Results: 226Comments by: Sauerkraut
File: oUF_Karma10-23-14
build 19034 Shadow Priest energy...
Posted By: Sauerkraut
build 19034 Shadow Priest energy can not be displayed again Mine is still working can you describe the issue you are having please? I've tested in both live and beta and it is working fine in both.
File: oUF_Karma10-22-14
Re: Thank you ... thank author
Posted By: Sauerkraut
Thank you ... thank author:D No worries. Please let me know if anything else is not working and I'll do my best to fix it. Sadly I am very busy with certification exams and studying so I won't be able to implement any new features at this time.
File: oUF_Fail10-18-14
It looks just as it should. I'm no...
Posted By: Sauerkraut
It looks just as it should. I'm not sure what you are expecting? oUF is just a unitframe mod not a full UI replacement. Here is what mine looks like with only oUF and oUF_Fail enabled. http://i.imgur.com/gLhqACU.jpg
File: oUF_Fail10-18-14
I'll look into it.
Posted By: Sauerkraut
I'll look into it.
File: oUF_Fail10-15-14
FYI, blizzard changed the ID number...
Posted By: Sauerkraut
FYI, blizzard changed the ID number for Drain Soul, so this addon throws errors and won't load. to fix, edit oUF_Fail\Elements\castbar.lua, and update the spell ID for drain soul on line 11 from 1120 to 103103. Working fine for me so far. Thanks updated file on it's way up now.
File: oUF_Fail09-12-14
Really like the look and feel of th...
Posted By: Sauerkraut
Really like the look and feel of these unit frames, though there are a few things I would like to change. I'm so used to X-Perl (and trying to wean myself off them) that for me the health bars just can't be dark, they have to be green. Any easy way to modify that? Line 46 in the core.lua file controls the color of the bar....
File: oUF_Fail09-12-14
Great job on this layout , currentl...
Posted By: Sauerkraut
Great job on this layout , currently using it and am very happy with the way it looks and it's functionality for me. One thing I would like to ask is there any way to make the raid and party frames horizontal instead of vertical? Maybe something for the future. Would really love to change that. Thanks and keep up the good work. De...
File: Higher HotKey04-30-14
Thanks for this Gello, so far I am...
Posted By: Sauerkraut
Thanks for this Gello, so far I am really liking it. I have one question. Can I change the size of the macro text and count sizes independently of the hot key texts? Right now I am doing this with rActionButtonStyler but I'd prefer to try this addon. Thanks.
File: oUF_Fail03-15-14
Nice u.i ...whats the name of the f...
Posted By: Sauerkraut
Nice u.i ...whats the name of the font? Thanks, it is called Neuropol.ttf
File: oUF_Karma03-04-14
What value do you change the scale...
Posted By: Sauerkraut
What value do you change the scale to? When I change it it either does nothing or removes all of my frames completly. As for the other problem I had with the playunitframe, seems to be something else and not related to this addon at all. I should have checked that before I asked here, my apologies. I just changed the scale to...
File: oUF_Karma03-01-14
First off thanks both of you for th...
Posted By: Sauerkraut
First off thanks both of you for the help. Really appreciate it. Never ceases to amaze me how helpful addon creators are. All of that worked fine although I'm probobly gonna keep the color of the unitframes the way they are. I have a few more questions though if that's cool. Is it possible to change the scale of the UI? I...
File: oUF_Karma02-23-14
Re: A few questions
Posted By: Sauerkraut
Is it possible to move the combo points? I guessing they're anchored to the unitframes but figured I'd ask. Look for the following in the lib.lua file (may not be exact). Change the numbers, alignment, etc. Easy peasy lemon squeezy. if (i == 1) then point:SetPoint('BOTTOMLEFT', self.Health, 'TOPLEFT', 5, 13) Is it poss...
File: oUF_Fail02-22-14
Good morning, I was wondering,...
