Results: 91Comments by: Rainrider
File: Surprise05-31-14
v1.03 * Your face... what's happen...
Posted By: Rainrider
v1.03 * Your face... what's happened to your face?! v1.02 * The Whisperer has been unleashed upon our world. Made my day :)
File: npcTalk01-24-14
My scenario would be: Memorize s...
Posted By: Rainrider
My scenario would be: Memorize some name. Go somewhere with noone by that name around. Talk to that name and make him do some emotes. Someone will then ask: "Hey, who are you speaking to, noone's here?" "Hae? Don't you see Dave sitting right here", I would reply. "Hm, do you have an imaginary friend?", he will ask. "But you...
File: Dominos12-08-13
If I disable "Show empty buttons" e...
Posted By: Rainrider
If I disable "Show empty buttons" even the tooltips are not there. The problem is reproducible every time I enter the noodle time scenario (all other addons disabled and the dominos profiles reset).
File: Dominos12-07-13
Icons not visible when doing the Noodle Time scenario
Posted By: Rainrider
Dominos does not seem to show any icons when doing the noodle time scenario http://oi40.tinypic.com/wr9nb.jpg There should be icons in the buttons 1-5. If I check "Use Blizzard Override Action Bar" the icons are visible.
File: Overachiever05-22-13
GetStatistic(id) has a second retur...
Posted By: Rainrider
GetStatistic(id) has a second return now (check line 2072 in Blizzard_AchievementUI.lua). tonumber has a second argument for the base (dafaults to 10) which is expected to be a number, so using tonumber((GetStatistic(id))) should fix the issue.
File: oUF_Caellian05-04-13
Glyph of Burning Embers and Glyph o...
Posted By: Rainrider
Glyph of Burning Embers and Glyph of Soul Shards are baseline since 5.2 and got replaced by Glyph of Ember Tap and Glyph of Drain Life respectively. Destro locks now always have 4 burning embers (when Burning Embers is known to the player, which happens at lvl 42) and affli locks always have 4 soul shards (when Soulburn is known, lvl...
File: Dominos02-07-13
linkedOpacity
Posted By: Rainrider
A guild mate had a problem logging in on his monk alt (stuck at the login screen with full progress bar). We tracked this to be Dominos' linkedOpacity fault. With only Dominos enabled he was able to log in on every toon except for the monk. He only used linkedOpacity on the monk toon. Commenting out the corresponding line in the SV f...
File: oUF_Caellian09-25-12
Hi Cael, I just read the change log...
Posted By: Rainrider
Hi Cael, I just read the change log for your latest release and it gives me credit I do not deserve. The solution to the problem came from haste, I simply asked the question. Don't know if you could change this but I would be thankful if you would credit haste for it as you did in the comments here. Thanks a ton to you for your la...
File: Dominos09-13-12
Got those when joining a random dun...
Posted By: Rainrider
Got those when joining a random dungeon while the group was in combat: 1x AddOn "Dominos" tried to call the protected function "DominosClassButton1:SetAttribute()". !BugGrabber-r188\BugGrabber.lua:587: in function Dominos-5.0.23\classBar.lua:175: in function "UpdateSpell" Dominos-5...
File: oUF_Caellian04-30-11
Re: Re: Pet Happiness
Posted By: Rainrider
Originally posted by Jankly You'll need to change colors.reaction to oUF.colors.reaction if you remove the local colors = .... block. You are right, sorry about that
File: oUF_Caellian04-28-11
Pet Happiness
Posted By: Rainrider
To fix the problems with pet happiness do as follows: In oUF_cTags.lua remove: local colors = setmetatable({ happiness = setmetatable({ = {.69,.31,.31}, = {.65,.63,.35}, = {.33,.59,.33}, }, {__index = oUF.colors.happiness}), }, {__index = oUF.colors}) change: oUF.TagEvents = "UNIT_POWER" if (not oUF.T...
File: oUF_Caellian03-02-11
It's not settings what you are look...
Posted By: Rainrider
It's not settings what you are looking for but googles :)
File: Archy - Archaeology Assistant02-09-11
In Archy.lua find (line 1197):...
Posted By: Rainrider
In Archy.lua find (line 1197): local raceName, currencyID, raceTexture, itemID = GetArchaeologyRaceInfo(k) and change to: local raceName, raceTexture, itemID, currencyID = GetArchaeologyRaceInfo(k) That would fix some of it.
File: JS' Hunter Bar02-09-11
You could use https://github.com/Ad...
