Results: 126Comments by: Decabah
File: Kong Automatic UI Hider05-18-11
For some reason, frames seem to act...
Posted By: Decabah
For some reason, frames seem to act as though I have no settings applied to them and will only respond when I deselect "Hide selected frames" and re-select it. Reloading fixes the problem, but I thought I'd bring it to your attention in case you know what's causing it / can work the kink out in later versions.
File: Aloft05-09-11
Seems to be back to normal so far....
Posted By: Decabah
Seems to be back to normal so far. Thanks!
File: Aloft05-03-11
Well I do have , I meant I don't ha...
Posted By: Decabah
Well I do have , I meant I don't have anything fancy. ;) PMing you the file.
File: Aloft05-03-11
I'm not using any text at all in th...
Posted By: Decabah
I'm not using any text at all in the Name Text field. Here's a screenshot of what I saw the other day in Deepholm. I can PM my savedvariables as well, if you like. =) http://img832.imageshack.us/img832/1141/nonames.jpg
File: Aloft05-02-11
The no names on nameplates issue is...
Posted By: Decabah
The no names on nameplates issue is still occurring after the last update.
File: Kong Automatic UI Hider05-01-11
Originally posted by Bhalial is t...
Posted By: Decabah
Originally posted by Bhalial is this working with Tukui? :) And if not, is that something you are willing to add? It works fine alongside TukUI.
File: Kong Automatic UI Hider05-01-11
Originally posted by xentaros Tha...
Posted By: Decabah
Originally posted by xentaros Thanks for the error report. I'm not sure exactly how it happened, but your data has become corrupted. While I'm looking for the source of the bug, your best bet is probably to reset your data with '/kong profile reset' and start again from scratch. Thanks!
File: Aloft04-27-11
Re: Re: Re: Release: Aloft-4.3.1-2192
Posted By: Decabah
Also came here to mention the missing nameplate text issue. No errors that I've seen, it just doesn't appear.
File: Kong Automatic UI Hider04-27-11
Getting a couple errors lately, alo...
Posted By: Decabah
Getting a couple errors lately, along with certain frames ignoring the conditions I set (such as staying hidden even when I set them to show when player health is less than 100%): 18x Kong\Kong.lua:247: attempt to index field '?' (a nil value) Kong\Kong.lua:434: in function ...erSpecifiedConditions\LibUserSpe...
File: Aloft04-26-11
Thanks for keeping us posted. Just...
Posted By: Decabah
Thanks for keeping us posted. Just managed to log in and saw it was borked. ;)
File: ForteXorcist02-21-11
That worked. Thanks.
Posted By: Decabah
That worked. Thanks.
File: ForteXorcist02-21-11
Modules installed are Forte Casting...
Posted By: Decabah
Modules installed are Forte Casting, Forte Timer and all class modules. Each class module is only enabled in the list for the class it applies to.
File: ForteXorcist02-21-11
Occurs across all of my classes, En...
Posted By: Decabah
Occurs across all of my classes, English language.
File: ForteXorcist02-21-11
Thanks for adding the option to hid...
Posted By: Decabah
Thanks for adding the option to hide timers in combat. Unfortunately, I'm getting an error that prevents me from opening the options menu using /fw in chat. 1x Forte_Core-1.974.6\Options.lua:4002: attempt to concatenate field 'title' (a nil value) Forte_Core-1.974.6\Options.lua:101: in function Forte_...
File: ForteXorcist02-19-11
Yep, hiding timers out of combat is...
Posted By: Decabah
Yep, hiding timers out of combat is what I'm after. I tried using Kong to hide the frame, but it just reappears upon logging back in. I'm happy to wait for the feature to be implemented.
File: ForteXorcist02-13-11
Is there a way to hide the spell ti...
Posted By: Decabah
Is there a way to hide the spell timer bars when a player has no target / when a target's dead, without setting the alpha for bars that don't apply to your main target to 0? I like seeing my dots on multiple mobs when raiding, but I have my player frame set to hide when not in combat but the bars remain. I feel like I've tried...
File: Archy - Archaeology Assistant02-08-11
Same as below. The LDB tooltip also...
Posted By: Decabah
Same as below. The LDB tooltip also isn't showing any information for artifacts or dig sites.
File: GupBigNumbers02-08-11
Following today's patch, I receive...
Posted By: Decabah
Following today's patch, I receive this error: 1x GupBigNumbers-2.0\GupBigNumbers.lua:471: attempt to index global 'PVPFrameTypeValue' (a nil value) Interface\FrameXML\PVPFrame.lua:163: in function : Locals: self = PVPFrame { 0 = TitleText = PVPFrameTitleText {} portraitFr...
File: LLPvpState01-13-11
Yup, just noticed something too. Af...
Posted By: Decabah
Yup, just noticed something too. After the battle started (which I didn't get into), the world state frame disappeared completely from the screen while on the peninsula. I see it when disabling the mod. I also don't get any errors. It just .. disappears.
File: LLPvpState01-12-11
Yay! Thank you.
Posted By: Decabah
Yay! Thank you.
File: LLPvpState01-11-11
I must've done something wrong, bec...
Posted By: Decabah
I must've done something wrong, because now I'm getting crazy amounts of errors. I'll just wait for an update. :)
File: LLPvpState01-11-11
Thanks! Will give that a whirl.
Posted By: Decabah
Thanks! Will give that a whirl.
File: LLPvpState01-11-11
Would like to add re: my post below...
Posted By: Decabah
Would like to add re: my post below that the world state does appear as soon as I head over the bridge into Tol Barad proper, but disappears entirely when on the peninsula (which is really the only time I need to see it, since I know the battle is on when I'm fighting in it :p).
File: LLPvpState01-09-11
Having an issue with Tol Barad (hav...
Posted By: Decabah
Having an issue with Tol Barad (haven't been to any others yet since updating). Whenever I drop into the peninsula to do my dailies, I can't see the world state at the top of the screen (battle ongoing, battle won / time 'til next battle, etc) until I disable the mod. I've deleted my saved variables, even done a fresh install,...
File: TinyDPS01-05-11
Ok, this is odd. Even though I have...
Posted By: Decabah
Ok, this is odd. Even though I have everything else disabled bar Bugsack and TinyDPS, it's calling the font from TukUI: Interface\Addons\Tukui\media\fonts\normal_font.ttf 12.000000843464