Results: 469Comments by: ballagarba
File: Neav UI04-26-11
Originally posted by Tanque Error...
Posted By: ballagarba
Originally posted by Tanque Error in 4.1, had to turn the mod off altogether because it was spamming the error continuously. Interface\AddOns\oUF_Neav\oUF_Neav.lua:402: attempt to call global 'GetPetHappiness' (a nil value) : in function `GetPetHappiness' Interface\AddOns\oUF_Neav\oUF_Neav.lua:402: in function
File: Neav UI04-26-11
Re: pet bar
Posted By: ballagarba
Originally posted by mightymouse Hi I have installed the Ui and it's awesome. I have a problem though. The pet and stance bars are in the middle of the screen. I have worked out how to change them to be mouse over but can't find the relocation part of the script. Any help would be great. Check the info at nMainbar for how to mov...
File: nMainbar04-23-11
Originally posted by Neal Can not...
Posted By: ballagarba
Originally posted by Neal Can not confirm this :-/ When i open my spellbook, all button show up. And when I close the spellbook, all empty buttons be hidden again. (same for drag icons from the spellbook into empty slots) How it should be. +1
File: Neav UI04-21-11
Originally posted by Venom023 Rig...
Posted By: ballagarba
Originally posted by Venom023 Right, seems that the experience bar aint fixed after all. I just entered a random dungeon through the LFG system, and the experience bar popped back to it's original length. So I guess it's not an issue with being rested or not. And I have downloaded the latest version of nMainbar from WoWI here...
File: Neav UI04-21-11
Originally posted by Venom023 Tha...
Posted By: ballagarba
Originally posted by Venom023 Thanks for the quick reply. The castbar is hidden now fortunatly, but unfortunatly I'm still getting a lua error: Message: Interface\AddOns\oUF_Neav\oUF_NeavConfig.lua:140: '}' expected (to close '{' at line 2) near '' Time: 04/21/11 14:47:58 Count: 1 Stack: Locals: Not sure what I...
File: Neav UI04-21-11
Originally posted by Venom023 But...
Posted By: ballagarba
Originally posted by Venom023 But I've a new question now: I don't want to see pet castbar, with the little I know of .lua I tried adding a line in NeavConfig.lua which went: hide = true, This however did nothing, and so I just deleted the whole part of pet castbar, which works.. but in return gives a lua error everytime I lo...
File: Neav UI04-21-11
Originally posted by Venom023 I'm...
Posted By: ballagarba
Originally posted by Venom023 I'm not sure if this has been posted already or not, but whenever I leave/enter rested, the experience bar pops back to it's original length... reloading the UI however fixes this, but it's annoying to always have to reload the UI after having entered an inn or town. Are you sure you're using the late...
File: Neav UI04-06-11
Originally posted by MakiyoIto I...
Posted By: ballagarba
Originally posted by MakiyoIto I just want to know how can I add outline to the fonts in chat o.o I m not very good with coding so please guide me through it >.< Thanks! Open up nChat.lua and go to line 238 or thereabouts and do this (you can use 'OUTLINE' instead of 'THINOUTLINE' if you want an even thicker outline): local...
File: Neav UI03-23-11
Re: Hey
Posted By: ballagarba
Originally posted by Beef. Hello, Any way to fix the NBuff issue when applying poison on a Thrown Weapon? Thanks! Not really playing a rogue, what is the issue exactly?
File: Neav UI03-03-11
Originally posted by geson Best U...
Posted By: ballagarba
Originally posted by geson Best UI period. Just wondering if there's any "nTotemTimer" available. Would be awesome to have a slick and clean totem bar, with the looks of nPower. Thanks alot for keeping the UI up to date! :) Hmm, the only shaman I have is a lvl 10. So haven't really been on my "things to do". Just some question...
File: Current ilvl02-28-11
Originally posted by Kandorr Than...
Posted By: ballagarba
Originally posted by Kandorr Thank you for this mod, I imagine Blizz will add this functionality officially some day. Probably, seeing as they already have it on the Armory. Originally posted by Kandorr Also, nice mod-community co-op going on here, too. Tihi :o @IglooDragon: By the way, I improved my two-hand weapon de...
