Results: 142Comments by: lanacan
File: picomenu02-25-15
Error after patch
Posted By: lanacan
Message: attempt to call a nil value Time: Wed Feb 25 21:29:28 2015 Count: 1 Stack: : in function `securecall' Interface\AddOns\picomenu\config.lua:145: in function `func' Interface\FrameXML\UIDropDownMenu.lua:748: in function `UIDropDownMenuButton_OnClick' :1: in function <:1> Locals: (*temporary) = defined =:-1...
File: Archy - Archaeology Assistant02-24-15
Re: Re: Version: 6.1.0.1 Error after patch
Posted By: lanacan
I cleared them out and got this error: Message: Interface\AddOns\Archy\Archy.lua:423: attempt to index upvalue 'ArtifactFrame' (a nil value) Time: Tue Feb 24 20:55:55 2015 Count: 1 Stack: Interface\AddOns\Archy\Archy.lua:423: in function `ConfigUpdated' Interface\AddOns\Archy\Archy.lua:925: in function `?' Interface\AddOns\Ampe...
File: Archy - Archaeology Assistant02-24-15
Version: 6.1.0.1 Error after patch
Posted By: lanacan
Message: ...erface\AddOns\Archy\Libs\LibSink-2.0\LibSink-2.0.lua:708: Storage must be a table Time: Tue Feb 24 13:08:38 2015 Count: 1 Stack: : in function `assert' ...erface\AddOns\Archy\Libs\LibSink-2.0\LibSink-2.0.lua:708: in function `SetSinkStorage' Interface\AddOns\Archy\Archy.lua:662: in function
File: Dugi Questing Essential02-24-15
3.049 error after Patch
Posted By: lanacan
Message: ...sGuideViewerZ\Libs\LibStatLogic-1.2\Locales\enUS.lua:84: table index is nil Time: Tue Feb 24 13:06:14 2015 Count: 1 Stack: ...sGuideViewerZ\Libs\LibStatLogic-1.2\Locales\enUS.lua:84: in main chunk Locals: (*temporary) = { } (*temporary) =
{ } (*temporary) =
{ Heroic Poor = true Legs =...
File: Dugi Questing Essential02-12-15
3.042 error
Posted By: lanacan
Message: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1824: attempt to index field '?' (a nil value) Time: Thu Feb 12 07:56:29 2015 Count: 1 Stack: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1824: in function `WaypointsChanged' Interface\AddOns\DugisGuideViewerZ\arrow.lua:1559: in function `RemoveWaypoint' Interface\AddOns\Dug...
File: Dugi Questing Essential02-11-15
Error in latest version
Posted By: lanacan
Message: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1823: attempt to index field '?' (a nil value) Time: Wed Feb 11 20:00:55 2015 Count: 1 Stack: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1823: in function `WaypointsChanged' Interface\AddOns\DugisGuideViewerZ\arrow.lua:1559: in function `RemoveWaypoint' Interface\AddOns\Dug...
File: Dugi Questing Essential12-15-14
Version 3.026 give me this error on...
Posted By: lanacan
Version 3.026 give me this error on log in. Message: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1834: attempt to index field 'ItemButton' (a nil value) Time: Mon Dec 15 15:35:37 2014 Count: 1 Stack: Interface\AddOns\DugisGuideViewerZ\arrow.lua:1834: in function `WaypointsChanged' Interface\AddOns\DugisGuideViewerZ\arrow.l...
File: Neav UI12-13-14
Garrison Button fix
Posted By: lanacan
Here is a bit of code you can throw into the core.lua file of the nMinimap to make the Garrison button look betterL --Garrison icon GarrisonLandingPageMinimapButton:ClearAllPoints() GarrisonLandingPageMinimapButton:SetPoint("BOTTOMLEFT", Minimap, 1, 1) GarrisonLandingPageMinimapButton:SetScale(.6) Hope that helps...
File: FreeUI12-04-14
Re: Garrison Minimap Button
Posted By: lanacan
I have a Garrison Mission Report button where the minimap should be, Top-left corner. Is there a way to move it to the FreeUI bottom panel? put this in the minimap.lua file --Garrison icon GarrisonLandingPageMinimapButton:ClearAllPoints() GarrisonLandingPageMinimapButton:SetPoint("BOTTOMRIGHT", Minimap, 5, -3) Garrison...
