Results: 269Comments by: Wimpface
File: Een's Chat Window Backup08-26-15
Still seem to be having issues on t...
Posted By: Wimpface
Still seem to be having issues on the latest version. 1.3.1a is the last one that doesn't mess with scaling for me. :) glad to hear its working for you, @Dancingblade I hope its working for you too @Wimpface. sry about the lack of replies, My subscription to the comments here seemed to stop somehow. Have you tried deleting the...
File: Een's Chat Window Backup08-25-15
Still seem to be having issues on t...
Posted By: Wimpface
Still seem to be having issues on the latest version. 1.3.1a is the last one that doesn't mess with scaling for me. :) glad to hear its working for you, @Dancingblade I hope its working for you too @Wimpface. sry about the lack of replies, My subscription to the comments here seemed to stop somehow.
File: Een's Chat Window Backup08-23-15
Latest update is messing with chat...
Posted By: Wimpface
Latest update is messing with chat frame sizes in some major ways. Almost as if it's setting scale to 1.5 or so. I'm using BasicChatMods, problem goes away when going back to 1.3.1a. No lua errors either. :)
File: Birg's Monk UI01-08-15
Hi Birg, are your WeakAura strings...
Posted By: Wimpface
Hi Birg, are your WeakAura strings updated in the pastebin? I've not updated since 6.0 on my Monk and now that I've hit 100 on it, I'm starting to notice stuff like Empowered Chi not being represented correctly. I've noticed the updates to the UI, but I've got too many WAs to simply copy your SavedVariables over. :) Thanks in a...
File: Class Colors01-02-15
You made a typo when naming the Add...
Posted By: Wimpface
You made a typo when naming the AddOn folder, it's ClassColors instead of !ClassColors in the latest version. :)
File: Birg's Monk UI01-02-15
Hi Birg, are your WeakAura strings...
Posted By: Wimpface
Hi Birg, are your WeakAura strings updated in the pastebin? I've not updated since 6.0 on my Monk and now that I've hit 100 on it, I'm starting to notice stuff like Empowered Chi not being represented correctly. I've noticed the updates to the UI, but I've got too many WAs to simply copy your SavedVariables over. :) Thanks in a...
File: opUI (1920x1080)10-26-14
v3 Released!
Posted By: Wimpface
Just uploaded version 3, which is essentially just an update for 6.0. There's been no real changes to anything. If you find a bug, report it here, I couldn't find any with my very limited testing but they probably exist. For the next update I'm probably going to delete the WeakAuras, I didn't do it for this one because I figured...
File: opUI (1920x1080)10-22-14
STUF updated, expect an update for...
Posted By: Wimpface
STUF updated, expect an update for this UI this weekend if all goes well. :)
File: opUI (1920x1080)10-16-14
Hahaha, they're not bad! My guild r...
Posted By: Wimpface
Hahaha, they're not bad! My guild recommends our users to ElvUI for a reason. :) There was a short period of time where I considered moving this UI to an ElvUI platform, after Reflux had failed on me. Ended up not doing so as I redesigned my UI to something completely different instead, and only keep this updated for people like y...
File: opUI (1920x1080)10-15-14
Servers have been wrecking us in My...
Posted By: Wimpface
Servers have been wrecking us in Mythic, so I'm not sure. Maybe if servers are better tomorrow we'll be able to clear, and then I can update the UI this weekend if I have time. I'll try to do it as soon as possible. Sorry that I wasn't able to prepare it before patch. :( EDIT: I've started updating it as Blizzard have finally f...
File: BigWigs Bossmods09-19-14
Re: Difference from DBM?
Posted By: Wimpface
DBM is the big popular choice for encounter mods, but I've heard a lot of people talk about Big Wigs. I'm wondering what the difference is? Is it more user-friendly? Is it harder to set up? Is it CPU light? Sorry if these questions are dumb, I am just barely looking at it and have no idea how it works. :o I'd say it's more user...
File: waDing (WoD Beta)09-09-14
Tested it briefly on the beta, no e...
Posted By: Wimpface
Tested it briefly on the beta, no errors and seems to work just fine.
File: opUI (1920x1080)09-08-14
None, I've tried multiple times to...
Posted By: Wimpface
None, I've tried multiple times to get it fixed and it's a bug in bBag. I recommend switching to cargBags_Nivaya as I've done! Is there a fix to this problem with bags? http://puu.sh/bpmKM/da5bc0e2aa.jpg I clicked the "b"-button, but my bags aren't showing up which leads to me having to disable the addon the equip new bags....
