Results: 41Comments by: NeuronRider
File: IceHUD04-17-09
Originally posted by Arkive In so...
Posted By: NeuronRider
Originally posted by Arkive In some cases, like Dominos, the addon assigns a "Possess" bar. In most cases this is your primary action bar so you can continue to use familiar keys, and when you dismount it just reverts back to your normal abilities. Yup, I know. But I'm referring to the unit frame, not the bar :D My bar state...
File: IceHUD04-17-09
Originally posted by Parnic Oh, y...
Posted By: NeuronRider
Originally posted by Parnic Oh, you're saying the pet frame is replaced by the vehicle frame, right? I was under the impression that you couldn't have a pet and a vehicle at the same time and that all pet frames double as vehicle frames. Yeah, from my experience with other unit frame mods, the pet frame is functionally the vehi...
File: IceHUD04-16-09
I don't get a pet frame at all in a...
Posted By: NeuronRider
I don't get a pet frame at all in a vehicle. I may need to pay a little better attention though, since I've got the non-combat alpha for the bars set to zero. The health/mana is set to 100% always though; even though it's fairly small, I believe I would have seen it. I'll double check tomorrow and repost. Hopefully I'm not just wr...
File: IceHUD04-16-09
Vehicle as Pet?
Posted By: NeuronRider
Not sure if this is a feature request, or I'm missing an option somewhere, but would it be possible to have the pet frame subsumed by a vehicle when we're in one?
File: IceHUD04-16-09
Re: Re: Player Mana Bar Bug
Posted By: NeuronRider
Originally posted by Parnic Sounds like a runic power/rage problem. I'll keep an eye out for it and if you have any info on how to reproduce it more reliably, let me know. Will do. The most reliable way to get it to happen for me was to go to 80 RP then immediately cast 2 Death Coils. It didn't happen every time, but I'd estima...
File: IceHUD04-16-09
Player Mana Bar Bug
Posted By: NeuronRider
Interesting little bug (version 1.5.2 Rev 372). The player mana bar doesn't always accurately represent the correct value. I ran into this on my DK (untested on other classes, could just be a problem with Runic Power), but it's somewhat inconsistent. Normally this appears to happen when going directly to zero RP. It does not appe...
File: Outfitter04-14-09
Thank you!
Posted By: NeuronRider
Thank you!
File: IceHUD03-26-09
Re: Re: ToT Bar Feature Request
Posted By: NeuronRider
Originally posted by AnrDaemon If you mean mob class color, that's almost irrelevant. And setting DO means that it's CLASS color, target a player to see it. No, I agree, mob class color would be essentially useless. What I was referring too, which it looks like I conveyed correctly the second time around, was extra configurat...
File: IceHUD03-24-09
Re: Re: ToT Bar Feature Request
Posted By: NeuronRider
Originally posted by Parnic There's already an option for this. Un-check to color the bar by health/mana % and check to color it by class. /icehud => Module settings => player/target/tot/etc. health modules I may not have been very clear on that. The module I mean is the TargetofTarget one. So far as I can see, the only options...
File: IceHUD03-24-09
Re: Re: Settings Loss on First Config
Posted By: NeuronRider
Originally posted by Parnic I've never seen options not stick. It's possible that the first time the addon is installed there are some problems, but I don't know. I'll check it out. For what it's worth, IceHUD has never asked for donations. I simply updated to a newer version of the Ace libraries that complies with Blizzard's ne...
File: IceHUD03-24-09
ToT Bar Feature Request
Posted By: NeuronRider
Would it be possible to have an option to color the bar according to class color, instead of reaction (I think that's what it uses currently)?
File: IceHUD03-24-09
Settings Loss on First Config
Posted By: NeuronRider
This is odd behavior (I thought I might have seen mention of it before, but I don't know...perhaps a different addon I was reading up on). Upon starting from an absolutely clean setup (deleted WTF/Interface folders), when I partially configured IceHUD then reloaded my UI most of the settings reverted to their defaults. The obvi...
File: Quartz - Modular Casting Bar03-24-09
Originally posted by HashBrownJM...
Posted By: NeuronRider
Originally posted by HashBrownJM Yeah, but what are we supposed to do with stuff like Target Debuffs? There's no "Lock" checkbox there. You have to un-dock it from which ever other bar it's parented to. Set it to Floating (I believe that's the setting; been a while and at work). Once it's free floating you can move the timer i...
File: CooldownWatch01-26-09
Originally posted by hiptoss The...
Posted By: NeuronRider
Originally posted by hiptoss The cooldown looks like it'd be perfect for what I need, but it doesn't seem to be working. http://shady.hiptoss.com/~bill/cooldownbroke.jpg In the screenshot, just to the right of my target you'll see the cw config sphere. I'm a mage, and I had just cast both frost nova and cone of cold to test....
File: Outfitter01-21-09
Originally posted by Oxides Outfi...
Posted By: NeuronRider
Originally posted by Oxides Outfit changing via the minimap button doesnt work with 4.4b2 Just wanted to say thanks for the expedient update; great addon. I can confirm the above bug for LDB displays, too. Well, at least for Fortress. No error thrown. Just doesn't do anything. Can effectively swap sets via the character pan...
File: FluidFrames04-22-08
Does anyone know of any addons that...
Posted By: NeuronRider
Does anyone know of any addons that specifically conflict with FluidFrames? For reference, I tend to use mostly Ace/Rock addons, nothing really out of the ordinary, as well as a few stand alones (like Bongos3 comes to mind). I just finished up with a complete re-make of my UI (really, really started from scratch...no WTF or Interf...