Results: 303Comments by: Rilgamon
File: zz_Friends08-31-19
@Aisenfaire I cant reproduce the er...
Posted By: Rilgamon
@Aisenfaire I cant reproduce the error with only Bazooka and zz_Friends. So my guess is the problem comes from OPie Classic. I found no download and since its a version not authorized by the original author I would not recommend using it anyway. Edit: I found OPie_Classic and I would not recommend using such problematic addon. It...
File: zz_Friends08-31-19
Hello! I installed this for Clas...
Posted By: Rilgamon
Hello! I installed this for Classic as it was categorized under Classic - General. However, when I clicked on it in the broker, it produced the following error: 2x SharedXML\Pools.lua:91: C stack overflow SharedXML\Pools.lua:91: in function `ReleaseAll' FrameXML\FriendsFrame.lua:1279: in function `FriendsFrame_UpdateFrie...
File: zz_Infoclock07-23-19
ouch, thank you for sharing this. R...
Posted By: Rilgamon
ouch, thank you for sharing this. Replacing global functions like this explains broken addons ;)
File: zz_Infoclock07-17-19
No idea, really. The values come f...
Posted By: Rilgamon
No idea, really. The values come from "GetAddOnMemoryUsage" and should be available. Or are you playing the classic-beta?
File: zz_GarrisonToggle01-30-19
Update is pending. I've rewritten l...
Posted By: Rilgamon
Update is pending. I've rewritten large parts of the click function. Tested with 0,1,2,3 garrisons available. Hope it fixes your problems.
File: zz_GarrisonToggle01-27-19
Re: New issue
Posted By: Rilgamon
New and bigger issue, after i click the datatext the first time it set my blizzard frame anchor point to middle of screen for everything else in my ui and also disables the esc key Ouch, thats strange. I'll take a deeper look. But I dont touch anchoring in my addon. I would guess the gamefunctions I call make this happen. ShowGa...
File: zz_GarrisonToggle01-20-19
Re: new error as of 1/20/19
Posted By: Rilgamon
Hi, use shift + leftclick to switch to the correct garrison and the error is gone. I'll take a look to not cause this error when a not available garrison is selected. Thank you for your report, I had not yet noticed this. Edit: Update available. It should only try to open available garrisons. Not much testing done.
File: OneClickEnchantScroll09-05-18
271433 Missing Scroll item for spellID
Posted By: Rilgamon
271433 Missing Scroll item for spellID
File: ChocolateBar (Broker Display)08-25-18
While playing around testing my inf...
Posted By: Rilgamon
While playing around testing my infoclock I noticed cb does not update the tooltip. So the clock would simply show the time when the dataobject gets the mouseover and keep that value until another mouseout/-in. Is there a chance for continiously updating tooltips? I always wondered if the broker or the display should handle that :)
File: ChocolateBar (Broker Display)08-24-18
I have checked your addons. The dif...
Posted By: Rilgamon
I have checked your addons. The difference is that the plugins are created after the player_entering_world event. This will be fixed in the next version. I will also add them to the options list when they are created. Initially I only added them to the list when you open the options. But that did not work for the blizzard options...
File: ChocolateBar (Broker Display)08-19-18
When using Interface->Addons->Choco...
Posted By: Rilgamon
When using Interface->Addons->ChocolateBar my own addons are not listed. When accessing the prefs by rightclick on the bar they're listed and after that available for the systems settings panel,too. Is there something I can change in my addons to make them directly available? Since it happens only with my addons I guess I'm doing s...
File: zz_Money07-15-18
There were no errors. installed the...
Posted By: Rilgamon
There were no errors. installed the latest version again and the broker's working again. Cool :) The latest version only fixed the tooltip when hovering banker-sendbuttons at the mailbox. Hope the addons survive the Patchday because I'm out of town until weekend :) So cant fix quickly in case of error.
File: zz_Money07-15-18
https://i.imgur.com/IvBdTY7.png Se...
Posted By: Rilgamon
https://i.imgur.com/IvBdTY7.png Seems to have forgotten how to money? Does it throw any Lua-Errors? I've changed the functioncalls for the addon but I've just looked at it and cant find the reason. For me it works. I made some mistakes this week and uploaded not working copies. But the current should work. Could you please downl...
