Results: 469Comments by: ballagarba
File: Neav UI09-27-10
Try this, open oUF_Neav\oUF_Neav.lu...
Posted By: ballagarba
Try this, open oUF_Neav\oUF_Neav.lua and go to row 1168 or something like that and change to the following: local party = oUF:SpawnHeader("oUF_Neav_Party", nil, visible, "showParty", true, "yOffset", -30 ) So instead of "raid, party" you have visible.
File: Reminders09-04-10
Originally posted by evl I've add...
Posted By: ballagarba
Originally posted by evl I've added these now, please update and check if they work and I'll pack up a release. All is good, wrap it up ;)
File: Reminders09-02-10
Originally posted by evl Many tha...
Posted By: ballagarba
Originally posted by evl Many thanks for your contributions, I've pushed the reminders out to git, but since I don't have a priest or a warlock could you please get the latest version from Github and test them out for me? I think the Soul Link check might need to include a check to see if you're mounted or not, or you'll be seei...
File: Reminders08-29-10
You might wanna add this to the pri...
Posted By: ballagarba
You might wanna add this to the priest module: addon:AddReminder("Missing Vampiric Embrace", function() return (addon:HasTalent(3, 14) and not addon:PlayerHasBuff("Vampiric Embrace")) end, "Spell_Shadow_UnsummonBuilding", {type = "spell", spell = "Vampiric Embrace", unit = "player"}) And maybe this to the warlock module (there's...
File: Neav UI08-06-10
Originally posted by sacrife nBuf...
Posted By: ballagarba
Originally posted by sacrife nBuff pops an error if you reloadui as a ghost. That's been fixed as I recall, try downloading again.
File: Neav UI07-18-10
Originally posted by Tanque Were...
Posted By: ballagarba
Originally posted by Tanque Were there other changes to nMainbar? The button borders are darker now. Just change the color value in nMainbar_Config.lua from Normal = { 0.3, 0.3, 0.3 } to Normal = { 1, 1, 1 } On a side note, seems like showComboPointsAsNumber is broken, it's throwing errors.
File: Neav UI07-17-10
Originally posted by Toran Neal -...
Posted By: ballagarba
Originally posted by Toran Neal - How do I make the chatframe editbox disappear when not in use? Didn't see anything pop out in the lua except changing the alpha for the background (not border). Interface > Game > Social, and change the Chat Style to Classic Style
File: Neav UI07-17-10
Hmm, did you break the party frames...
Posted By: ballagarba
Hmm, did you break the party frames again or is it just my own edit?
File: Neav UI07-15-10
Originally posted by Neal Allrigh...
Posted By: ballagarba
Originally posted by Neal Allright, i've fixed the bug with the buffs and the chat scrolling. Any chance you'll be sharing your fixes anytime soon? :p
File: OmniCC07-07-10
Why are you adding 0.5s in your Get...
Posted By: ballagarba
Why are you adding 0.5s in your GetFormattedTime function?
File: Neav UI07-05-10
Originally posted by Tanque I'm g...
Posted By: ballagarba
Originally posted by Tanque I'm getting party frames which is good. Also, for some reason I'm not seeing readycheck icons on the raid frame. Can't seem to figure out whats going on but I'm not a lua expert. Try moving the oUF_ReadyCheck.lua file from oUF_Neav/modules/ba/oUF_ReadyCheck.lua to oUF_Neav/modules/oUF_ReadyCheck.lua...
File: Neav UI07-05-10
Got this when I died on my lvl 5 ro...
Posted By: ballagarba
Got this when I died on my lvl 5 rogue. Maybe has something to do with anchoring the ghost debuffs when no buffs are available...? Message: Interface\AddOns\nBuff\nBuff.lua:172: attempt to perform arithmetic on global 'num' (a nil value) Time: Mon Jul 5 23:46:36 2010 Count: 1 Stack: Interface\AddOns\nBuff\nBuff.lua:172: in fun...
