Results: 267Comments by: Sauerkraut
File: oUF_Karma03-04-14
What value do you change the scale...
Posted By: Sauerkraut
What value do you change the scale to? When I change it it either does nothing or removes all of my frames completly. As for the other problem I had with the playunitframe, seems to be something else and not related to this addon at all. I should have checked that before I asked here, my apologies. I just changed the scale to...
File: oUF_Karma03-01-14
First off thanks both of you for th...
Posted By: Sauerkraut
First off thanks both of you for the help. Really appreciate it. Never ceases to amaze me how helpful addon creators are. All of that worked fine although I'm probobly gonna keep the color of the unitframes the way they are. I have a few more questions though if that's cool. Is it possible to change the scale of the UI? I...
File: oUF_Karma02-23-14
Re: A few questions
Posted By: Sauerkraut
Is it possible to move the combo points? I guessing they're anchored to the unitframes but figured I'd ask. Look for the following in the lib.lua file (may not be exact). Change the numbers, alignment, etc. Easy peasy lemon squeezy. if (i == 1) then point:SetPoint('BOTTOMLEFT', self.Health, 'TOPLEFT', 5, 13) Is it poss...
File: oUF_Fail02-22-14
Good morning, I was wondering,...
Posted By: Sauerkraut
Good morning, I was wondering, what do i need to edit to remove the bebuffs from the focus frame? thank you :) Comment out line 238 in the core.lua file. lib.createDebuffs(self)
File: oUF_Karma02-03-14
Thanks for the welcome, but I would...
Posted By: Sauerkraut
Thanks for the welcome, but I wouldn't say I'm back. Unkn handles this addon solely now. I just pop in from time to time when I have a min. I pretty much just run oUF_Fail now. If you look in the core.lua file near the top just above the oUF.colors.smooth= add this block of code local MyPvPUpdate = function(self, event, unit...
File: oUF_Karma01-23-14
Thank you so much for the quick rep...
Posted By: Sauerkraut
Thank you so much for the quick reply! Also wondering if there is a way to change the mana from # to a %. If not, no big deal, got 1 of the 2. I'll just get use to watching the actual amount haha. Once again, thanks so much for the reply, keep up with the amazing layout!:cool: The great thing about oUF is you can do pretty much an...
File: oUF_Karma01-12-14
That's not an easy fix. I did it w...
Posted By: Sauerkraut
That's not an easy fix. I did it with oUF_Fail last year and it took some time and effort to get it right. The problem is even with Power.frequentUpdates = true it doesn't update as fast as the bar. I ended up hooking the power value on to the arrow or bar in the case of Karma. You could do it since the framework is laid out in F...
File: PixUI10-29-13
Hey Snail, I really love what you h...
Posted By: Sauerkraut
Hey Snail, I really love what you have done with the actionbars, but I'd prefer to keep the rest of my UI is there any way I can pull the action bar out and use it alone. I looked at it briefly but I'm not sure how entangled it is with the other parts of the UI. Let me know. Thanks.
File: Karma UI10-26-13
i wish you would get this 5.4 compa...
Posted By: Sauerkraut
i wish you would get this 5.4 compatible ;) Most of the addons can be updated. I've changed my UI a fair bit so if I uploaded it, it would not be the same.
File: oUF_Karma10-24-13
Here's a quick snippet of how I did...
Posted By: Sauerkraut
Here's a quick snippet of how I did it with Fail. -- Generates the Debuffs lib.createDebuffs = function(f) b = CreateFrame("Frame", nil, f) b.size = 24 b.num = 40 if f.mystyle == "tot" then b.onlyShowPlayer = false else b.onlyShowPlayer = cfg.showTargetDebuffs end b.spacing = 6 b:SetHeight((...
File: oUF_Karma10-22-13
Re: Tot debuffs
Posted By: Sauerkraut
Hi does this show tot de buffs as I'm looking for some frames I can use for tanking thx m8 and thanks for your work to make these 5.4 compatible I'm sure Unkn will chime in soon, but if it doesn't by default it would be very easy to add.
