Results: 144Comments by: sacrife
File: Chicchai07-07-10
And also it does not work with the...
Posted By: sacrife
And also it does not work with the new and somewhat popular myChat. I dont know what causes the taint.
File: BindPad - GUI to set keybindings for spell/item/macro07-06-10
My minimap addon uses this code....
Posted By: sacrife
My minimap addon uses this code. local m = Minimap local mc = MinimapCluster m:SetScale(scale) m:SetFrameStrata("MEDIUM") m:ClearAllPoints() m:SetPoint(position, UIParent, position_x, position_y) mc:ClearAllPoints() mc:SetAllPoints(m) However the mc parts (minimapCluster) fucks up the position of the bindpad window a...
File: myChat07-06-10
Chicchai does not work with this ad...
Posted By: sacrife
Chicchai does not work with this addon, Any way you can add support for it or add it's feature would be awesome (It's an addon that minimizes the chat to 1 line after x seconds)
File: ncBindings07-06-10
Originally posted by nightcracker...
Posted By: sacrife
Originally posted by nightcracker Just use snowfallkeypress for it. Bindpad doesn't have that function. Actually, yes it does.
File: myChat07-05-10
There's a taint when opening the ma...
Posted By: sacrife
There's a taint when opening the map (M) while in combat. "Mychat blocked from using worldmapblobframe:Show()"
File: myChat07-02-10
Possible idea: An option to move th...
Posted By: sacrife
Possible idea: An option to move the filter frame in the combat log or set it's background transparency.
File: myChat07-01-10
Originally posted by turkoid Hmm,...
Posted By: sacrife
Originally posted by turkoid Hmm, your config should make the text turn red then, but what I do is hook the Show function of the tabflash region. So it won't flash for custom channels unless that tweak is set to true and it won't flash if the frame is visible/not docked. It goes red for a custom channel, and if I turn flashes...
File: myChat07-01-10
Originally posted by turkoid @sac...
Posted By: sacrife
Originally posted by turkoid @sacrife Yeah this is partially my fault for the wording. config.flash.text doesn't actually flash the tab text, it only colors them when the TabFlash region is shown. I'd rather not put in code to flash the text as I would have to use OnUpdate to setup a timer and I wanna stay away from OnUpdate c...
File: myChat07-01-10
I have this and it's not working, t...
Posted By: sacrife
I have this and it's not working, the text does not flash with a different color. What am I doing wrong here? tabs = { enabled = true, fontsize = 8, --Setting this to false will revert to original size flash = { --There's actually 2 textures for flash --One is that blue flash that takes up most of the t...
File: myChat06-30-10
Originally posted by turkoid @Ter...
Posted By: sacrife
Originally posted by turkoid @Terranell Yeah, I actually plan to put this in 1.4, but I'm having trouble finding a good place to put it. Would most people prefer it below the chat tabs so it overlaps the chat frame or above the chat tabs? Suppose I could just make a config option for both. @sacrife Its possible your addo...
File: xMerchant06-30-10
Based on the screenshot, how do you...
Posted By: sacrife
Based on the screenshot, how do you buy items?
File: HBar06-30-10
I repositioned the main bar to be 2...
Posted By: sacrife
I repositioned the main bar to be 20pixel above the bottom, however after I enter a vehicle and leave it it reverts back to the bottom. Any idea why?
File: myChat06-30-10
I used to have a slash command to f...
Posted By: sacrife
I used to have a slash command to fix the chat for a new character. However the position does not save anymore. How do I add some code in core.lua to define it's size and position and make that load and set every time? --] SlashCmdList = function() -- chat for i=1, NUM_CHAT_WINDOWS do local cf = getglobal("ChatFrame"...
File: HBar06-15-10
Re: Re: Re: BonusActionBar Scale
Posted By: sacrife
None of the out-of range coloring works for me ;( Neither does the hide macro/key text.
File: TinyDPS06-08-10
Re: Re: Re: Re: Re: Re: Modifications.
Posted By: sacrife
Originally posted by Sideshow i'll have a look today :) Awesome, Can't ask for more than that :)
File: CoolLine06-07-10
Nevermind, I'm a retard. I managed...
Posted By: sacrife
Nevermind, I'm a retard. I managed to delete the backdrop.tga because I thought it was for something else. Which was the border for the buttons.
File: TinyDPS06-07-10
Re: Re: Re: Re: Modifications.
Posted By: sacrife
Originally posted by jasje It's not really alot of work if you know what your doing. I know what I'm dying, that's why I've fixed it for now, but everyone can't do that and in an addon like this whitch is prone to update often you run the risk of alienating pixel ui's because of the lack of options. And also, as I have my...
File: CoolLine06-07-10
What would I need to do to set the...
Posted By: sacrife
What would I need to do to set the icon border/in cooldown(fail) border based on the lua only (take away its function to check the savedvariables/database). You have a PM with more spesific details if you are able to assist.
File: TinyDPS06-07-10
Re: Re: Modifications.
Posted By: sacrife
Originally posted by Sideshow I don't want to make the options bloated, but I'll see when I have time Thanks, because without those options pixel-perfect users has to do a lot of work every update you do.
File: TinyDPS06-07-10
Modifications.
Posted By: sacrife
Hi. I love your addon and I've been looking forever for a low maintenance dps addon with low memory use. However there a couple of features I hope you can add for use that use pixel perfect ui's. A way to modify the border size. A way to modify the Outline of the font. Pixelfonts need "OUTLINEMONOCHROME" to look good. And also,...
File: TinyDPS05-21-10
Finally! Thank you.
Posted By: sacrife
Finally! Thank you.
File: oUF_AuraBars03-27-10
Message: Interface\AddOns\oUF_AuraB...
Posted By: sacrife
Message: Interface\AddOns\oUF_AuraBars\oUF_AuraBars.lua:102: attempt to perform arithmetic on field 'gap' (a nil value) Time: 03/27/10 20:16:01 Count: 2 Stack: Interface\AddOns\oUF_AuraBars\oUF_AuraBars.lua:102: in function Interface\AddOns\oUF_AuraBars\oUF_AuraBars.lua:244: in...
File: oUF_AuraBars03-24-10
Originally posted by mrruben5 Upd...
Posted By: sacrife
Originally posted by mrruben5 Updated to beta 5 (since I am manager now). Stuff that I have in my local copy will be implemented soon. Define soon, Is it easier just to wait for beta6? :)
File: CBuff03-21-10
Originally posted by zohar101 Ohh...
Posted By: sacrife
Originally posted by zohar101 Ohh I see. Yeah I can do that, should be fine. Thanks:) After I modify it in photoshop, what do I save it as? Tga still? Yeah TGA. Then convert it from tga to blp
File: CBuff03-21-10
Originally posted by zohar101 Ohh...
Posted By: sacrife
Originally posted by zohar101 Ohh you're fast. So technically I could make it fit other stuff if I made the appropriate image and put it in the cbuff folder somewhere? Though I think the one you made will do just fine. Thanks so much!:) I'm not the creater of this addon if thats what you thought. But all you really have to...