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Results: 11Comments by: GlideRoggan
File: FaceShooter12-08-11
Re: Re: Missing module
Posted By: GlideRoggan
@GlideRoggan I didn't miss it, I removed it on purpose because it wasn't working properly yet. My initial upload (1.0.5) still had a call to that module which I removed in version 1.0.5b. If there's still some kind of link to it let me know. @Kramarz That's strange. Might have something to do with the changes to overcapping prot...
File: FaceShooter12-08-11
Missing module
Posted By: GlideRoggan
Hey, Love it as always. But I think you forgot to add the Animation Module.
File: Numeration Damage Meter07-14-11
Shorten the values
Posted By: GlideRoggan
Is there any way we could get "dynamic" value? Like instead of 1200544, it could be outputted as 1.20M? Otherwise, nice work! :D
File: FaceShooter05-06-11
Originally posted by Crowfeather...
Posted By: GlideRoggan
Originally posted by Crowfeather Fixed the TTL module bugs - both hiding while still using the ttl data for HM/SpS and disableing the module completely shouldn't throw errors anymore Also specced to BM to check out tomhunts issues. I didn't seem to have any of those but maybe that's because of the fix suggested by GlideRoggan an...
File: FaceShooter05-03-11
Cooldown circle
Posted By: GlideRoggan
I'm not sure it's related to the cooldown circle bug, but I haven't had the bug since I changed the line 1305 obj.btn.texture = obj.btn:CreateTexture(nil) to obj.btn.texture = obj.btn:CreateTexture(nil, "BACKGROUND") which is was in earlier releases.
File: GuildRosterButtons04-30-11
Originally posted by suicidalkatt...
Posted By: GlideRoggan
Originally posted by suicidalkatt Uploaded an attempt to fix the issue, please let me know if you still have the problem. Yeah, I've installed it once again and now it didn't remove my events or anything;)
File: FaceShooter07-09-10
Re: Great Addon, however...
Posted By: GlideRoggan
Originally posted by Dannyn Hi, I'm experiencing a problem with the addon... I have 2 hunter on different servers, it will work with one but not the lower lvl one... any idea what I might be doing wrong? Yeah, the addon is for lvl 80's.
File: FaceShooter07-06-10
Great addon! Static vs dynamic p...
Posted By: GlideRoggan
Great addon! Static vs dynamic priority system. I thought that the dynamic system worked great and it should have more benefits than a static priority. Don't know exactly how your calculations worked, but with different debuffs and such, some shots were prioritised over the others. It was so....dynamic... Cheers:)
File: FaceShooter08-29-09
Re: Re: Re: Arp MM
Posted By: GlideRoggan
Originally posted by pro_96 Right Right I meant Prioritization, There is some recent talk about this subject on EJ forums. This is also where the author first took suggestions and had a beta for this addon. http://elitistjerks.com/f74/t45219-hunter_useful_add_ons_mods/p13/ So from what I have seen the question seems to be .. wha...
File: FaceShooter08-29-09
Re: Arp MM
Posted By: GlideRoggan
Originally posted by pro_96 Hello, I was wondering if you can add an option to totally exclude Arcane Shot from rotation for Arp mm hunters. It doesn't recommend it alone self buffed on target dummies, but when in 25 man raid it does. Am I missing something? It's no rotation. It's suggesting shot based on which shot does the mo...
File: FaceShooter08-18-09
This one is great! Keep up the goo...
Posted By: GlideRoggan
This one is great! Keep up the good work. Some glitches though, as it disappear in battlegrounds and some instances. But i really like the setup, so don't give up.