File: Aptechka02-17-11
Originally posted by thelurkerbelow...
Posted By: ballagarba
Originally posted by thelurkerbelow Quite frequently, when someone exits a vehicle the raid frame shows them at whatever health their vehicle was at when they got out of it and stays there. It also usually keeps the green vehicle border and sometimes the transparency is reduced (as if they were out of range). +1 Seems like the p...
File: Current ilvl02-17-11
Originally posted by IglooDragon...
Posted By: ballagarba
Originally posted by IglooDragon Ooh nice, that was my original plan but I couldn't find the function anywhere! Much better way than how my mod does it :P You are more than welcome to steal the entire code and use it however you want :) No need for credits or anything.
File: Current ilvl02-16-11
Hey IglooDragon. Great addon, got i...
Posted By: ballagarba
Hey IglooDragon. Great addon, got inspired by it and created my own solution. I decided to hook PaperDollFrame_SetItemLevel(...) instead of ToggleCharacter like you did, that way I don't have to use an OnUpdate script. Here's my script, tell me what you think: currentilvl.lua
File: Neav UI02-13-11
So... nPower is now available as of...
Posted By: ballagarba
So... nPower is now available as of the latest commit (and nRunes has been removed). There's a config file for turning power types on/off.
File: Neav UI02-13-11
Originally posted by Valpants I k...
Posted By: ballagarba
Originally posted by Valpants I know it isn't really relevant to a death knight UI but seeing as I use this fantastic UI on all my characters so I was wondering if there is a way to change the bar that shows runic power on my death knight to a rage bar on my warrior. Just really querying if it is a possibility before I spend hou...
File: nMainbar02-11-11
Originally posted by Beef. Sorry,...
Posted By: ballagarba
Originally posted by Beef. Sorry, I didn't read the latest post.. thank you! Got a new problem tho, even if my show hotkeys = false, I still got them on my spell. any idea what's causing this? No worries :) Hmm, actually no. I've always been using "showKeybinds = false" and "showMacronames = false" and they hide for me. Mind...
File: nMainbar02-11-11
@Beef.: It has already been fixed i...
Posted By: ballagarba
@Beef.: It has already been fixed if you bothered to read the latest 5 or so comments.
File: Neav UI02-10-11
Originally posted by Astug @balla...
Posted By: ballagarba
Originally posted by Astug @ballagarba There's a tiny bug with the coördinates on the map. The "Player" coördinates, move a little to the left and right, the "Mouse" coördinates are steady and don't change position, which is how it should be for the Player aswell. Hopefully you understand what I mean. Thanks for keeping th...
File: nMainbar02-09-11
Awesome! :)
Posted By: ballagarba
Awesome! :)
File: nMainbar02-09-11
So I while I was looking at the vis...
Posted By: ballagarba
So I while I was looking at the visibility issue I just mentioned I stumbled upon a better solution which pretty much fixes both problems. The thing was that MultiBarLeft was parented to MultiBarRight, so it essentially got scaled twice, first just because being a child of MultiBarRight, and the actually scaling itself. And sin...
File: nMainbar02-09-11
See above post
Posted By: ballagarba
See above post
File: nMainbar02-09-11
Fixed the problem you guys were hav...
Posted By: ballagarba
Fixed the problem you guys were having I hope. Open up nMainbar/nMainbar.lua and add this on line 35-ish: local normal if (name == 'PetActionButton' or name == 'ShapeshiftButton') then normal = _G else normal = _G end...
File: Aptechka02-04-11
Originally posted by d87 Well, i...
Posted By: ballagarba
Originally posted by d87 Well, i just started leveling and i hope to fix such bugs along the way Glad to hear you're back in the business :)
File: nMainbar02-04-11
Re: Pet Actionbar
Posted By: ballagarba
Originally posted by cokedrivers if you are like me and use the default actionbars instead of the small one then you will notice your pets actionbar is over near your tooltip. To center it above your actionsbars insert the following code into your nMainbar.lua file around line 72. -- -----------------------------------------...