Posted By: Sauerkraut
Good morning, I was wondering, what do i need to edit to remove the bebuffs from the focus frame? thank you :) Comment out line 238 in the core.lua file. lib.createDebuffs(self)
File: oUF_Karma02-03-14
Thanks for the welcome, but I would...
Posted By: Sauerkraut
Thanks for the welcome, but I wouldn't say I'm back. Unkn handles this addon solely now. I just pop in from time to time when I have a min. I pretty much just run oUF_Fail now. If you look in the core.lua file near the top just above the oUF.colors.smooth= add this block of code local MyPvPUpdate = function(self, event, unit...
File: oUF_Karma01-23-14
Thank you so much for the quick rep...
Posted By: Sauerkraut
Thank you so much for the quick reply! Also wondering if there is a way to change the mana from # to a %. If not, no big deal, got 1 of the 2. I'll just get use to watching the actual amount haha. Once again, thanks so much for the reply, keep up with the amazing layout!:cool: The great thing about oUF is you can do pretty much an...
File: oUF_Karma01-12-14
That's not an easy fix. I did it w...
Posted By: Sauerkraut
That's not an easy fix. I did it with oUF_Fail last year and it took some time and effort to get it right. The problem is even with Power.frequentUpdates = true it doesn't update as fast as the bar. I ended up hooking the power value on to the arrow or bar in the case of Karma. You could do it since the framework is laid out in F...
File: SnailUI10-29-13
Hey Snail, I really love what you h...
Posted By: Sauerkraut
Hey Snail, I really love what you have done with the actionbars, but I'd prefer to keep the rest of my UI is there any way I can pull the action bar out and use it alone. I looked at it briefly but I'm not sure how entangled it is with the other parts of the UI. Let me know. Thanks.
File: Karma UI10-26-13
i wish you would get this 5.4 compa...
Posted By: Sauerkraut
i wish you would get this 5.4 compatible ;) Most of the addons can be updated. I've changed my UI a fair bit so if I uploaded it, it would not be the same.
File: oUF_Karma10-24-13
Here's a quick snippet of how I did...
Posted By: Sauerkraut
Here's a quick snippet of how I did it with Fail. -- Generates the Debuffs lib.createDebuffs = function(f) b = CreateFrame("Frame", nil, f) b.size = 24 b.num = 40 if f.mystyle == "tot" then b.onlyShowPlayer = false else b.onlyShowPlayer = cfg.showTargetDebuffs end b.spacing = 6 b:SetHeight((...
File: oUF_Karma10-22-13
Re: Tot debuffs
Posted By: Sauerkraut
Hi does this show tot de buffs as I'm looking for some frames I can use for tanking thx m8 and thanks for your work to make these 5.4 compatible I'm sure Unkn will chime in soon, but if it doesn't by default it would be very easy to add.
File: oUF_Sandman10-11-13
hey do you plan on updating these u...
Posted By: Sauerkraut
hey do you plan on updating these unit frames? they look amazing and i really would like to use them. no matter what ouf version i use, they wont work..:( Sorry I really don't have the time. I don't play anymore, at least with no regularity. Most likely it just needs the tag file updated.
File: rBuffFrameStyler09-23-13
Thanks Zork.
Posted By: Sauerkraut
Thanks Zork.
File: rBuffFrameStyler09-21-13
Zork is there a way to change the t...
Posted By: Sauerkraut
Zork is there a way to change the text color for buff duration? I would like to change it from the current yellow to white. I can't seem to find any where I could do so.
File: oUF_Fail04-05-13
Yes it is. Is this the code that...
Posted By: Sauerkraut
Yes it is. Is this the code that determines the rotation of the arrow? local fixTex = function(tex) local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = tex:GetTexCoord() tex:SetTexCoord(ULy,ULx,LLy,LLx,URy,URx,LRy,LRx) end I'm trying to rotate the arrow another way, but after messing around with it i can not for the life of m...
File: oUF_Sandman03-02-13
After a quick look it would be easi...
Posted By: Sauerkraut
After a quick look it would be easier to use sandman as a starting point since it has most of the needed code.