Results: 207Comments by: AnduinLothar
File: FluidFrames04-07-09
Originally posted by Enigma_TL In...
Posted By: AnduinLothar
Originally posted by Enigma_TL In the old FFrames you used to be able to reset select frames. Is there any way to do that in the new version (didn't see an option other than reset all). Is there a file you can edit? It's on the TODO list. You can edit the saved variable file and delete the frame records you want to reset if y...
File: ChatBar04-07-09
It could be done, the problem is th...
Posted By: AnduinLothar
It could be done, the problem is that I'd have to save what channels you've been in and what color they were when you were last in them, since that info is not available if you're not in them. I'd probably also want to devise some indication on the icon that you're not currently in that channel. Also, when you join and leave channels...
File: rBottomBarStyler04-05-09
Awesome, thanks. Couple more thing...
Posted By: AnduinLothar
Awesome, thanks. Couple more things to make it perfect. - I'd love it if the top most textures were bellow the chat frames. Since they take up a bit of room i'd like my chat to be on top of it when it's visible. - If you have a lot of health the current health text is obscured by the left gargoyle (roth). It'd be nice if the text...
File: rBottomBarStyler04-05-09
Pretty nifty collection. Any way we...
Posted By: AnduinLothar
Pretty nifty collection. Any way we could get hover text for hp and mana current/max and click one of the orbs to target the player? Also, I'd be a whole lot happier if the textures were placed without frames for each one. That way you could just use texture stratas instead of having to use frame stratas and you would have the edg...
File: ChatBar04-03-09
It took me a while to figure out wh...
Posted By: AnduinLothar
It took me a while to figure out what you were talking about. I believe the critical distinction between CHatBar and what you want is that ChatBar only shows the channels that you are currently in and does not handle chat frame visibility filters at all. You can leave a channel with ChatBar but when you leave it it disappears from...
File: ChatBar03-22-09
Originally posted by Elphie Where...
Posted By: AnduinLothar
Originally posted by Elphie Where do i find the saved variables file? I am not seeing one in my Chatbar files in my addons folder. ( you have to explain like you are talking to a 5 year old. I have no clue about these things):confused: http://www.wowwiki.com/SavedVariables WOW/wtf/REALMNAME/CHARNAME/SavedVariables/ChatBar.lua
File: ChatBar03-20-09
Re: hidden Buttons
Posted By: AnduinLothar
Delete you saved variables file for ChatBar, that should reset to defaults the hard way.
File: FluidFrames03-16-09
Yup, the vehicle blizz code re-anch...
Posted By: AnduinLothar
Yup, the vehicle blizz code re-anchors the player frame to the top left without ClearAllPoints before hand, and FluidFrames uses anchors from the bottom left. So it stretches the frame. The only way I know of to fix it would be replace and disable SetPoint on the frame, like I've discussed in previous comments. This would then ta...
File: FluidFrames03-14-09
Re: some buggs with Fluidframes
Posted By: AnduinLothar
Originally posted by Bluejava I think I have occured some buggs! When you sometimes steps out from a tank, your actionbars gets swapped:S really wierd can't explain it really. Vehicals act like a mind control, they use the BonusActionBarFrame to cover up your main action bar, even tho they also add a large central vehicle act...
File: FluidFrames02-25-09
Re: Profiled
Posted By: AnduinLothar
Originally posted by slickwalker Anyway to have all my toons use the same settings? Scale, position ect. Edit FluidFrames.toc and change "SavedVariablesPerCharacter" to "SavedVariables"
File: ChatBar02-20-09
Re: No Group Chat?
Posted By: AnduinLothar
Originally posted by xteroid Group chat is probably what I use most ofthe. However I cannot find a Group Chat button. The G is for General Channel. Is there a Group Chat Button so I need not type /p for party chat? It's called Party Chat, blue by default, 'P' chatbar button label.
File: Portfolio02-17-09
LibDefaults is not especially big (...
Posted By: AnduinLothar
LibDefaults is not especially big (12KB), which includes LibStub (1.33KB), but that's a lot smaller than Portfolio (92KB). Note that these are file sizes, which only really directly effects load time with parsing and processing. As for processor and memory overhead I haven't run any extensive testing. You can just embed or require...
File: Portfolio02-17-09
That works, provided you make a fra...