File: opUI (1920x1080)08-06-14
Re: Hunter WA
Posted By: Wimpface
The idea is to support all classes and specs eventually... But I only play 4 of them (3, really) and I can't develop support for classes I simply lack the knowledge of. I have no idea what to look out for as a Hunter. I'll add support for it eventually, but I won't give an ETA. Hey, i didnt find a question like this maybe i...
File: opUI (1920x1080)07-28-14
v2.4 released
Posted By: Wimpface
Hi guys. I've updated the UI again. I know updates seem scarce but I haven't been playing these last few months and as such I haven't felt a need to improve on anything. I picked up some gametime recently and made a bunch of small changes to the UI, so here they are. I do want to note that you probably want to do a clean insta...
File: Aurora07-28-14
Cool update! Tinkering with custom...
Posted By: Wimpface
Cool update! Tinkering with custom styles will be interesting. :)
File: opUI (1920x1080)07-08-14
Hadn't noticed, I'll see what I can...
Posted By: Wimpface
Hadn't noticed, I'll see what I can do. Thanks. :) EDIT: This is now fixed in my local version. Do you have any plans on fixing this? Vehicle frame under map. :p http://puu.sh/9VeA0/c645e78979.jpg
File: opUI (1920x1080)06-15-14
That's odd, it's as if you didn't o...
Posted By: Wimpface
That's odd, it's as if you didn't overwrite chat-cache.txt in the WTF\Account\ACCOUNTNAME\SERVERNAME\CHARACTERNAME folder. Also, make sure in your Config.wtf that you've got SET synchronizeSettings "0" in there somewhere. Should be noted that if you've previously been syncing settings and you then set it to not sync settings, your...
File: opUI (1920x1080)05-21-14
Re: Veteran player feeling new again
Posted By: Wimpface
Sorry for the very, very late reply. In the off-chance that you are still using the UI and having issues, or if someone else runs into the same problems, I'll leave a reply anyway. 1. If you mean the white mana bar in the middle of the screen, that's a WeakAura. /wa and then find "Priest Power" or "Priest Mana" (I can't remember w...
File: opUI (1920x1080)03-22-14
v2.3 Released
Posted By: Wimpface
I've released version 2.3 today. It's not a big update, in fact it's not looking likely that there will be any big updates until Warlords of Draenor at all. I've run out of things to do in the game and will take a temporary break until Warlords of Draenor is out, or atleast until 6.0. I've mostly just made sure it's working cor...
File: opUI (1920x1080)02-15-14
Re: Raven disabled
Posted By: Wimpface
I've already answered this as a reply to your PM, but I'll put it here aswell in case anyone else is wondering about the same thing. Raven and Grid getting disabled doesn't mean they're outdated, or that the UI is. I disable and enable addons depending on your class and your spec. If you're a Warlock, you don't need Grid because S...
File: bBag [Fan Update 2]01-22-14
Thank you. The game menu has its o...
Posted By: Wimpface
Thank you. The game menu has its own OnShow function that shows/hides the Mac options depending on the client type. So change it to this GameMenuFrame:HookScript("OnShow", function() togglemain = 1 ToggleAllBags() end)
File: opUI (1920x1080)01-21-14
I really need to fix these damn squ...
Posted By: Wimpface
I really need to fix these damn squares, they're only meant to be visible to me but I screwed up the self statements. Will fix for next update hopefully, I'm just lazy. :p The buttons are there for me to easily disable and enable addons that I don't need or want enabled constantly. If you want to remove them now instead of wait...
File: opUI (1920x1080)01-19-14
I've never seen that resolution bef...
Posted By: Wimpface
I've never seen that resolution before! Truly interesting. The problem is, if you don't run at my resolution, I can't really provide much support and you're left mostly to your own devices. It gets even harder when you're not on the same aspect ratio as me, as when you are you can just tinker with the UI scale and it'll eventually hi...
File: opUI (1920x1080)01-18-14
There is not an in-game config for...
Posted By: Wimpface
There is not an in-game config for the panels. I'm moving away from them to give me more control. The eventual goal (when procrastination no longer keeps me hostage) is to have it plug-n-play for most common resolutions. I can't do this with ingame options, but I can do it via .lua only. I still use kgPanels for the UnitFrame back...