Results: 69Comments by: Eisa
File: AudioX II01-02-11
Originally posted by kiingz Is th...
Posted By: Eisa
Originally posted by kiingz Is this still being supported? Yes, when spare time permits :) Originally posted by kiingz That last post was over a month ago and the last update over 2 months. The current version doesn't show any of the new Cataclysm sounds. Until problems sorting out the new MPQ format are resolved Audi...
File: AudioX II11-15-10
Update to come
Posted By: Eisa
Quick post just to say that AudioX is still being supported. However, Blizzard have tweaked their MPQ format to allow for content streaming. The upshot of this is that there are inevitable delays while the mod community catch up and works out how to extract the new sounds. I'll post an update as and when new sounds become availabl...
File: BulkMail2 (Fan update)11-14-10
Re: Re: Need some help
Posted By: Eisa
Originally posted by Shamino Hi Eisa, probably not something I'm going to put much effort into, my goal is just to keep the addon working through patches, while the original author has liekly stopped playing. but if you have any specific questions i'm sure myself or the community would be happen to answer them. Found some inst...
File: BulkMail2 (Fan update)11-08-10
Need some help
Posted By: Eisa
I've just started using BulkMail2 and feel fairly lost. Any chance for a short tutorial / guide to using it on the download page?
File: Sound commands for every sound updated for MoP10-18-10
Originally posted by Bluspacecow...
Posted By: Eisa
Originally posted by Bluspacecow I don't have paths for the new cata patch as the tools I use haven't been updated yet. *Waits patiently for preliminary extracts* :)
File: Select10-11-10
Re: Updates?
Posted By: Eisa
The bug re buttons being mismatched with icons seems to relate to the new toy robot pet bought in dalaran. I'm guessing it's because of the similarity in name. Pets listed before this pets slot open correctly. You can fix the number of buttons exceeding screen by opening Select.lua and searching for function Select.BuildMenu(bu...
File: Sound commands for every sound updated for MoP09-25-10
Originally posted by flr64 hey, h...
Posted By: Eisa
Originally posted by flr64 hey, has anyone been able to find the sound that plays when you use the item "piccolo of the flaming fire"? i want to get rid of that annoying sound but i cant seem to find it :/ Trinkets, Spells etc all tend to be in Sound\\Spells. If you can't find the trinket noise, then think where else you've he...
File: Sound commands for every sound updated for MoP09-01-10
Originally posted by krakko CAN O...
Posted By: Eisa
Originally posted by krakko CAN OTHER PLAYERS HEAR THE SOUNDS OR IS IT JUST YOU CAUSE IF THEY CAN THAT IS COOL OTHERWISE MEH :banana: Gratuitous plug alert! :banana: You can use AudioX to send clickable / autoplayable chatlinks for any sounds in the AudioX database (which is built from Bluspacecow's sound list - hence the co...
File: AudioX II06-30-10
AudioX II 3.3.37
Posted By: Eisa
Updated for Wow 3.3.5. Also added a new framework for translating user inputted search keyword(s) into english (as Blizzard use english to define the soundpaths). This should mean that (providing theres a translation) non-english players have a hope of finding what they are looking for :) Thanks to Weggls for pointing out the...
File: AudioX II06-24-10
AudioX localised for german speakers
Posted By: Eisa
AudioX II 3.3.36 now contains a full German localization courtesy of Weggls of EU-Todeswache/Alliance. :) If anyone would like to help translate AudioX to another language then please feel free to assist at:- http://wow.curseforge.com/addons/audiox/localization/
File: Sound commands for every sound updated for MoP04-04-10
Originally posted by Bluspacecow...
Posted By: Eisa
Originally posted by Bluspacecow Alrighty guys I should have everything corrected now. I'll check when the latest upload gets approved but I think I should have all the duplicates removed and all the sounds should work now. Eisa I have added you as a team member on this project so you can correct my boneheaded mistakes :) Th...
File: Sound commands for every sound updated for MoP04-03-10
How to temporarily fix the current sound list
Posted By: Eisa
Originally posted by Bluspacecow Hang on. *doe eyes at Eisa* Can I get you to fix the paths for me ,,,,, pretty please... I is @ work and away from my pretty tools at home :( I would happily do this, but there's no simple way to upload it because of the (strange) way that Optional Addon's work on wowinterface. That is, adding...
File: Sound commands for every sound updated for MoP04-02-10
Originally posted by Bluspacecow...
Posted By: Eisa
Originally posted by Bluspacecow Wait 403 ? There's +912 new sounds by my count. The update for 3.3.3 has 21,565 sounds in it. My last update for 3.3.2 had 20,653 in it. 21,565 - 20,653 = 912 /facepalm There's definitely only 403 new sounds (21,056 in total), even in your latest upload. I've checked multiple times. The 912...
