Results: 168Comments by: ckaotik
File: Broker_Garbage01-04-11
Re: autodelete
Posted By: ckaotik
@jch4983 "Sorry, was hoping that error message was only in one place in the code" It is ;) It's in the one and only "delete this item, now!" function that gets called from ... well, almost everywhere ;) I'll see into it, though testing on fresh level 1-10 chars is a little tedious. That description should give me something so...
File: Broker_Garbage01-02-11
Deleting (not) working?
Posted By: ckaotik
@Kerecha: Can you give any more information? There are several different contexes in which you could delete items. @jch4983: When do you get this error message? It makes a difference if you try deleting via auto delete, via shift-click on the LDB display, by shift-click on the tooltip's entries etc pp. So some more info would be u...
File: Broker_Garbage12-19-10
Thanks for all the bug reports ......
Posted By: ckaotik
Thanks for all the bug reports ... gee, I'm lucky ;) But still, better to point them out so I can fix them than living with them without me even knowing. I've uploaded yet more bug fix alpha version on GitHub, as well as CurseForge (don't know how well curse handles those files, this is a first for me). I hope to get most of the bug...
File: Broker_Garbage12-18-10
Soo, once again, thanks for the bug...
Posted By: ckaotik
Soo, once again, thanks for the bug report. I've uploaded the most recent version to GitHub (http://github.com/ckaotik/Broker_Garbage). Feel free to check that one out (regularly!) as I try to fix any bug report asap at least up there ;)
File: Broker_Garbage12-17-10
For the time being: Please disable...
Posted By: ckaotik
For the time being: Please disable "Warn: Clams" and "Warn: Containers" in the Loot Manager's options tab. I'll see to get this fixed. Must have missed this when tearing apart the addon to split it into three :( Update: New testing version can be found here.
File: Broker_Garbage12-16-10
@difaust: Which Broker_Garbage vers...
Posted By: ckaotik
@difaust: Which Broker_Garbage version are you using? I had this issue a while ago and thought I'd fixed it with v6 or so. Also, feel free to try the v7 alpha version (link is in one of my previous posts) :) I'll update the download here soon(tm).
File: Broker_Garbage12-13-10
@Gsusnme: That's all a little mixed...
Posted By: ckaotik
@Gsusnme: That's all a little mixed-up, but I think I found the problem (and hopefully even fixed it ;) ). Grab the new alpha version here, will you? :) If you find any more strange errors or behavior, tell me please. Still some things I'd like BG to do, but won't implement until later(tm)... Adding whole Blizzard Equipment Manage...
File: Broker_Garbage12-12-10
Originally posted by Gsusnme I ra...
Posted By: ckaotik
Originally posted by Gsusnme I ran the debug again and this is what I get, attempting an auto-loot with close bag window turned ON Great thinking. Anyhow, as I changed quite a bit of code, you'll have to activate debug mode for the loot manager itself (I split apart lots of code that was entangled). Enable it with /run BGLM_Global...
File: Broker_Garbage12-12-10
Originally posted by Gsusnme Here...
Posted By: ckaotik
Originally posted by Gsusnme Here is what I get, with the loot window open and the Archeology fragments still in the window. That's awesome, thanks! WoW doesn't treat Archaeology finds as items, so that's where the trouble starts. It should be easy to fix, though :) You can test this alpha version and tell me if it changes anythin...
File: Broker_Garbage12-12-10
@Gsusnme: That's very little output...
Posted By: ckaotik
@Gsusnme: That's very little output, indeed. My logic in selective looting would print debug messages and/or regular BG output, but you only getting those two messages is strange. The only if/else branch that doesn't create an output is simply when an item is supposed to get looted and you've got enough bag space to do so. Strange, v...
File: Broker_Garbage12-11-10
Originally posted by Gsusnme Hope...
Posted By: ckaotik
Originally posted by Gsusnme Hopefully no one else will have to go through nearly 100 skill points before figuring this one out. -_- Urgh, that sure sounds ... bad. I'll take a look, let's see if I can even train Archaeology on a test account :/ Otherwise it might take quite a while. Edit: No, apparently, I cannot learn Archae...
File: Broker_Garbage12-11-10
Originally posted by trodriguezzz...
Posted By: ckaotik
Originally posted by trodriguezzz Anyways, is there a fix for the loot window staying open after you have looted mobs? Make sure you have the "Close Window" checkbox active (it's in the LootManager tab of the options panel). If it is already turned on, then that's werid - a list of your addons would be great. I can only suggest fo...
File: O-Wheely! Fan-Update12-09-10
Once again, copied from the descrip...
Posted By: ckaotik
Once again, copied from the description page ;) Cork is really close to what O-Wheely! did, I strongly suggest trying it out. Also, Tekkub is keeping it up to date! !Important! As you might have noticed, this addon didn't get ... well, many updates. As it stands, I did a total rewrite of the old O-Wheely but I'm not satisfied wit...
