Results: 68Comments by: Mischback
File: Buffology08-06-10
Originally posted by Tinuviel Ah,...
Posted By: Mischback
Originally posted by Tinuviel Ah, ok. Got any quick fix idea for a rogue, as well? >.> Cheap food or a nice-buff-class... :( No, serious, I will publish a fix this weekend... Sorry, that I can't promise more. :(
File: Buffology08-05-10
Originally posted by Tinuviel The...
Posted By: Mischback
Originally posted by Tinuviel The other issue I'm running into at the moment. I do want weapon buffs to show, but I can't seem to get them to. Under the filter option, there's weapon buffs there, but I don't want them filtered. How do I fix this? Weapon-Buffs are *!%*&"*! - let's call it complicate. They do work, which means...
File: Buffology08-04-10
Originally posted by Tinuviel I w...
Posted By: Mischback
Originally posted by Tinuviel I was just playing around with 1.1a, and I'm curious. Is it possible to drag and drop the anchors somewhere? Because I'm not able to move them, even adjusting the location in the menu. Works just fine for me... Did you click the 'Save'-button? All changes are applied, when this button is click...
File: ShoutMyCD08-04-10
There is a whole bunch of cooldowns...
Posted By: Mischback
There is a whole bunch of cooldowns, that would be interesting to know about... Speaking as a tank: Warrior: ShieldWall and LastStand; Paladin: Bubble, Layon hands (is it called that way?); Speaking as a Shamy-heal: Manatide The raid should know about these cooldown, since they have impact on the gameplay: If I use ShieldW...
File: Buffology08-03-10
Originally posted by Methyl maybe...
Posted By: Mischback
Originally posted by Methyl maybe should add a reply if people do /buffology it gives a response with /buffology menu for options blah blah just incase since i didnt even think about using a conditional first try. Nice suggestion, didn't even think about that! ;) I will incorporate this in the next release!
File: Buffology08-03-10
It's '/buffology menu' I planned...
Posted By: Mischback
It's '/buffology menu' I planned to add more slash-commands, if they are useful (resetting positions or something), but for now it's only the menu. /buffology menu
File: Buffology08-03-10
*hust* Thx, damn variables... ;...
Posted By: Mischback
*hust* Thx, damn variables... ;) Should be fixed!
File: Buffology08-02-10
Originally posted by Methyl Any c...
Posted By: Mischback
Originally posted by Methyl Any chance you could show consolidated buffs? Consolidated buffs will not be included into this addon, just because I don't see any benefit from consolidated buffs. I want my buffs visible, all the time, and it is one of the purposes of this addon to make them displayable in a way, that allows the play...
File: Buffology08-02-10
Originally posted by Annekynn If...
Posted By: Mischback
Originally posted by Annekynn If this could be also configured to show target buffs/debuffs that would be super. Then the only thing it would need is the ability to show cureble/dispellable debuffs in their own frame (based on your class, maybe this is already a feature?) and it would essentially be a nice replacement for Satrinas...
File: Buffology08-01-10
I really didn't plan to add such a...
Posted By: Mischback
I really didn't plan to add such a feature, but since it should be really easy to implement this, I will think about it.
File: Buffology08-01-10
I tested various ButtonFacade-skins...
Posted By: Mischback
I tested various ButtonFacade-skins and can't find any rule, which one does work properly and which does not. You're right, Apathy looks ugly on this, Caith for example looks fine... This might be sorted out by scaling the buff, I'll play with this. I'm not sure, if this is a bug with buffology or with BF or with the BF-skin.
File: Buffology07-31-10
Originally posted by Loktarx Perf...
Posted By: Mischback
Originally posted by Loktarx Perfect. Just perfect. Amazingly simple to use and straight to the point. You have my thanks kind author of this Addon. :) I'm glad, that you mention, that it is simple to use... That was one of my design-goals! Thank you for your "thanks"! FYI: I received a russian translation which will be includ...
File: Buffology07-31-10
Originally posted by Amorelia I l...
Posted By: Mischback
Originally posted by Amorelia I like the feel of the mod. Any plans on adding the ability to scale buffs/debuffs or filter buffs/debuffs by duration? Scaling of buffs will come in a future release. I have already noticed, that it sucks to have everything the same size, especially with different BF-skins. Filtering by duration...
File: Buffology07-31-10
I would not be so arrogant, to call...
Posted By: Mischback
I would not be so arrogant, to call this a replacement for SBF, since SBF is very powerfull. Personally, I have never used all of SBFs options, since my unitframes handle target-/focus-buffs/debuffs like I want them, I only used SBF for my personal buffs. I never used bars, neither, since I like the "button-look", so I decided to...
File: Button Facade: Predator07-15-10
You're welcome!
Posted By: Mischback
You're welcome!
File: oUF_PredatorSimple07-13-10
Originally posted by Darxon no yo...
Posted By: Mischback
Originally posted by Darxon no you dont ? Actually I included a modified oUF in the current release to make the buff-filtering work, like I stated in the changelog! ;) You got me on this one! ;) @hank: Thanks a lot for your comment! I think I'll play a bit with the font size, like you suggested. We'll see how it works out....
File: oUF_PredatorSimple07-11-10
Originally posted by Flak How can...
Posted By: Mischback
Originally posted by Flak How can I remove the buffs from the player frame? Or disable the blizz buffs? I'm not getting tooltip information for any buffs/debuffs on player/target frames, intended? You can disable the buffs on player frame by editing your SavedVars-file. Set the 'mode' on 'playerBuffs' to 'whitelist' and leave '...
File: oUF_PredatorSimple07-09-10
Originally posted by weasoug posi...
Posted By: Mischback
Originally posted by weasoug positions dont seem to work. as where you have your player and target is where i have mine. but mine are a bit higher so i edited the SV like you said in the notes. as im used to editing the addon and reloading the ui. Obviously the SavedVars are saved, when you log out again. Basically a /reloadUI wi...