no way to hide the target's name as far as I'm aware. Either way, my point was, you should enhance alt-z (without introducing taint) rather than outright replacing it. Replacing it you will taint damn near everything with your code if you accidentally call that in combat... you'll basically break your UI until you reload, a...
File: FlyCandy06-26-09
Alt-z won't taint in combat either....
Posted By: Tekkub
Alt-z won't taint in combat either. You should just make a child frame to UIParent and use that frame's OnShow/OnHide to show/hide the names... then use Alt-z so you don't break things. *edit* Here, code: local cvs = {"Own", "NPC", "PlayerGuild", "PlayerPVPTitle", "FriendlyPlayerName", "FriendlyPetName", "FriendlyCreationName",...
File: oUF_Freebgrid06-22-09
That solution is almost beautiful.....
Posted By: Tekkub
That solution is almost beautiful... there is a decent ghost icon in the spell icon textures, and there's a bunch of skulls you could use (you might not want to use the raid icon as it could be confusing). Adjusting the frame size so there are no gaps is a really good idea... I have autorun bound to middle-click by default, and to...
File: oUF_Freebgrid06-21-09
Originally posted by leks0d wtb t...
Posted By: Tekkub
Originally posted by leks0d wtb tank frames back :( Honestly there should just be 3 versions of this addon... raid, tank and party. Then one could even use addonloader with it.
File: oUF_Freebgrid06-20-09
I don't always associate color with...
Posted By: Tekkub
I don't always associate color with type though... green makes sense (poison)... yellow for disease is usually okey as well... but magic vs curse? you got me... Text just works much better, less associations for my brain to try to remember. I already have custom tags for this in oUF_tek, I'll likely port them over when I get the...
File: oUF_Freebgrid06-20-09
Why aren't you using the tags? We...
Posted By: Tekkub
Why aren't you using the tags? We spent so much time making them nice and not-baby-eating like DogTags... *cry* I like the name always being visible, but I also like the healcomm numbers too... I doubt we could fit both on the same like could we? *ponder* *edit* I'm also considering putting in text debuffs, I never know what t...
File: oUF_Freebgrid06-16-09
So I got a bitch from my bear about...
Posted By: Tekkub
So I got a bitch from my bear about the UF, he's a boomkin druid... when the raid leader says "combat rez the priest" he kinda can't find who's who... each dead unit just says "Dead" in grey text. So my proposed solution: leave the colored name in the center, and use the incoming heal string below it to show dead/ghost/dc. I'll pr...
File: LightHeaded06-13-09
Hey clad, did the last data parse m...
Posted By: Tekkub
Hey clad, did the last data parse maybe miss some data or something? For example, the zidmap table in LightHeaded.lua:376 is missing the DK start zone "ScarletEnclave", and possibly others... it's making TourGuide bug out... and it looks like you purged your old versions so I can't roll back to test (you should at least keep the las...
File: oUF_Freebgrid06-13-09
That and we're too lazy to write ou...
Posted By: Tekkub
That and we're too lazy to write our own from the ground up, so we'd rather help mold a good layout into a great one ^^
File: oUF_Freebgrid06-13-09
What clad said about menus ^^ Yo...
Posted By: Tekkub
What clad said about menus ^^ You've got most of the configgy stuff pulled out into local vars already... if you move them into a savedvar table you never know, I might get the bug up my ass to create a config panel for you...