Results: 321Comments by: Tekkub
File: Blipstick12-26-12
Re: Re: Re: screens?
Posted By: Tekkub
Subsequently, one could ask what is the point of wiritng an addon when hardly anyone uses it? I use it, that's the only reason I write my addons. I share them because that makes people think I'm nice, and 15k downloads says that some people are willing to try an addon that doesn't have screenshots.
File: ControlFreak06-30-11
I'm debating making some simplifyin...
Posted By: Tekkub
I'm debating making some simplifying design changes to CF here, would like feedback from ya'all. So, here's the questions... Do you use custom macros at all? If you do, what are they specifically? What don't you like about the macros I provide (aside from the fact they only support a single spell/family each. Do you ever...
File: Broker Show/Hide Names04-22-11
This should be a launcher, not a da...
Posted By: Tekkub
This should be a launcher, not a data source.
File: GoodNewsEveryone10-15-10
Hey folks... I have a general compa...
Posted By: Tekkub
Hey folks... I have a general compatibility fix already, but this addon is a bit of a special case. There's two things I need to know 1) Are the new power auras in the default UI not sufficient? I've taken a bit of a liking to them myself. 2) What spells changed for your class with 4.0? I don't play, well, anything right now...
File: After Dark12-20-09
Burnin? WUT DAT?
Posted By: Tekkub
Burnin? WUT DAT?
File: oUF_HealComm411-03-09
I just follow the herd till we find...
Posted By: Tekkub
I just follow the herd till we find a semi-quiet graveyard where one or two people are defending, then just hang out. I'll see if I can get a normal ol' raid tomorrow to test in outside of BGs/instances. Of course, I only use HC on my raid frames, so a simple party won't do... and I rarely ever get to go on "real" raids.
File: oUF_HealComm411-03-09
Aye, at least it's not a forced bre...
Posted By: Tekkub
Aye, at least it's not a forced breakage like Blizzy changes are, since in the majority of cases the author is embedding the plugin with their layout... or at least, they should be. *edit* and for what it's worth, the healcomm stuff works for my own spells when I'm sitting around Dalaran, but when I go into AV I get no HC at all,...
File: oUF_HealComm411-03-09
I've got two branches for you up on...
Posted By: Tekkub
I've got two branches for you up on my fork: http://github.com/tekkub/oUF_HealComm4 Obviously you don't want to release the 3.3 branch until that comes out. I've tested as best I can on live, but it seems that healcomm doesn't work in AV? *shrug* at any rate, enjoy.
File: oUF_HealComm411-01-09
You got a repo somewhere? I've bee...
Posted By: Tekkub
You got a repo somewhere? I've been hacking at this to put things more in line with oUF plugin designs, instead of using those nasty hooks.
File: oUF_Freebgrid10-26-09
Playing a little with the latest ve...
Posted By: Tekkub
Playing a little with the latest version (I haven't merged since v0.99) I have a few thoughts for you. * movable, locked and position are too much. Just have a default position and the locking. * is this LoD compatible? I'd much prefer to use AddonLoader to load this UF only when I'm in a raid. I don't use it in party or solo,...
File: oUF_Freebgrid10-26-09
Stupid question time... where's the...
Posted By: Tekkub
Stupid question time... where's the public clone URL for your repo? Maybe I'm just not used to cgit, but I don't see a URL anywhere...
File: leafLFG09-07-09
Re: Fixes - but also a few (intended) changes..?
Posted By: Tekkub
Originally posted by BeKay 2) The option to auto-join when solo is hardcoded to enabled, it seems, changing this will not be saved from session to session. The config was probably saving nil instead of false... and nil == default in my db design. I didn't think to look at what the checkboxes actually did. As for the shift t...
File: LFM_Sniffer09-06-09
This is really cool, but "11/60/0"...
Posted By: Tekkub
This is really cool, but "11/60/0" doesn't help me too much, as I don't know WHAT the specs are. "Holy (11/60/0)" would be much more useful... *edit* also what's the point of enable/disable settings? Just disable the addon and reload if you don't want it running!
File: leafLFG09-06-09
I've made a bunch of fixes to your...
Posted By: Tekkub
I've made a bunch of fixes to your little addon here... if you want to use them, you're welcome to them: http://github.com/tekkub/leafLFG
File: oUF_Freebgrid09-01-09
I generally avoid binding right cli...
Posted By: Tekkub
I generally avoid binding right click... but you can bind it only in combat and leave the menu out of combat... or re-bind the menu to a modified click instead.
File: MonkeyToggler08-28-09
dot dot dot
Posted By: Tekkub
dot dot dot
File: oUF_Freebgrid08-21-09
That's why you don't use notepad, i...
Posted By: Tekkub
That's why you don't use notepad, it's a horrid editor. Grab clad's scite package: http://www.wowinterface.com/downloads/info4989-SciTE-WOWInterface.html
File: NoBetterBlizzOptions08-16-09
"It should be the userís choice to...
Posted By: Tekkub
"It should be the userís choice to install it and not the addon authorís." I do believe that a bunch of us have been rambling something along those lines for a long time now. I personally just refuse to use an addon if it embeds the lib, but you already know I'm an ass like that.
File: NeonChat08-07-09
Originally posted by Grizzly UK U...
Posted By: Tekkub
Originally posted by Grizzly UK Unfortuantely some people simply won't even look at addons that aren't listed as "Works with vX.X"! If people can see at a glance that an addon is compatible then they'll be more likely to take the time to check out the details and maybe give it a try, but if they think it's not compatible they'll ju...
File: VendorBait08-04-09
Originally posted by NinjaMunky725...
Posted By: Tekkub
Originally posted by NinjaMunky725 From the 3.2 Patch notes: - Vendor prices will now be listed on items whether or not players are at a vendor. Will VendorBait be made to work with this new feature? http://github.com/tekkub/vendorbait/tree/ptr
File: oUF_Freebgrid08-03-09
I must have come in after that then...
Posted By: Tekkub
I must have come in after that then, I've only ever seen text.
File: oUF_Freebgrid08-03-09
Re: Re: Re: solo
Posted By: Tekkub
Originally posted by Cladhaire The incoming heals work with healText, but not healBar from what I saw. Indeed, there's only text, no bar in this UF.
File: oUF_Freebgrid07-25-09
I don't remember there ever being a...
Posted By: Tekkub
I don't remember there ever being any talents that pushed healing spells beyond 40 yards... and I'd much rather have ~2yd of "play" than every UF's range breaking when I die... *edit* Also oUF uses the same API that the Blizzy raid frames do, and I for one would prefer things to be consistent with the default UI's behavior whenev...
File: oUF_Freebgrid07-25-09
Spellrange seems to break after you...
Posted By: Tekkub
Spellrange seems to break after you die, and it's unnecessary as oUF has range built in. Just change "self.SpellRange = true" to "self.Range = true" and toss out the SpellRange lib.
File: DropTheCheapestThing07-22-09
Okey one other thing... if you're g...
Posted By: Tekkub
Okey one other thing... if you're going to use AceDB, please set it to use a global profile by default. Don't force profiles on people unless you must (i.e. the settings *have* to be char-specific because they depend on the player's class, spec, currently owned items...). Give a config panel for them to switch profiles if they want...