Posted By: Rainrider
You could use https://github.com/Adirelle/LibDispellable-1.0/blob/master/fetchEnrageList.sh to get a list of all dispellable enrage effects. Other spellIDs are included in https://github.com/Adirelle/LibDispellable-1.0/blob/master/LibDispellable-1.0.lua
File: oUF_Caellian02-03-11
There are some options - /cancelaur...
Posted By: Rainrider
There are some options - /cancelaura macros and other addons. And please, don't get me wrong, I understand you and I would also love it if we had the ability to right click buffs in oUF_Caellian. I just believe most layout authors wait until things settle up with this. Maybe Haste will come with a solution as he said in the thread yo...
File: oUF_Caellian02-03-11
The code you posted reanchors buffs...
Posted By: Rainrider
The code you posted reanchors buffs by hooking an unsecure function and thus allowing for functionality not present in oUF_Caellian. What Caellian does is just sorting the buffs by time which is currently doable with the SecureAuraHeaders. Haste stated that he finds it better when layout authors implement this themselves. So it's...
File: oUF_Caellian01-31-11
Don't know how it looks in ElvUI bu...
Posted By: Rainrider
Don't know how it looks in ElvUI but that's what I'm using: Find in oUF_cMain.lua if unit == "pet" or unit == "targettarget" then and add BEFORE it if unit == "player" or unit == "pet" then if IsAddOnLoaded("oUF_Experience") then self.Experience = CreateFrame("StatusBar", self:GetName().."_Experience", self) s...
File: oUF_Caellian01-19-11
Originally posted by Ruven Almost...
Posted By: Rainrider
Originally posted by Ruven Almost 100k dw but you STILL don't want to make a config panel in-game for this great addon. Having to exit the game 200 times just to move the raid frames or resize them in Lua didn't strike you as an inconvenience when you made this ? ....... Or you could use another addon with in-game configura...
File: oUF_Caellian01-13-11
Gotai, this won't be enough as it w...
Posted By: Rainrider
Gotai, this won't be enough as it will get overridden by PostUpdateHealth (Caellian is setting color gradients for all frames there) I think you should change health:SetStatusBarColor(r, g, b) to if unit ~= "player" then health:SetStatusBarColor(r, g, b) end in addition to the changes Gotai mentioned
File: oUF_Caellian12-19-10
Take a look at AddOns/caelMedia/cae...
Posted By: Rainrider
Take a look at AddOns/caelMedia/caelFonts.lua and AddOns/oUF_Caellian/oUF_cConfig.lua to see how fonts are defined. oUF_Caellian uses the NORMAL and OUF_CAELLIAN_NUMBERFONT fonts by default. You could set both at the top of oUF_cMain.lua too (look for local font and local fontn) If you need that many changes to the layout, you'd r...
File: oUF_Caellian12-18-10
Originally posted by N3misis hi R...
Posted By: Rainrider
Originally posted by N3misis hi Rainrider , thanks for this nice support. II'll try your advice. But two Problems have it ;-) 1. The UI show no Signs for Rest in City's ( original blizzard frame flashes ) 2. Can I in the LUA file for elite Bosses, a "E" or "+ +" instead of "+" insert ? 1. Find in oUF_cMain.lua i...
File: oUF_Caellian12-16-10
As far as I can tell Dajova's UI is...
Posted By: Rainrider
As far as I can tell Dajova's UI is just skinning the default Blizz auras (see tukui/unitframes/functions.lua for reference) The secure aura headers introduced in patch 4.0.1 are the reason for the missing right click functionality and that is what the original oUF does not currently provide. The reason for this is that Blizzard i...
File: oUF_Caellian12-16-10
Elites have a + sign next to their...
Posted By: Rainrider
Elites have a + sign next to their name. Right click on buffs does not function with the current release of oUF, it's not an issue with the layout but with the framework. This has been asked a ton of times here and will maybe be fixed or worked around later.
File: oUF_Caellian12-11-10
Currently it is not possible to dif...
Posted By: Rainrider
Currently it is not possible to differentiate targets tapped by someone else as PostUpdateHealth overwrites self.Health.colorTapping = true We could fix this by adding an elseif clause to PostUpdateHealth like that: elseif UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) then health:SetStatusBarColor(unpack(oUF.colors.t...
File: oUF Swing12-08-10
Sorry for asking this if it is some...
Posted By: Rainrider
Sorry for asking this if it is somehow apparent, but how do we hide the swing bar ooc? self.Swing.hideOoc = true doesn't seem to function. Do I have to add manually Twohand, Mainhand and Offhand and then hide them? EDIT: Was my fault sorry. You expect self.Swing to have the texture and color properties, which I was setting via Set...