File: Neav UI07-05-10
The new unit frames doesn't seem to...
Posted By: ballagarba
The new unit frames doesn't seem to work at all for me, no error either :S
File: Neav UI06-10-10
Originally posted by strickland N...
Posted By: ballagarba
Originally posted by strickland Neal, how about uploading your new UI gg ;P Or at least a teaser screenshot :D
File: Neav UI06-04-10
@Neav This font maybe? Berlin Smal...
Posted By: ballagarba
@Neav This font maybe? Berlin Small Caps Hmm, at a closer look it's not the same, but pretty close. This is another pretty similar font LongTime Looking forward to your next update :D .
File: Neav UI06-04-10
Originally posted by Game92 Neav...
Posted By: ballagarba
Originally posted by Game92 Neav help me to fix my castbar! to the MS to appear ;< like this http://s.wowinterface.com/preview/pvw38103.png :/ In oUF_Neav/oUF_NeavConfig.lua showLatency = true,
File: Neav UI05-21-10
Originally posted by RyanTM Is th...
Posted By: ballagarba
Originally posted by RyanTM Is there any way to get the focus frame working? I wasn't aware the focus frame wasn't working? It works perfectly fine for me, maybe check you bindings again or something?
File: Neav UI05-09-10
Originally posted by strickland c...
Posted By: ballagarba
Originally posted by strickland can somebody reply to me, is it possible to show pets bar somehow? It should be shown by default, I have no idea what you've done. Maybe you've set mouseover to true. Check nMainbar/nMainbarConfig.lua for: petbar = { mouseover = false,
File: Neav UI05-08-10
Originally posted by Lastbreath O...
Posted By: ballagarba
Originally posted by Lastbreath On this pick http://s.wowinterface.com/preview/pvw38103_thumb.png can u tell me whats the name of the addon that shows the runic power ? or from wich addont it is ? nRune
File: CLC DK04-22-10
Originally posted by Kazazik M8...
Posted By: ballagarba
Originally posted by Kazazik M8 Gcd disease timer and spell preorety dosent work. =( what's a problem? Works fine for me, guess you have a non-english client?
File: Duffed UI v504-20-10
I'm a bit curious as to why you've...
Posted By: ballagarba
I'm a bit curious as to why you've chosen to not use the unit frames from Tukui? (Yes I know there's a "patch", I'm just genuinely curious)
File: PowerSource04-19-10
Lovely addon, about time some made...
Posted By: ballagarba
Lovely addon, about time some made an addon that just does this. Concerning the class coloring, this is what I did: local function postSetUnitAura(self, func, unit, index, filter) local src = select(8, func(unit, index, filter)) if src then local class = select(2, UnitClass(src)) local color = RAID_CLASS_COLORS...
File: CLC DK04-16-10
All good :) Noted another thing...
Posted By: ballagarba
All good :) Noted another thing you might want to add to the check is CanExitVehicle() Don't really want the frame when riding a vehicle of some sort, at least i don't. canExit = CanExitVehicle() canExit - 1 if the player is in a vehicle and can exit; otherwise nil (1nil)
File: CLC DK04-15-10
Re: movable ???
Posted By: ballagarba
Originally posted by Mathr really like this mod thx for sharing. I need to move it up spme how do I do this have tried alt ctrl and shift click draging. I'm afraid you're gonna have to dig into the lua code. Change the coordinates on line 8: CLCDK:SetPoint("CENTER", 0, -175)
File: CLC DK04-14-10
This is something I added because i...
Posted By: ballagarba
This is something I added because it annoyed me to have the frame visible while strolling around in Dalaran. Set CLCDK:Hide() as default and added this to the end CLCDK:RegisterEvent("PLAYER_REGEN_ENABLED") function CLCDK:PLAYER_REGEN_ENABLED() CLCDK:Hide() end CLCDK:RegisterEvent("PLAYER_REGEN_DISABLED") function CLC...