File: zz_Money07-13-18
Should 70300.79 be the correct one...
Posted By: Rilgamon
Should 70300.79 be the correct one or is there another one coming? Because with 70300.79 I'm getting this error on login and zz_Money isn't loaded at all. 1x zz_Money\Common\common.lua:69: Wrong object type for function : in function `CreateFrame' zz_Money\Common\common.lua:69: in function `RegisterFunc' zz_Money\Common\common....
File: zz_Money07-12-18
The update to 70300.77 broke the br...
Posted By: Rilgamon
The update to 70300.77 broke the broker text for me. With the round setting enabled it always shows 0 copper. With the short k setting enabled it always shows 1k gold. Only with both disabled it shows the correct value. Note that only the broker text is affected, not the text in the tooltip. Going back to 70300.73 fixed the problem....
File: zz_itemsdb07-08-18
Seems I was too quick. Even now wit...
Posted By: Rilgamon
Seems I was too quick. Even now with the cache removed I saw it once that the void was not in the tooltip when opened. But I could not reproduce it. I'll keep an eye on it. New version has support for Tradeskill-Reagents-Tooltip but is not yet tested properly. Edit: Found the problem. The void does not deliver its content when...
File: zz_itemsdb07-01-18
I hate the enemy! It's lookimg goo...
Posted By: Rilgamon
I hate the enemy! It's lookimg good. :) But I noticed the first time you open a storage (bank, void, ...) zz_itemsdb doesn't immediately update the tooltip. You have to close the storage and open it again and then it's updated. No biggie at all but I figured I'd mention it. I haven't been online much lately but that's the one "bug...
File: zz_itemsdb06-24-18
I think the Void storage is useful,...
Posted By: Rilgamon
I think the Void storage is useful, for example, if you're farming some transmog and you're not sure whether you already got that piece yet or not. Sometimes I do put incomplete sets into the Void. There are workarounds to getting the same info without actually looking at what you've stored, but this would be, the way I see it, the...
File: zz_itemsdb06-20-18
Just to note I like that you now se...
Posted By: Rilgamon
Just to note I like that you now see the item's ID in the tooltip. :cool: And BTW... have you implemented the Void Storage yet? (I haven't checked with my storage laterly) The ID is a bug ;) The plan was to delay it until I've added gui preferences to en-/disable. For the void I'm undecided ... is it really worth using it? I've...
File: zz_itemsdb06-10-18
Open Bug: For tradeskill scrolls th...
Posted By: Rilgamon
Open Bug: For tradeskill scrolls the tooltip is added twice
File: zz_itemsdb06-02-18
Re: Guild bank support
Posted By: Rilgamon
Any plans to support the guild bank? Hi, yes the guildbank is planned but first I'm looking into the size of the datastructure. Not yet sure if I chose the right layout. Edit: .21 with gb-support is pending
File: zz_itemsdb05-31-18
I'll check with chars with more stu...
Posted By: Rilgamon
I'll check with chars with more stuff in the bank to trigger this and go through the update logic again. Guess I still try somewhere to update the bank while its not available. Edit: I was updating for every locked item. When sorting ALL items are locked. .17 only updates the first item and then tries to update after a delay. I di...
File: zz_itemsdb05-27-18
Hehe, magic is not part of my skill...
Posted By: Rilgamon
Hehe, magic is not part of my skills ;) Edit: .16 is pending.
File: zz_itemsdb05-27-18
I'll take a look at the error. Even...
Posted By: Rilgamon
I'll take a look at the error. Even if I cant reproduce it the code should catch errors like this :) For the reagentbank thats easily doable. I only skipped it because my first approach was to keep the datastructure smaller than BankItems. But I guess its not really that important ;) Edit: Update pending :) Edit 2: Found another...
File: zz_itemsdb05-26-18
Re: Great addon, found a bug
Posted By: Rilgamon
This is looking just like what I need in order to replace BagSync (which I've been using for years but unfortunately hasn't been updated since November 2016)! So THANK YOU! :cool: I understand it's in Beta state, so I figured I'd mention a bug I found: If you right-click a stack of items with the Bank open, zz_Itemsdb will count t...