File: eQueue09-01-11
FYI
Posted By: lanacan
Check how you packaged your zip file.
File: Mono UI08-08-11
Awesome that you are still here.
Posted By: lanacan
I just returned to playing Wow...yes I'm that bored at the moment.... I tried rebuilding one of my old UIs but just didn't like it. I grabbed your UI and am happy with playing again. I did need to do some tweaks but it's still great! :banana::banana::banana::banana::banana:
File: Santa UI10-16-10
Nice and Simple
Posted By: lanacan
Keep it up. :) It's always nice to see people use the default UI and just tweak it.
File: Headline (Nameplates)10-09-10
Nice
Posted By: lanacan
I've been using Overhead for a long time. Will have to check this out.
File: FreeUI09-07-10
Originally posted by Haleth @...
Posted By: lanacan
Originally posted by Haleth @ maurdr/lana; I'll look for a better way to add totem bar when I have time, I'm quite busy these days so it'll have to wait a while, sorry. Question though, do you consider TotemTimers to be 'better' than aTotemBar (and for what reason)? I've no idea because I don't play a shaman. I prefer tot...
File: FreeUI09-06-10
Originally posted by maurdr hey h...
Posted By: lanacan
Originally posted by maurdr hey hal i mentioned this before and still am unsuccessful in my search in changing the size of the totem bar. i've gone over the code about 5 times and the only thing i can come up with that would be remotely useful is this line here and it doesnt do anything. local defaults = { Anchor = "CENTER", X = 0,...
File: FreeUI09-06-10
Originally posted by Haleth @ Gum...
Posted By: lanacan
Originally posted by Haleth @ Gummy; Thanks :) @ lana; I didn't move TinyDPS, so not sure why that is happening. And I want to keep the party frames clean, unless I can find a good way to add them then I won't, sorry. You could use your own tag to mark them. It's just nice to know when I group as healer or DPS which one I wa...
File: FreeUI09-06-10
Request
Posted By: lanacan
Can you add party indicators to the party unit frames?
File: FreeUI09-05-10
TinyDPS Position
Posted By: lanacan
Where did you move it? I never see it anymore on screen but i see the addon loads and resets on entering instances.
File: FreeUI09-05-10
2.0b Leaving vehicle key binding bug
Posted By: lanacan
Not sure what is the issue as there is no error but when you leave a vehicle you have to reload the UI to get your key bindings to work again on what ever buttons the vehicle used (Argent mount use 1-6 for "grand melee" for example). This wasn't an issue in 2.0a. Edit: This is no longer happening... not sure why it did it in th...
File: FreeUI09-05-10
Originally posted by Haleth @ lan...
Posted By: lanacan
Originally posted by Haleth @ lana; That's because I gave it a fixed position. TinyDPS by default doesn't save position when you turn it off/back on which is rather annoying. I'll move the temp buffs elsewhere though, thanks for telling me. I know the target is broken atm, I'm trying to fix it but it's a little tricky. It's beca...
File: FreeUI09-04-10
2 issues
Posted By: lanacan
Healing mode target frame health bar doesn't show health deficit. No ability to leave a mount.
File: FreeUI09-04-10
Tiny DPS
Posted By: lanacan
For some reason I can't seem to move it... I"m not seeing anywhere in the code where you are positioning it unless I"m blind (could be!! LOL). I'm asking this because TinyDPS covers up the weapon enchant aura from ouf. It looks bad.
File: FreeUI09-04-10
Originally posted by Haleth Done:...
Posted By: lanacan
Originally posted by Haleth Done: http://img185.imageshack.us/img185/2671/screenshot090410155843.jpg All credits for the design go to nin. Update soon, I think. I quite like that position better! ( I use ouf_nin currently :p)
File: FreeUI09-03-10
Originally posted by Haleth Zore,...
Posted By: lanacan
Originally posted by Haleth Zore, just post the table where the minimap stuff is in. lana, I think that's the best thing, I did mention this is a beta and is meant for bug reports and feedback. You can't expect it to be fully polished. I didn't I was hoping to group/raid test it. But how your have the UFs configured and c...
File: FreeUI09-03-10
Unit frames
Posted By: lanacan
nvm... I'm going to go back to my old UI for the time being, I just got asked to heal a raid and I'm more comfortable with my old layout for that. Great set up can't wait to see it polished up more.