Results: 71Comments by: Redwood Elf
File: Ion02-01-10
Re: Bug
Posted By: Redwood Elf
Originally posted by uitachi Im using macaroon for a long time and always loved it, ty vm! But, since last patch 3.3 im getting this annoying bug that whenever my bars switch in combat my bindings dont. If im in caster form then I switch to bear while in combat my bindings will stay on the (now hidden) caster bar... And yes I ha...
File: Ion01-29-10
Re: Re: Re: Tooltip not updating correctly....
Posted By: Redwood Elf
Originally posted by Maxfunkey Solution: Create a new bar with one button, set it to custom bar, introduce the macro midifiers as custom states and put that bar over the now empty spot in your original bar, poof, tooltip changes ech time the bar is triggered to page by modifier condition. Explanation to why the tooltip won't...
File: Ion01-27-10
Tooltip not updating correctly....
Posted By: Redwood Elf
I've noticed that Macaroon doesn't update the tooltip in certain situations. For example, if I have this macro: /cast Polymorph(Rank 4);Polymorph(pig);Polymorph(Black Cat);Polymorph(rabbit) and I put the mouse over it, it will (Correctly) show the tooltip for the rabbit polymorph. HOWEVER, if I leave the mouse pointer over t...
File: Ion01-26-10
Re: Re: Re: Re: Something odd
Posted By: Redwood Elf
Originally posted by Dwargh This I think I have an explanation for: When you hit the hotkey Macaroon reads it as a click (cause that's how the code works) and therefor acts like if you had clicked the button with the item on the mouse cursor; swaps places with the item and what was on the button the hotkey is assigned to. Unless o...
File: Ion01-25-10
Re: Re: Something odd
Posted By: Redwood Elf
Originally posted by anseloth have you tried using the longer version of the macro in macaroon? just checking. Yup...tried that over my lunch break...it appears that in a /castsequence, macaroon doesn't pass the tooltips and graphics for equipment slots, though it DOES do so correctly from macros like /use 10 and /cast...
File: Ion01-24-10
Something odd
Posted By: Redwood Elf
My hunter's been using this macro since long before I installed macaroon, and it was working fine yesterday...suddenly, for no apparent reason, it's stopped working, and is also causing disconnects (I checked by pasting this macro in a button on my mage just to see what would happen and, as soon as I hit it a few times, poof! Disconn...
File: Ion01-23-10
Originally posted by Dwargh Indee...
Posted By: Redwood Elf
Originally posted by Dwargh Indeed that is possible and would explain the horizontal displacement to a degree, but not the vertical displacement I'm afraid. If he adds more buttons to the bar than the number of columns defined (Defaults to 12, I believe) then the buttons with things on them would be "pushed up" since the butto...
File: Ion01-21-10
Originally posted by Dwargh You c...
Posted By: Redwood Elf
Originally posted by Dwargh You could always uncheck snap to and move it the tenish pixels that's wrong. that's a workaround. I have noticed that bars remain centered on their middle when you add buttons. Is it possible that he has several pages on the bar with a different number of buttons?
File: Ion01-21-10
Re: Alright, I've Had Enough
Posted By: Redwood Elf
Originally posted by H20S Now, I have a feeling this is going to end with me feeling stupid and screaming at the Google homepage for making me waste 3 hours, but here it goes anyway. I've been using Macaroon for a long ass time, and at some point I downloaded Bartender and set that up to see the difference. I quickly went back t...
File: QuestMover01-20-10
This change makes it draggable with...
Posted By: Redwood Elf
This change makes it draggable with the mouse: QuestMover.toc: ## Interface: 30300 ## Title: |cffffd200<|cff42C0FBQuestMover|cffffd200> ## Version: 1.1 ## Notes: Simply moves the Quest/Objective tracker ## Author: Lektra of Chromaggus-US - Mouse dragging by Redwood Elf ## SavedVariables: QuestMoverPoint QuestMover.lua...
File: Ion01-17-10
Originally posted by SiderisAnon...
Posted By: Redwood Elf
Originally posted by SiderisAnon Is there a way to create a bar that will have different buttons with each spec, but only show during combat no matter what spec I'm in? I've tried turning on Dual Spec and Combat, but I end up with the same buttons in both specs. I've tried creating a Custom Visibility using the macro info on...
File: Ion01-16-10
Re: Re: Riddle me this, Riddle me that...
Posted By: Redwood Elf
Originally posted by anseloth have you tried playing with the stances in custom states? For a while...it appears I was trying to figure out WHICH stance SD was, when all I needed to do was set it up like this (May want to put this in the Faq somewhere for future rogues):
File: Ion01-15-10
Riddle me this, Riddle me that...
Posted By: Redwood Elf
Ok, gurus of Macaroon, I've fiddled with this one for a while and don't see it in the faq or anything: Shadow Dance is treated a bit like a stance...vanilla WOW actually pulls up your stealth bar when you use it...but Macaroon does not. How do I make the Macaroon stealth bar come up during (and only during) Shadow dance and ste...
