Results: 284Comments by: Pyrates
File: oUF AuraWatch12-04-15
Hey, do you have some diff (maybe e...
Posted By: Pyrates
Hey, do you have some diff (maybe even a github page or something like that) for your latest update? I'm keeping up a custom version of 1.5.2-7 and would like to have a look around the things you changed.
File: SanUI10-08-15
Re: Some customisation
Posted By: Pyrates
Hey Zionk, nice you like it :) 1. How can I set the gridhealth bar as horizontal instead of vertical? That's not supported, sorry. If you want to fiddle I can give you hints, but it's not going to be straightforward. 2. The Skada bar texture doesn't change after I select the new bar texture. Even after I reload the...
File: SanUI09-26-15
Pyrates, i think what he meant is i...
Posted By: Pyrates
Pyrates, i think what he meant is is it possible to make the target's target clickable. Which i think is not possible in combat if not using the default frames. Anyway your ui is still going strong i see :) Good job! Thanks :) It is clickable though, even in combat (I did just try to make sure). There's also a target of t...
File: SanUI09-26-15
I don't really understand the quest...
Posted By: Pyrates
I don't really understand the question. There is a frame showing your target of target (see e.g. the first image for this compilation, above the huge "96" there's a warriors name (scrambled), that's the target of my target). To target the target of your target you'd have to press "f" twice, if you didn't change the standard keyboard...
File: SanUI09-22-15
Re: how do i show the roles of each player?
Posted By: Pyrates
so i like this ui alot. but i can't find out who the tanks are and who the healers are in the raid frame. is there anyway to enable this setting so i can see who the tanks and healers. if not, then could you add it later? I'm not gonna add it, but you can easily do it yourself. Add the following to SanUI/Modules/Unitframes/raidfr...
File: SanUI07-12-15
Helo sorry for my bad english, n...
Posted By: Pyrates
Helo sorry for my bad english, now what i want to do is to put the minimap on the right site of the sreen. but then the addon menue button and raid menue button are hidden. is there a way to put them on the left side of the minimap?? Yeah. Open SanUI\Modules\Misc\raidutilities.lua and find line 20, which reads TukuiRaidUtil...
File: SanUI05-26-15
I followed the instructions to add...
Posted By: Pyrates
I followed the instructions to add to more bars that are mouseover, but when I mouseover them they do not provide tooltips however this has proved to be a small issue because any non druid character I load now errors the minute I load the game and the target frame becomes the default blizz frame in the top left of the screen which is...
File: SanUI05-22-15
Which action buttons do you mean? M...
Posted By: Pyrates
Which action buttons do you mean? Mine all do have tooltips. PS: I'll be away for some days, not sure I'll be able to reply during the trip.
File: SanUI05-21-15
Thank wow that was fast, I did edit...
Posted By: Pyrates
Thank wow that was fast, I did edit my post with another question relating to the buttons around the minimap, can they be put into a bar like elvui does because the minimap is so small at the moment they crowd it badly, also can the minimap be moved slightly downwards? As for the buttons, sorry, there's no such feature. Maybe se...
File: SanUI05-21-15
Yeah, that's it. Just change it to...
Posted By: Pyrates
Yeah, that's it. Just change it to local S,C,L = unpack(SanUI) S.Enable = function() return end local S,C,L = unpack(SanUI) -- Minimap hooksecurefunc(S,"Enable",function() Minimap:ClearAllPoints() Minimap:SetPoint("TOPLEFT",UIParent,"TOPLEFT",5,-5) QueueStatusMinimapButton:ClearAllPoints() QueueStatusMinimapButton:...
File: SanUI05-21-15
Resizing the minimap is not support...
Posted By: Pyrates
Resizing the minimap is not supported per se, but you could open SanUI\Modules\AddonMods\tukui.lua and make a new line after line 12 (i.e. before 13, that's really important), and on that line write Minimap:Size(200) Save, reload the UI, and see if you like it. Fiddle with the 200, of course :)
File: SanUI04-28-15
Check out my my author portal on ho...
Posted By: Pyrates
Check out my my author portal on how to enable two more bars. If you don't want the mouseover thing, that's easy to change.
File: SanUI04-05-15
If you want to give it a shot yours...
Posted By: Pyrates
If you want to give it a shot yourself, you could open oUF_GCD/oUF_GCD.lua, find line 22 and replace the number "1978" by the number "3044". Don't change anything else, reload the ui... and it should work. Actually, it would be pretty nice if you'd try, since I don't have a hunter to check. Thanks!
File: SanUI04-05-15
Args, that again... please tell me...
Posted By: Pyrates
Args, that again... please tell me the class you were playing when that error occured.
File: SanUI04-05-15
I've put up a new version. Please n...
Posted By: Pyrates
I've put up a new version. Please not that you need to execute /tukui addweakauras ingame (just type it into the chat box) to import the new WeakAuras displays. Most notably, I changed the boss frames, and also placed them differently. Feedback appreciated! Now what I really need are new screenshots...
File: SanUI03-06-15
Do you have any reason to suspect i...
Posted By: Pyrates
Do you have any reason to suspect it's got something to do with SanUI? Doesn't look like it to me...
File: SanUI02-14-15
I've put up a new version. Please n...
Posted By: Pyrates
I've put up a new version. Please not that you need to execute /tukui addweakauras ingame (just type it into the chat box) to import the new WeakAuras displays. (e) See my Author Portal on how to restore the original tukui actionbars. (ee) Shaderx, I've taken your modification of my "mouseover mod" and put it on my author...
File: SanUI02-12-15
@db91: That's something that needs...
Posted By: Pyrates
@db91: That's something that needs to be done in the code. I can maybe take a look this weekend, but I can't really promise anything (first I'll want to do a new release). @raidriar01: If I can make somthing for db91, that should do it for you, too, right? @shaderx: Thanks for helping out :)
File: SanUI02-10-15
You have an old version of SanUI. P...
Posted By: Pyrates
You have an old version of SanUI. Please download the latest version first.
File: SanUI12-21-14
And just like that there should be...
Posted By: Pyrates
And just like that there should be a green overlay to show incoming heals. Maybe you're not seeing it since heals have gotten so small compared to max Life in WoD.
File: SanUI12-20-14
Chances are you accidentally disabl...
Posted By: Pyrates
Chances are you accidentally disabled the datatext. Type "/tukui dt", then the datatexts will light up green. Right click on the field and choose RaidBuffs.
File: SanUI12-20-14
No still works like before (which i...
Posted By: Pyrates
No still works like before (which isn't perfect, admittedly, due to what the blizzard api returns... but sufficient imho). What's the problem?
File: SanUI12-13-14
Darn, good call, I didn't. Slotted :)
Posted By: Pyrates
Darn, good call, I didn't. Slotted :)
File: SanUI12-12-14
Sorry it took a bit, I made a new u...
Posted By: Pyrates
Sorry it took a bit, I made a new upload today, that should fix everything mentioned and bring some new features. Feedback appreciated :) Please don't forget to use "/tukui addweakauras" if you're upgrading SanUI. I should really implement some logic for that...
File: SanUI12-06-14
local LFDRole = self.Health:CreateT...
Posted By: Pyrates
local LFDRole = self.Health:CreateTexture(nil, "OVERLAY") LFDRole:Height(3) LFDRole:Width(3) LFDRole:Point("BOTTOM", 0, 1) LFDRole:SetTexture("Interface\\AddOns\\Tukui\\medias\\textures\\lfdicons.blp") --LFDRole:SetTexture(0, 0, 0, 0) self.LFDRole = LFDRole return self Hacked together with snippets of code...