File: Broker_Garbage12-09-10
Originally posted by Ookami.kun J...
Posted By: ckaotik
Originally posted by Ookami.kun Just curious to know if anyone is having an issue with Broker_Garbage and receiving a "No Loot" object when looting a corpse even when there is actually something on the body. Would you please test this: Disable the "Close window" checkbox in the Loot Manager options tab. The LM closes a loot windo...
File: Broker_Garbage12-05-10
Originally posted by zaphon The 4...
Posted By: ckaotik
Originally posted by zaphon The 4 little icons down at the bottom (with the sell button being the left most one) aren't always in a straight line. Some times they are, sometimes I have to click the sell button (even if it's grayed out) and than they snap back into line. As I said it's really odd, and not 100% reproducible. Any i...
File: Broker_Garbage12-03-10
Originally posted by Zidomo When...
Posted By: ckaotik
Originally posted by Zidomo When CPU profiling is finally turned on properly, it introduces a large delay in bringing up OptionHouse and switching panels on it, even on a fast PC. Can take several seconds to bring it up (via "/OH" command) and several more seconds to get to the Performance panel from the start Management panel. Ap...
File: Broker_Garbage12-03-10
Originally posted by Zidomo Well,...
Posted By: ckaotik
Originally posted by Zidomo Well, I made a dreadful mistake in suggesting changes be made to accommodate AddonLoader. But then went on another server to another test character to properly test loading if AddonLoader was not active, etc.. BIG BIG mistake. Nah, that's not true. You just made the mistake of asking someone such as me...
File: Broker_Garbage12-02-10
Originally posted by Zidomo With...
Posted By: ckaotik
Originally posted by Zidomo With the latest 53a8f21a0b, no further errors with the Mug of Doom (the crowd buys a round of unthrown beer for everyone)! I had a go at AddonLoader today, it seemed creepy when I looked at it before. Will you once again test this? The debug spam on login is because Blizzard sends tons of BAG_UPDATES...
File: Broker_Garbage12-01-10
Originally posted by Zidomo 13:31...
Posted By: ckaotik
Originally posted by Zidomo 13:31:08| You receive item: . 13:31:08| Broker_Garbage ! EVENT, BAG_UPDATE, 4 13:31:08| Broker_Garbage ! GetSingleItemValue(48663), Tankard O' Terror 13:31:08| Broker_Garbage ! Auc-Advanced: Available data?, , 4, 226, 2, EIQ, no EIQ, no EIQ 13:31:08| BugSack: There's a bug in your soup! That is tota...
File: Broker_Garbage12-01-10
Re: FrameXML error
Posted By: ckaotik
Originally posted by gizmogeek I keep getting the following FrameXML error: Error loading Interface\AddOns\Broker_Garbage\libs\tekKonfig\LibStub.lua Hrm, I don't get that error, but deleted the reference in the tekKonfig.xml anyhow as LibStub is already being included beforehand. @Zidomo: I once again did a few things here and...
File: Broker_Garbage11-30-10
Originally posted by stencil Perh...
Posted By: ckaotik
Originally posted by stencil Perhaps a new option could be added to set what should happen when you right click. Maybe a dropdown listing all the various tabs - that way I could change it to Sell tab now that I'm set up. Of course the default would still be Basic Options as that's where new users will probably want to go. Of cour...
File: Broker_Garbage11-29-10
Originally posted by Zidomo At lo...
Posted By: ckaotik
Originally posted by Zidomo At logon, a giant pile of multi-line chat/debug spam stating the following: Broker_Garbage AuctionAddon: Auc-Advanced. It repeats every time a new item enters your packs. Forgot to remove that one. That's why those versions go up on GitHub instead of right here ;) Does the new GitHub version work?
File: Broker_Garbage11-28-10
Originally posted by Zidomo The p...
Posted By: ckaotik
Originally posted by Zidomo The problems start with a typo (first error). Once again, yes. And the other two errors popped up because of this one. Originally posted by Zidomo But..the changes so far seem to have messed up the Statistics data (the crowd throws beer). Luckily, the statistics data was not touched at all, it jus...
File: Broker_Garbage11-27-10
Originally posted by Kerecha I ha...
Posted By: ckaotik
Originally posted by Kerecha I have no problems with lua editing aslong as i get clear instructions, thanks for the info. Great! Originally posted by Kerecha Small glitch i found thou, i have put some low lvl fish on the junklist for doing the new daily in stormwind, BG tells me it didn't loot the fish cos it was on my junkli...
File: Broker_Garbage11-27-10
Originally posted by Zidomo Now a...
Posted By: ckaotik
Originally posted by Zidomo Now at logon on one character, 4 similar errors which repeat with increasing frequency (left the first 3 lowest repeat frequency ones out or it would be over the post character limit) Okay, that one you posted is - once again - a wrong variable name. Anyhow, can you post the other three errors as w...