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Results: 12Comments by: moggan
File: Shot Glass Raid Frames03-03-11
I have tested now. I managed to rep...
Posted By: moggan
I have tested now. I managed to reproduce the issue and verify that the proposed change fixes it :) It turned out to be very easy to reproduce: I am tracking the Weakened Soul debuff, but with lower priority than the PW:S buff (in the same position). So my very first debuff - Weakened Soul - would cause the loop to be interrupted...
File: Shot Glass Raid Frames03-03-11
What bothers me, is that I'm not qu...
Posted By: moggan
What bothers me, is that I'm not quite sure how Lua handles the operator precedence. It is indeed your last example. I have the Lua 5.1 reference manual in front of me as I type ;) If you are familiar with C it's basically the same operator precedence. I did not have time to make any testing yesterday unfortunately. Hopefully...
File: Shot Glass Raid Frames03-02-11
Originally posted by Pinghansen P...
Posted By: moggan
Originally posted by Pinghansen Perhaps something like this: Yes, that's how I think it should look as well. I'll put it to the test when I get home. Now I only need to figure out how to reproduce it (need to be hit with magic, curse and disease in that order I figure, given my configuration). Thanks for the swift reply!
File: Shot Glass Raid Frames03-02-11
Hi, First of all, thanks for thi...
Posted By: moggan
Hi, First of all, thanks for this addon. I like it a lot :) I have a small issue though. I was noticing on my priest that I was not always seeing the debuff indicators light up properly. So I had a look at the code and I think I have found a bug in the aura priority logic: if aura.priority and aura.priority < priority then...
File: ChronoBars05-27-10
Finally got around to installing th...
Posted By: moggan
Finally got around to installing this yesterday and as I was migrating my NTK bars on my mage my wife glanced on my screen and went: "Wow, that looks so good. You can just send him(?) my regards even before I download it" She usually takes little interest in addons and just asks me what she should be using. Also, she is a profe...
File: ChronoBars05-19-10
Oooh, this looks really nice :)...
Posted By: moggan
Oooh, this looks really nice :) One feature I would like (if it isn't supported already): Support for auras with no fixed duration, eg hunter aspects. I'd just like the bar to stay at full as long as the aura is present.
File: Tidy Plates02-18-10
An overdue update: I've been runnin...
Posted By: moggan
An overdue update: I've been running Tidy Plates on my Mac (using both Grey and the Neon themes) for some time now, and I have not experienced any crashes. So that issue seems to be fixed.
File: Tidy Plates09-14-09
I have also had a few crashes that...
Posted By: moggan
I have also had a few crashes that would seem to be attributed to this addon (no crashes before I started using it and no crashes since I disabled it - which was a period of three days or so). I was running 10.5.8 at the time, currently running 10.6. The main problem with testing this is that the crashes were fairly scarce, in my...
File: Chatter04-20-09
The newer version of Chatter that c...
Posted By: moggan
The newer version of Chatter that can be found on curse or wowace works with 3.1.
File: Chatter04-17-09
I too was unable to download the la...
Posted By: moggan
I too was unable to download the latest Chatter from curse (it says the link is outdated). I was, however, able to get it from wowace instead. Off-site links are frowned upon (for good reasons) but if you go to wowace and search for Chatter you'll find recent files in the right-hand side bar. Clicking on one gives you an option to...
File: OPie04-17-09
I updated to the latest version whe...
Posted By: moggan
I updated to the latest version when 3.1 went live and now any and all macros show up as question-marks in the rings. They look fine in the OPie custom ring configuration UI, but when I bring up the rings they all have the question-mark icon, even if the macro has an explicit icon set. They still work when selected in rings, but...
File: SimpleHUD02-06-09
The combo point issue appears to be...
Posted By: moggan
The combo point issue appears to be due to a change of names for the event. Replacing the two occurrences of: PLAYER_COMBO_POINTS with: UNIT_COMBO_POINTS in the lua made it work just fine for me :)