File: Ion01-12-10
Re: Same Bar, multiple linkages
Posted By: Redwood Elf
Originally posted by Sservis I'm setting up a shadowpriest configuration and I'd like to have a bar that switches based on stance and switches back if shift is held down. ie Normal form, !shift -> show Healer bar Normal form, shift -> show Shadow bar Shadow form, !shift -> show Shadow bar Normal form, shift -> show Healer ba...
File: Ion01-10-10
Re: Re: Hotkeys placing items instead of executing macros
Posted By: Redwood Elf
Originally posted by Maxfunkey As a temporary workaround I'd suggest using the blizzard macro UI and placing those 2 macros on actionID-buttons in macaroon. I have not found any hint in the code to this flaw so far, maybe maul knows what it might be. Actually, thats the way they WERE set up. (I needed them as global macros,...
File: Ion01-07-10
Hotkeys placing items instead of executing macros
Posted By: Redwood Elf
made a bug report on this, but the bug didn't show up in the list...who else has had the problem of, when you hit a hotkey and have something on your mouse pointer, it places the item on the button whose hotkey you pressed and puts the macro on the mouse pointer, instead of executing the macro there? this renders the following mac...
File: Ion: Menu Bar01-04-10
Originally posted by Maul Here ya...
Posted By: Redwood Elf
Originally posted by Maul Here ya go - http://www.wowinterface.com/downloads/info15204-MacaroonCastBars.html ;) All the addons are separated now to make it easier for people to pick and chose the additions they want, see this list - http://www.wowinterface.com/downloads/info10636-Macaroon.html#optional You may want to upd...
File: Ion01-04-10
Figured out the problem I was havin...
Posted By: Redwood Elf
Figured out the problem I was having...I thought the Storage area was where you created all your macros and not on the bars themselves. Now I need to know how to make the Keyring appear on the bag bar. You can't add a button and then convert it into a keyring, since the "add" fails on the bag bar.
File: Ion01-03-10
Just installed and...
Posted By: Redwood Elf
Ok...I get the "storage" idea...and can make bars and add buttons to them...but I cannot drag-and-drop buttons from storage onto bars. What am I doing wrong? What good will it do to create macros, if I cannot put them onto any bars?
File: Ackis Recipe List12-03-09
Does this keep track of rep required?
Posted By: Redwood Elf
Gonna install this today...looks great. The question I have is, will it keep track of the reputation you need to grind and tell you? For example, lets say you're an alchemist...will it tell you to grind Zandalar reputation first before sending you to the vendor for their recipies?
File: Bartender410-26-09
Slash controls?
Posted By: Redwood Elf
Can't find one, but I would like to know if there is a bartender slash command to load bartender configurations? For example, let's say I have a special configuration that I only use when in a vehicle, which moves bar 1 all the way to the bottom of the screen and hides all other bars except the vehicle bar. It would be nice to be abl...
File: Auctioneer Suite08-28-09
Re: Re: Re: Auctioneer and Auctioneer Suite beta for WoW 3.2.xxxx
Posted By: Redwood Elf
Originally posted by forty2j Undercut is going up to 10% below the lowest "yellow" price, with the assumption that the greens/blues are way undermarket or outliers. If there are no "yellows" (only "oranges"), undercut can sometimes result in a higher-than-market price.. which is fine, because it will probably sell anyway in compari...
File: Auctioneer Suite08-24-09
Re: Auctioneer and Auctioneer Suite beta for WoW 3.2.xxxx
Posted By: Redwood Elf
Originally posted by Nechckn Redwood Elf, Each is a totally separate AddOn, that many use without the others, so there is no easy way to make them function in such a way. What, specifically, is not turning off that you think should be? As to matching in Appraiser, simply select "Configure" -> Matchers -> Undercut and set t...
File: Auctioneer Suite08-24-09
Re: Re: Re: Re: Re: Re: Re: Auctioneer and Auctioneer Suite beta for WoW 3.2.xxxx
Posted By: Redwood Elf
Originally posted by Nechckn What value in the tooltip? There are values assigned by Enchantrix, for instance, and perhaps BeanCounter. To hide tooltips unless Alt is held, for instance, that is under the General options of Auctioneer, Enchantrix, Informant, and BeanCounter. Well, was looking for a simple "don't use the t...
File: Auctioneer Suite08-20-09
Re: Re: Re: Re: Re: Auctioneer and Auctioneer Suite beta for WoW 3.2.xxxx
Posted By: Redwood Elf
Never used it before...I note there's no configuration screen...How do I turn off the extended tooltips (and why do they appear on soulbound items anyway...those aren't sellable) Edit: Found the configuration pane...but even turning off ALL the tooltip options, the extended tooltip still shows up. And there doesn't appear to be...