Posted By: AnduinLothar
That works, provided you make a frame and an event driver and run it on ADDON_LOADED. Otherwise your callbacks will always be fired based on the defaults and not on any changed saved variables. Plus the way you have it written you're not passing the current values to the callbacks anyway, so that doesn't exactly mimic what Portfol...
File: Portfolio02-15-09
Originally posted by evl I've bee...
Posted By: AnduinLothar
Originally posted by evl I've been working on incorporating Portfolio into my small addons and I've run into some design problems. Firstly I'm having problems using callbacks on other controls, an example I would like to see is a slider that when changed updates the value of a text control (I really think this should be defaut i...
File: UnitFrameTweaks02-10-09
Originally posted by Imithat This...
Posted By: AnduinLothar
Originally posted by Imithat This Addon Rocks! Thanks. but the class portrais does not save it when i reload my UI :( Grab the latest version of Portfolio. Then delete your UnitFrameTweaks saved variable file and try again.
File: FluidFrames01-29-09
Re: new taint issues with 3.0.8
Posted By: AnduinLothar
Myster: Gonna need a level 2 report. "/console taintLog 2" I need to know what frame key was tainted that caused EnableMouse to be blocked.
File: FluidFrames01-09-09
Re: Issue with vehicles
Posted By: AnduinLothar
Yeah, the vehicle thing likes to cause me headaches. If you hop on a vehicle in combat (like on Maly or Occulus) it re-anchors to the top left without clearing the FF bottom left anchor, so it stretches and FF can't fix it. I can add a fix to reanchor after combat, but it'd still be broken durring combat. The only other option I can...
File: Portfolio12-08-08
Originally posted by Casull I'm e...
Posted By: AnduinLothar
Originally posted by Casull I'm excited to try it, but can you briefly list the major differences between this and other options table managers? Why should I use Portfolio instead of its alternatives? Portfolio: Adds options an options panel to the blizzard options frame Can be made optional Creates a 'free' about page Does...
File: FluidFrames12-08-08
Re: Portfolio Update?
Posted By: AnduinLothar
Originally posted by Meloric I noticed you uploaded an updated version of Portfolio and FF has it as a required dependency. Should we download/use the newer version of Portfolio or does the version "bundled" with this verison of FF still apply? If you want. The bundled version should always work tho. Only exception is if you're...
File: ChatEdit12-03-08
Re: Error Message at Login
Posted By: AnduinLothar
Looks like a GEM bug, that's in the ChatFrame.AddMessage hook. ChatEdit.ChatFrameAddMessage(self, text, r, g, b, lineID) One of r,g,b was passed as a table instead of a number.
File: FluidFrames11-30-08
Originally posted by Astrocanis I...
Posted By: AnduinLothar
Originally posted by Astrocanis Is there anyway to send FF x,y coordinates via a macro to enable more dynamic repositioning? Does it save by profile? I am trying to figure out a way to set up my UI so that I have a "gathering" UI and an everything else UI. I would like to setup my minimap such that, for gathering, it's closer...
File: ChatBar11-28-08
Originally posted by Avashnea I g...
Posted By: AnduinLothar
Originally posted by Avashnea I get attempt to call global 'chatbar_reset' (a nil value) and it worked until patch 3.0.2 Capitalization is important.
File: ChatBar11-28-08
Originally posted by Avashnea Ok,...
Posted By: AnduinLothar
Originally posted by Avashnea Ok, I've tried everything including removing it and reinstalling Chatbar. It will NOT work for just one of my toons! It works fine for every other one. Has it ever worked? did you try /run ChatBar_Reset() ?
File: ChatScroll11-28-08
Re: loading error
Posted By: AnduinLothar
Originally posted by Kharthus ChatScrollControlPanelScrollSpeed.text(nil) Error: Interface\AddOns\ChatScroll\ChatScroll.lue:167: Bad argument #1 to 'format' (string expected, got nil) I just loaded the new version of Portfolio (0.9) in case that's related. portfolio bug. grab v0.91
File: FluidFrames11-25-08
Re: Portfolio
Posted By: AnduinLothar
Originally posted by dreamtgm I see that Portfolio is now at version 0.8. Since it is used by Fluidframes, should we update to that new version manually, or is Fluidframes dependent on the specific version supplied with the Fluidframes mod? I'll be bumping the included Portfolio to the newest version whenever I update. Any newer...