Results: 320Comments by: Tobbe8716
File: AI-Minimap03-08-10
Moving quets and achiv tracker
Posted By: Tobbe8716
Im trying to move quest and achiv tracker but nothing happens. Tried anchoring them to the minimap aswell but the stay under the map. Aren't these lines for moving those? ----------------------- AchievementWatchFrame ------------------------- WatchFrame:ClearAllPoints() -- WatchFrame:SetPoint('TOPLEFT', UIParent, 'TOPLEFT',...
File: Arp UI03-07-10
Re: 1280x1024
Posted By: Tobbe8716
Originally posted by freedestroyer any chance to have a 1280x1024 version of this awesome ui? No there isnt. For my ui to fit you need a wide screen resolution, but feel free to try yourself :)
File: Arp UI03-03-10
Originally posted by Jilos Hey. S...
Posted By: Tobbe8716
Originally posted by Jilos Hey. Sry my english is bad look at the pic http://img229.imageshack.us/img229/1387/bildschirmfoto3j.png :( How i can move raidframe 1 and 2 ? group 1-5 should be together that seems to be a problem with movable frames, just use the lua to move the them search for spawn. I moved them by lua so i ha...
File: Arp UI03-02-10
Originally posted by Jilos Can i...
Posted By: Tobbe8716
Originally posted by Jilos Can i change the color from raidframe and unitframe? sry for bad english :/ In the lua of oUF_viv local maincolor = {30/255, 30/255, 57/255} -- mainly used for healthbar
File: iMinimap02-28-10
Adding Zone Text?
Posted By: Tobbe8716
Just wondering if you where think of adding zone text? I took away hide zone text tho the text was a bit to small. Anything you can help me with?
File: Arp UI02-28-10
Re: Re: LFG Button
Posted By: Tobbe8716
Originally posted by Tobbe8716 I know about this and I found a solution. Im just waiting for p3lim to approve my change in pminimap :) I'll upload it soon hopefully He didnt aprove my change so i trying to solve it another way
File: Arp UI02-28-10
Re: LFG Button
Posted By: Tobbe8716
Originally posted by fearGod You know, when the dungeon tool is used, the tool-tip goes off screen and makes it impossible to see the status. I moved the minimap to the other side of the screen, but then the artwork looks out of place there in the corner. I know about this and I found a solution. Im just waiting for p3lim to a...
File: Arp UI02-19-10
Originally posted by jakubs11 wel...
Posted By: Tobbe8716
Originally posted by jakubs11 well, it was picking up any other random icon or some other graphic(like part of frame or something)... and those weren't macros -> graph errors displaying in spellbook but whatever, this error sometimes appear, sometimes not ;] got curious about another 3 things: is there any way to 1- display...
File: Arp UI02-18-10
Re: Spell's icons
Posted By: Tobbe8716
Originally posted by jakubs11 hey I've got a little problem... some of the spells (Lava Lash, Fire Elemental Totem, Feral Spirit) has changed icos since I use your UI (which is awsome btw) and it's quite anoying ;] would you have any idea how to fix this? cheers Changed in what way? Could you maybe upload a pic? Btw do yo...
File: Arp UI02-17-10
Originally posted by MadCow dude...
Posted By: Tobbe8716
Originally posted by MadCow dude you should remove your macros-cache.txt file... thats just wrong :mad: Sorry ;D
File: Arp UI02-17-10
Re: Moving frames
Posted By: Tobbe8716
Originally posted by fearGod I apologize if it's been answered, but I can't find the line to unlock frames in the lua. Help? Love this UI. Thanks You can move them by cords in the lua file, search for spawn. And you can use oUF MovableFrames to, but not both
File: Arp UI02-06-10
Re: Re: Re: Party targets?
Posted By: Tobbe8716
Originally posted by Micmac I find it helpful when doing random heroics to make sure everyone is assisting or attacking the same target. I can either taunt that mob to make sure I don't lose him when tanking or toss a shield/hot on the person who isn't paying attention or just doesn't care to focus fire the correct mob. I wish I d...
File: Arp UI02-05-10
Re: Party targets?
