Results: 305Comments by: Smacker
File: Power Auras Classic01-04-11
Re: Druid Flight Form
Posted By: Smacker
Originally posted by wonkoninetythree Is it possible to treat druid flight form the same as being mounted? I have several auras setup that will disappear when I mount up, but I usually use flight form instead of mounting, so the auras remain on-screeen... Good idea, add it to UserVoice and it will be much more likely to get done
File: Power Auras Classic12-30-10
Re: Problems with Powa =(
Posted By: Smacker
Originally posted by Jamp i tryed to install power auras but when i log i "/powa" command dont work...and when i check interface addons the aura pannel have no text or options....can some1 help me? Here some pics: http://img255.imageshack.us/i/powa2b.jpg/ http://img9.imageshack.us/i/powa1.jpg/ Pd: i play on a...
File: Power Auras Classic12-30-10
Re: Ice hud health bars
Posted By: Smacker
Originally posted by blackwolfrider Hi, I was wondering if there is a way to configure a health/mana bar much like ice hud does. Right now I have ice hud pretty much up just for that, and power aura for my low health warning. Help!:banana: No sorry, PA does not do HUD stuff
File: Power Auras Classic12-30-10
Originally posted by Rammoth What...
Posted By: Smacker
Originally posted by Rammoth What does it do then? I am confused. What is a Power Aura? I have a Paladin, is a Power Aura when I cast Retribution Aura, and if so... and even if it's not then what does the arc graphics you speak of do? Try the wiki, look at all the video tutorials
File: Power Auras Classic12-30-10
Re: Cat vs. Bear Skull Bash
Posted By: Smacker
Originally posted by Zensunim The Action Usable condition acts a little funny with the Skull Bash ability. There are two for feral druids in bear and cat form. Version:4.9; icon:inv_misc_bone_taurenskull_01; buffname:Skull Bash; bufftype:7; texture:6; customtex:true So something simple like this causes problems when I chan...
File: Power Auras Classic12-21-10
Originally posted by Seyss Smacke...
Posted By: Smacker
Originally posted by Seyss Smacker or anyone else: Is there a way to display an aura when a mining node is detected and shown on the minimap? I know there's the "activation by Tracking" but I don't know how to use it. Thank you! Nope, I don't think Blizzard will ever allow this
File: Power Auras Classic12-19-10
Originally posted by habik Any id...
Posted By: Smacker
Originally posted by habik Any ideas to my problem / bug, described below? Sorry not been doing much work on PA (been busy leveling) will get back to it next week
File: Power Auras Classic12-13-10
Originally posted by habik I set...
Posted By: Smacker
Originally posted by habik I set some debuff warnings for instances but the problem is, that they will stay on my screen until I reload my UI. Any ideas why? Nope, try posting an export that always helps
File: Power Auras Classic12-04-10
Originally posted by Elloria I am...
Posted By: Smacker
Originally posted by Elloria I am trying to figure out how to get a texture to show when i am in combat and then dissapear when out of combat. Anyone mind helpin me out? Use a static aura and set the combat flag
File: Power Auras Classic11-30-10
Originally posted by Nifra Made a...
Posted By: Smacker
Originally posted by Nifra Made a new video guide/review for Power Auras :) Link: http://www.youtube.com/watch?v=wF9uvp5oYPw Wow, totally awesome Nifra! Thanks for that. I'll put a link to it on the wiki
File: Power Auras Classic11-28-10
Re: Holy Power on Party Members
Posted By: Smacker
Originally posted by matthewwwatkins Hi Is it possible to show the stacks of Holy Power on a "named" party member? I have tried but I can't get it to work. No idea, never tried to do this. As always, posting your aura export will make this much more likely to get looked at
File: Power Auras Classic11-26-10
Re: NOT dependencies
Posted By: Smacker
Originally posted by cyfir I can't get a NOT multipleid dependency to import by set. It does all the AND dependencies just fine, but the NOTs just don't show up. It appears they're exporting correctly, reading through my export text, below. Right, thanks. I'll get that sorted. Update: Fixed for 4.10
File: Power Auras Classic11-26-10
Originally posted by wings4tw IS...
Posted By: Smacker
Originally posted by wings4tw IS it possible to keep an aura there untill the buff disappears ? Tracking meat cleaver stacks is annoying seeing them appear and not stay because of the fixed 9 second duration i gave it. Set the duration to zero and it will follow the buff
File: Power Auras Classic11-24-10
Re: Aura Activate on SPELL_CAST_SUCCESSFUL
Posted By: Smacker
Originally posted by suicidalkatt Any chance we could get an aura to active for X seconds on SPELL_CAST_SUCCESSFUL with the appropriate SpellID or spell name? For example making an aura show on Lava Surge! proc which is only shown in the combat lock, but is trackable with spell cast successful. This might already work with Spell...