File: Sound commands for every sound updated for MoP04-02-10
Originally posted by Bluspacecow...
Posted By: Eisa
Originally posted by Bluspacecow Finally updated for 3.3.3 v3.3.3 Updated for patch 3.3.3 Looks like they've put in some sounds for Ruby Sanctum , the new gnomes & trolls get their own home cities patch as there is an extra 912 sounds in this update. 21,565 sounds (1,267 .mp3 files & 20,293 .wav files) Thanks :) I've upda...
File: AudioX II03-26-10
Originally posted by Intangir is...
Posted By: Eisa
Originally posted by Intangir is it possible to disable a sound from playing again? like replace its sound with silence? ive seen another addon that did this, i think it was with the flying machine but id like to disable shaman wolves sounds also, it is SOOO DAMN ANNOYING and totally chaotic sounding and it doesnt shut...
File: AudioX II03-25-10
Re: this would be sweet
Posted By: Eisa
Originally posted by Tweeker This is a nice idea! Let us know when it's working with latest patch? I've added a workaround in AudioX II 3.3.34 that avoids the SetTexCoordModifiesRect() bug introduced in WoW 3.3.3 (something Blizzard are apparently going to fix "soon"). I've also included the very minor fix for the broker...
File: AudioX II03-14-10
Originally posted by Zanbull Do o...
Posted By: Eisa
Originally posted by Zanbull Do other players hear the sound you link them? Both sender and recipient have to use AudioX to see, hear etc AudioX sample links. If a recipient isn't using AudioX they will see something like {AudioX2:Sound\Blah\Blah\Something.mp3} as plain text instead. Originally posted by Zanbull Does this a...
File: AudioX II03-03-10
Originally posted by Xuerian Inst...
Posted By: Eisa
Originally posted by Xuerian Instead of polluting the global scope, why not use something like this for the load macro? May not work as-is, my seeing this and commenting is entirely random, I don't have wow installed at the moment.. /run for _,mod in pairs({'', '_Search', '_Options', '_UI', '_Minimap'}) do local m='AudioX'..mod...
File: AudioX II02-22-10
Originally posted by richerich I...
Posted By: Eisa
Originally posted by richerich I would love to see a databroker compilation, so i can delete my minimap icon that's just in the way ;) Edit: I've coded a simple LDB launcher that replicates the functionality of AudioX_Minimap (more or less). It's all working and should appear in the 3.3.33 release. In the meantime, you might...
File: AudioX II02-13-10
Originally posted by 8489 Great a...
Posted By: Eisa
Originally posted by 8489 Great addon love it. 5/5 :banana::banana::banana: Originally posted by 8489 Only thing i find annoying is not being able to set the music scale for when you have your music turned off 0% where the addon puts your music up to 50% i'd love to be able to choose 100% Edit: Added :) Originally pos...
File: Sound commands for every sound updated for MoP02-06-10
Originally posted by Bluspacecow...
Posted By: Eisa
Originally posted by Bluspacecow Now updated for 3.3.2 Now I can go back to click my Join Queue button in the random dugeon finder tool like a monkey on crack ! Thanks for the update. AudioX 3.3.29 BETA6 now takes account of the 162 new samples. :banana::banana::banana:
File: Titan Panel [AudioX]01-27-10
Making Titan Panel [AudioX] work with AudioX II 3.3.29
Posted By: Eisa
AudioX II 3.3.29 has quite a few internal changes that this plug-in needs to take account of in order to work. In theory replacing the lua code with the following should fix it: --] local TitanAudioX_StartVar = 0; local TITAN_AUDIOX_ID = "AudioX"; local TITAN_AUDIOX_VERSION = "1.0.00"; local L = LibStub("AceLocale-3.0"):G...
File: AudioX II01-19-10
Localization help needed
Posted By: Eisa
Anyone who wishes to assist in translating AudioX into French, German etc is more than welcome to contribute via http://wow.curseforge.com/addons/audiox/localization/ Note: You need to be logged in to Curseforge to submit localization changes. Edit 7-Feb'10: AudioX II 3.3.29 BETA 6 = SoundLibs updated for WoW3.3.2 adding 162 ne...
File: Silent Horses01-19-10
Thanks for the shout out re my Audi...
Posted By: Eisa
Thanks for the shout out re my AudioX. It great to see people finding it useful. :) It's probably worth me mentioning that there's fun to be had in linking samples via chat too :D
File: Sound commands for every sound updated for MoP01-03-10
Re: 3.3 update all done
Posted By: Eisa
Originally posted by Bluspacecow UPDATED FOR 3.3 !!! COMMENCE TESTING !!!! I've ran a few tests while updating AudioX's SoundLib from your Sound List and everything seems to check out: Nothing from the 3.2 list is missing New soundpaths stick to Blizzards naming conventions Random testing with the new AudioX has yet to...