Any chance you could implement the 'Show cooldown models' option from OmniCC? That's the only thing I'm missing to fully replace OmniCC :(
Edit: This seems to work, in case someone else is interested
diff -urNp d:\Downloads\tullaCC\/cc.lua tullaCC\/cc.lua
--- d:\Downloads\tullaCC\/cc.lua 2011-11-30 02:03:16.000000000 +0100
Not sure if this has been reported before, but on my hunter BagSync reports twice the amount of ammo I actually have, this is because ammo is equipped in the ranged slot while still also residing in my bags, if I had to guess.
I've been trying to use Stuf's castbars instead of a dedicated castbar addon. What's missing for me to make this work is an option to change the bar/background colours for castbars individually for player/target/focus/pet.
Would you consider implementing this?
Firstly, thanks for making such a great addon and keeping it updated!
Secondly, would you consider a feature addition despite MSBT being in maintenance-only mode?
Specifically, I would want to be able to have a specific scroll area show its icons on both sides of the message instead of just left or right.
One nice touch imo is to colour the spark using:
In core.lua, line 284. Not sure if this has any implications on the optional modules though =)
Few more issues :)
1 The scrollbar that appears in the Filter tab overlaps some buttons
2 I think colouring debuff borders while running ButtonFacade isn't working correctly.
Many BF themes' borders (Xyrr, Caith, DsmFade etc) have a very faint (if any at all) colour on SBF debuffs. This can be 'fixed' by turning 'Normal Bord...
Originally posted by Desikô
Is there a way to remove the shadow behind the text ( timers )? and an option to color the s, m would be really nice :D
something like 12m
You can have that right now:
1 Exit WoW and comment out line ~685 in SBFFrame.lua:
"-- slot.timer.text:SetVertexColor(colour.r, colour.g, colour.b)"
Noticed a totem filter issue tonight, blacklisting "to&my" in my general buffs frame won't remove any of the following totems:
Mana Spring, Earthbind, Fire Elemental, Fire Nova, Magma, Searing, Stoneclaw, Tremor, Healing Stream, Cleansing, Earth Elemental.
Every other totem does get removed from the frame as expected, I couldn'...
Thank you for your excellent addon :)
Do you have any plans to add support for arbitrary numbers of textures in MSBT messages?
The reason I'm asking is because I wrote a raid warning to MSBT re-router and raid warnings can have any number of textures at any position in the message body.
Sweet, 3.1.3 did indeed fix the cooldown sweep & totem filter issue, thanks :)
I've noticed that the flashing issue is also present for buffs for which flashing has been enabled under the Expiry tab. The animation is smooth out of combat but goes crazy upon entering combat.
If I may suggest: Reversing the cooldown sweep directi...
Congrats on the new release :)
I'm having a problem with the totem filter, I've made a new whitelist frame with just 1 filter (to), however, whenever I drop a totem my weapon imbues also appear in said frame (and no earlier than after dropping a totem) :(
Great work as always!
I have a question :)
I'm considering writing a custom timer format, my first thought was to simply replace Blizzard's own SecondsToTimeAbbrev() and go with the Blizzard style in SBF.
But looking at SetBuffTime() in SBFElements.lua it would appear that SBF is actually using a custom function for this ins...
If I may recommend one small change:
Adding this around line 273 of Core.lua removes the button border around spell icons, giving bars a more elegant look - imho.
Is it possible to assign different sizes to certain de/buffs?
Example: I'd like to have my own debuffs as 48x48 icons and everyone else's at 24x24 without making 2 separate windows.
.__________. .__________. ._____. ._____. ._____.
| | | | | 3 | | 5 | | 7 |
| Debuff | | Debuff | |_____| |_____| |...
Found this while cleaning up my WoW directory in preparation for WotLK
11/6 06:43:44.171 ++ Loading file Interface\AddOns\SBFOptions\SatrinaBuffFrameOptions.xml
11/6 06:43:44.171 Couldn't find relative frame: SBFOCountSlider
Doesn't seem to impair SBF's functionality, thought you might want to know about...
I love TT!
Would it be possible to have an option to adjust the opacity of TT buttons?
I'd love to have my buttons at 0.75 alpha and completely hidden when there's no shield active/totem of that school down =)
Also, would it be possible to have an option to completely disable mouse interaction for TT buttons? I'd like to be...