File: Power Auras Classic11-22-10
Re: Timer Settings with import and Hide vs. Invert
Posted By: Smacker
Originally posted by cyfir I have a set that has a number of auras that should invert when under X seconds. Those timer settings aren't carrying through an export/import set. Also, I can't seem to change between "Hide Aura and Timer until above..." and "Invert Aura when below...". It's defaulting to Hide Aura Above for debuffs,...
File: Power Auras Classic11-21-10
Re: Error when importing a set
Posted By: Smacker
Originally posted by Pinghansen I tried to import this set (http://talesofapriest.com/?page_id=1292) Set=Evangelism@ Aura=Version:4.4; icon:ability_priest_archangel; buffname:Archangel; begin:1; texture:179; alpha:0.78; isResting:0; inVehicle:0; speed:0.16; size:1.72; y:102; ismounted:0; finish:0; timer.HideLeadingZeros...
File: Power Auras Classic11-21-10
Originally posted by vertigo1980...
Posted By: Smacker
Originally posted by vertigo1980 Latest version seems to change the Timer option "Hide aura & timer until time above x seconds". I would really like it to be back to to how it was before, the opposite, to hide the aura until the buff/debuff is *below* x seconds (and the tooltip does not reflect the change). Is it intended? If so, a...
File: Power Auras Classic11-20-10
Originally posted by Inku I have...
Posted By: Smacker
Originally posted by Inku I have a problem when try to move or delete some auras, they take a complete row of auras and dissapear... i don't know where my auras gone, but i lost some today when i try to organize on groups. This was a bug in 4.6 I have fixed it now, sorry. You may be able to rescue them if you find the PowerAuras.lu...
File: Power Auras Classic11-20-10
Originally posted by Nogun I enco...
Posted By: Smacker
Originally posted by Nogun I encountered this issue at random but it's easy to reproduce. Create a New Aura, clear the text in the Action name box empty that initially is filled with "???" then close and reopen the aura editor, that specific nameless Aura now became an empty box that can't be selected anymore (for further editing o...
File: Power Auras Classic11-20-10
Originally posted by Masticor Com...
Posted By: Smacker
Originally posted by Masticor Combopoints: Version:4.5; b:0; g:0.8; icon:inv_sword_48; buffname:1/2/3/4/5; r:0.8824; x:120; isAlive:0; bufftype:6; isResting:0; textaura:true; size:0.41; y:86; stacks.enabled:true; stacks.Relative:CENTER; stacks.Texture:Crystal It also checks if Aura 98 is active which is a simple textaura that...
File: Power Auras Classic11-20-10
Originally posted by Masticor Fou...
Posted By: Smacker
Originally posted by Masticor Found a Bug: If you make an Aura to show you your combopoints 1/2/3/4/5 through stacks, it will keep showing those stacks even if you switch to bear. Even if you have an Text-only Aura that activates on Stance Cat and you add that ID so it should only activate when in cat. It kinda ignores that....
File: Power Auras Classic11-18-10
Re: New code snippet for Power Auras
Posted By: Smacker
Originally posted by Zensunim Hey Smacker! Check your e-mail! (Or your spam folder) :D I sent you some code snippets for your next release. :) Thanks, I have them. The will be in 4.6 and are next on my TODO list
File: Power Auras Classic11-17-10
Re: felstorm
Posted By: Smacker
Originally posted by ken kao I still failed to set up a spell cooldown for the spell of the warlock's pet, felstorm. I'm wondering if felstorm can be set up correctly in version 4.5. Please at least follow the Help! My Aura doesn't show up instructions on the front page and report back, need more info than .. oh it won't work
File: Power Auras Classic11-17-10
Re: Pet Happiness
Posted By: Smacker
Originally posted by wowgalahad So.. you say you can monitor pet happiness but dont tell us how to do it :( Been trying for awhile and have no clue.. Any suggestions? Looks like it wasn't working quite right. I have fixed it for 4.6 and you can see it in action here Please post your own auras when you get it working on the Wiki as...
File: Power Auras Classic11-12-10
Originally posted by Lusitan afte...
Posted By: Smacker
Originally posted by Lusitan after that i did some tests and i can confirm that this really happens, if its not a bug, can u implement so it shows when the proc actually happens and not when GCD is over. also in regard to one of my previous post is it possible for u to add an option, in a future release, for the timer > x sec, a...