File: oUF_Sandman10-11-13
hey do you plan on updating these u...
Posted By: Sauerkraut
hey do you plan on updating these unit frames? they look amazing and i really would like to use them. no matter what ouf version i use, they wont work..:( Sorry I really don't have the time. I don't play anymore, at least with no regularity. Most likely it just needs the tag file updated.
File: rBuffFrame09-23-13
Thanks Zork.
Posted By: Sauerkraut
Thanks Zork.
File: rBuffFrame09-21-13
Zork is there a way to change the t...
Posted By: Sauerkraut
Zork is there a way to change the text color for buff duration? I would like to change it from the current yellow to white. I can't seem to find any where I could do so.
File: oUF_Fail04-05-13
Yes it is. Is this the code that...
Posted By: Sauerkraut
Yes it is. Is this the code that determines the rotation of the arrow? local fixTex = function(tex) local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = tex:GetTexCoord() tex:SetTexCoord(ULy,ULx,LLy,LLx,URy,URx,LRy,LRx) end I'm trying to rotate the arrow another way, but after messing around with it i can not for the life of m...
File: oUF_Sandman03-02-13
After a quick look it would be easi...
Posted By: Sauerkraut
After a quick look it would be easier to use sandman as a starting point since it has most of the needed code.
File: oUF_Sandman03-02-13
Re: Raid Frames
Posted By: Sauerkraut
I love the work you have done on oUF_Karma, oUF_Fail, and of coarse oUF_Sandman :) The problem I'm having is picking just one :( So I'm trying to take the best elements from all 3, and making them as one, and tweeking them to fit my needs. So what I was wondering is, how would I go about adding the oUF_Sandman raid frames to like oUF...
File: oUF_Fail02-20-13
Check your oUF version. Mine works...
Posted By: Sauerkraut
Check your oUF version. Mine works fine. Use version 1.6.*, try disabling other addons and see if it still happens.
File: oUF_Fail new power values02-07-13
Sorry, I realized that I didn't giv...
Posted By: Sauerkraut
Sorry, I realized that I didn't give any feedback on this, but I haven't really played for about a week because I've been pretty busy with work projects (and another game). I do like the Rage/Energy, but the Mana is a little awkward. I might have to bring back the old behavior for Mana and keep the new behavior for Rage/Energy....
File: oUF_Fail new power values01-25-13
I got it working. I'm uploading th...
Posted By: Sauerkraut
I got it working. I'm uploading the working version now. Gonna be funky with mana though.
File: oUF_Fail new power values01-22-13
Any progress? I haven't made any h...
Posted By: Sauerkraut
Any progress? I haven't made any headway, but I also haven't had much time to try.
File: oUF_Fail01-21-13
Burning Embers and Demonic Fury --...
Posted By: Sauerkraut
Burning Embers and Demonic Fury -- are not yet supported by oUF itself, but Haste is working on a ClassBars element that will cover those plus all other class powers that have fill values or durations. If you want to support them in the meantime, you'll have to either write your own element, or use Tukz' oUF Warlock Spec Bars plugin....
File: oUF_Fail new power values01-18-13
Code is in and working. Still work...
Posted By: Sauerkraut
Code is in and working. Still working on how to color it, but it behaves like you asked. Check it out. I finally just got a chance to check it out and I must say that this might be love at first sight. :) I saw haste's reply in the thread earlier today, but I wasn't exactly sure what to do with that "OnValueChanged" and I wante...
File: oUF_Fail new power values01-17-13
Code is in and working. Still work...
Posted By: Sauerkraut
Code is in and working. Still working on how to color it, but it behaves like you asked. Check it out.
File: oUF_Fail01-17-13
Check the other addon I'll upload m...
Posted By: Sauerkraut
Check the other addon I'll upload my work in progress there. :D