Posted By: Tobbe8716
Originally posted by Micmac I love the UI but was wondering if there was a way to show party targets? No. Tbh why would you want party targets ?:)
File: Arp UI02-03-10
Originally posted by Cyprin Great...
Posted By: Tobbe8716
Originally posted by Cyprin Great UI, honestly. Love it. I'm having a problem that I don't know how to rectify though; in the screenshots and descriptions it's running around 7 mb, but when I installed it; it's now running at 32+ mb all the time, even when recount is completely empty. Addon memory is at 18.35 MB and Blizza...
File: oUF_Nivea01-30-10
Re: Re: Re: Re: portrait
Posted By: Tobbe8716
Originally posted by Moosenose This is what i commented out. I have no idea if that is thecorrect way but it works so im happy. :) if unit=="player" or unit=="target" or unit=="focus" or (self:GetParent():GetName():match"oUF_Party") then local portrait = CreateFrame("PlayerModel", nil, self) portrait:SetPoint("TOPLEFT"...
File: oUF_Nivea01-30-10
blacklist debuffs
Posted By: Tobbe8716
some suggestions on debuffs that you can blacklist from the start Teleport (the bg and wg debuff) Recently Bandaged Transporter Malfunction Arcane Blast Exhausted Weakened Soul Soul Split: Evil! Soul Split: Good Btw, raid debuffs. Do they show the debuff with longest duration left or is it just random what debuff it shows?
File: Arp UI01-29-10
Originally posted by .iArt ah ok...
Posted By: Tobbe8716
Originally posted by .iArt ah ok no proplem. Can you say me where i can change the postion of the oUF Style? Cause i dont like UiScale 1.0 and so the Party Frames are out of my screen. I didnt found in the .lua something. :confused: mfg open the lua file and search for spawn. the first lines are just for scale and stuff
File: Arp UI01-29-10
BTW
Posted By: Tobbe8716
Originally posted by .iArt The interface is very nice! Good Job! But i cant use it cause i have the res 1600x900 =/ Can't even choose 1600x900 so i guess that wont be added anytime soon :P
File: oUF_Nivea01-29-10
Re: Re: portrait
Posted By: Tobbe8716
Originally posted by Moosenose Same thing happened to me. I just removed that portrait thingy compleately. :) Less is better.. :cool: What exactly do you need to remove? tried and failed myself :)
File: Arp UI01-29-10
Resolutions
Posted By: Tobbe8716
I wasnt thinking of adding any other resolutions tho 1680 x 1050 was easy to reconfig so and a friend wanted to try it out :) but i dont think this will work good if you dont have wide for smaller resolutions. I might try it out this weekend, no promises
File: oUF_Nivea01-28-10
portrait
Posted By: Tobbe8716
I've been having this problem with portrait on the player bar. I've set portrait to 0.0 but it just appears sometimes. I think it happens when I tab out. EDIT: Portrait is shown after I close the map to
File: oUF_Nivea01-26-10
1.3.27 oUF
Posted By: Tobbe8716
Anyone tested it with oUF 1.3.27?
File: stText01-25-10
Originally posted by Coop Perhaps...
Posted By: Tobbe8716
Originally posted by Coop Perhaps I may be able to be of some assistance here as I think I'm having somewhat of a related problem... either that or I'm going about it all wrong. Maybe he's talking about a font family? I'm currently running windows 7 and they group families, like arial, arial black, arial narrow, arial bold, arial i...
File: Arp UI01-25-10
Originally posted by Nirak Fantas...
Posted By: Tobbe8716
Originally posted by Nirak Fantastic looking UI. The minimalistic approach is exactly what I've been looking for. I've run into one tiny problem though. Bar 1 no longer changes automatically when switching between forms (in my case, Shadowform). I've never run into an issue like that before so I'm not sure where (I assume Bartender...
File: Arp UI01-23-10
Originally posted by Turp9 Hey! I...
Posted By: Tobbe8716
Originally posted by Turp9 Hey! Its looking http://s449.photobucket.com/albums/qq216/Turp0/?action=view¤t=WoWScrnShot_012210_235450.jpg&newest=1 now. The chat aint working ;s I cant open linked items or professions... the chat shouldnt look like that. I dont know what you are doing wrong but you are doing something wrong....