Results: 36Comments by: Scudmarx
File: ItemLevel02-10-09
function ItemLevel_SetGuildBankItem...
Posted By: Scudmarx
function ItemLevel_SetGuildBankItem(tooltip, tab, index) tooltip:ItemLevel_SetGuildBankItem(tab, index) local link = GetGuildBankItemLink(tab, index); ItemLevel_AddInfo(tooltip, link); end GameTooltip.ItemLevel_SetGuildBankItem = GameTooltip.SetGuildBankItem; GameTooltip.SetGuildBankItem = ItemLevel_SetGuildBankItem;...
File: ItemLevel02-10-09
function ItemLevel_SetTradeSkillIte...
Posted By: Scudmarx
function ItemLevel_SetTradeSkillItem(tooltip, skill, index) tooltip:ItemLevel_SetTradeSkillItem(skill, index) local link = GetTradeSkillItemLink(skill); ItemLevel_AddInfo(tooltip, link); end GameTooltip.ItemLevel_SetTradeSkillItem = GameTooltip.SetTradeSkillItem; GameTooltip.SetTradeSkillItem = ItemLevel_SetTradeSkillItem;...
File: ItemLevel02-09-09
So I added in the following code to...
Posted By: Scudmarx
So I added in the following code to my local version of this addon: function ItemLevel_SetQuestItem(tooltip, type, index) tooltip:ItemLevel_SetQuestItem(type, index); local link = GetQuestItemLink(type, index); ItemLevel_AddInfo(tooltip, link); end function ItemLevel_SetQuestLogItem(tooltip, type, index) tooltip:Item...
File: BigWigs Bossmods12-20-08
Faerline Enrage warnings
Posted By: Scudmarx
I'm running version r4833 for enUS WoW and I'm not getting enrage timers on Faerlina beyond the first one. I don't know what addons they're using but my guildies are reporting the same behaviour (10-man version at least, I don't know about 25-man version). Presumably they're not all using the same version of this same addon. So pe...
File: ScudRune11-25-08
Originally posted by AnrDaemon Un...
Posted By: Scudmarx
Originally posted by AnrDaemon Unfortunately, it is as it is, and when you CHANGING STATE (mounting, dismounting, using heartstone, entering instance... you got it I think), all related events are re-fired. And you SHOULD watch for them if you want your addon to work properly. Make internal table, store events related to your one,...
File: ScudRune11-20-08
Originally posted by Feldoth I ca...
Posted By: Scudmarx
Originally posted by Feldoth I can do without those, but something that is bugging me is that if you have runic power when changing zones (such as exiting a BG) the bar fails to update until you use something that generates RP. Also the runes seem to appear at odd times (such as mounting) and sometimes totally fail to disappear out...
File: ScudRune11-18-08
Originally posted by Feldoth Grea...
Posted By: Scudmarx
Originally posted by Feldoth Great change, but I notice that the bar color doesnt change between 20 and 40 (skips from 20 to 60). I put my own in for now but you might want to look into that. I used SetBackdropColor(0, 0.7, 0.7, 0.8) (teal) for the 20-40 and your 20-60 color for 40-60. The changing colors in general though were a g...
File: ScudRune11-18-08
Re: OK.
Posted By: Scudmarx
Further to what I just said, it definitely wasn't you, I guess I had foolishly never tested at large icon sizes. This is now working fine for me in the latest version (1.2.2). Thanks for making me sort this out. The RP bar and the text all fits in properly now. For me at least.
File: ScudRune11-18-08
Re: OK.
Posted By: Scudmarx
Originally posted by metalchoir Hmm.. I got it. In my case, The 6th Rune Icon is out of "ScudRuneDisplayFrame" After I change the number, All buttons are in position. well... Just my case :) ps. I took the hint from your code. lua 206th line ScudRuneDisplayFrame:SetWidth(ScudRuneData*7); Ah, well spotted. The problem wi...
File: ScudRune11-18-08
Re: Suggestion
Posted By: Scudmarx
Originally posted by metalchoir Hello. I found a bug(maybe...) In my thinking, You had better edit ScudRune.lua 170th line. ScudRuneDisplayFrame:SetWidth(ScudRuneData * 6); The Number 6 is point. It must be 7. so... ScudRuneDisplayFrame:SetWidth(ScudRuneData * 7); It's correct. Am I right? This line sets the width of...
File: ScudRune11-18-08
RP Bar
Posted By: Scudmarx
Version 1.2.0 which I just this second upped contains a Runic Power bar. It is hidden by default; you can turn it on from the options menu as usual. The bar is stuck to the bottom of the rune display and should take up as little of your time and your UI as it needs to. It changes colour every 20RP since most abilities cost some...
File: ScudRune11-16-08
Originally posted by Feldoth Hi,...
Posted By: Scudmarx
Originally posted by Feldoth Hi, let me add to the requests for a runic power bar - I love the very minimalistic nature of this mod but I find myself trying other rune mods just to get a runic power meter (so far, they are all far to visually intensive). Might I suggest that you add the functionality but give people the option to t...
File: ScudLock11-14-08
Originally posted by neuling how...
Posted By: Scudmarx
Originally posted by neuling how can i open the config menu, i just get the scud light config, but i cant config scudlock :( The ScudLight config selection should have a little + next to it, which expands it to all of my addons. If that's not there or ScudLock isn't in that expanded section, then it didn't load properly. If y...
File: ScudThreat11-03-08
Originally posted by tralkar OK,...
Posted By: Scudmarx
Originally posted by tralkar OK, i do under stand where your coming from but I did delete my WTF folder twice. I allso did a seach for this threat on my computer and still come up blank. But when i disabled this addon, I didnt get the message? I'm not blaming your addon for doing this, I'm just confused to why its happening.. I...
File: ScudThreat11-02-08
Originally posted by tralkar I tr...
Posted By: Scudmarx
Originally posted by tralkar I tryed that one back then but since that time i have only yours.. It only happening on high lvl mobs 70 to 72. Didn't try any higher yet. If you can get me the error message that's firing from my AddOn, I'll see what I can do. What you posted before is part of an error firing from a frame called "...
File: ScudThreat11-01-08
Originally posted by level12wizard...
Posted By: Scudmarx
Originally posted by level12wizard After a lot of playtime, the social aggro bug seems completely fixed since 1.4.2. Hoorah. :) great. Thanks for reporting this stuff, I know a lot of people would just disable it and let me rot.
File: ScudThreat10-31-08
Originally posted by tralkar Got...
Posted By: Scudmarx
Originally posted by tralkar Got this error last night.. :2:Attempt to call global" unitdetailedthreat All i was doing was mousing over a mob and the error frame came up.. This was twice sofar.. Hmm... Are you sure that's this AddOn doing that? I have absolutely no calls to mouseovers at all, there's no reason for an...
File: ScudThreat10-29-08
Right, 1.4.3 should have this fixed...
Posted By: Scudmarx
Right, 1.4.3 should have this fixed. It seems to on mine. Turns out this slightly unexpected behaviour from Blizz's function is affecting their own threat display system too - you'll notice if you had aggro warnings set to 'always on' that usually mobs you're soloing will be red-bordered with a '100%' message on them - occasional m...
File: ScudThreat10-29-08
Little bit of progress. What is oc...
Posted By: Scudmarx
Little bit of progress. What is occasionally happening that I think you mean, is that mobs that get pulled sometimes display 100%, when really you'd expect it not to show anything as you're soloing, and clearly you're "tanking with a major threat lead". It turns out this is because the built-in Blizz threat functions are returning...
File: ScudThreat10-28-08
Originally posted by Scudmarx it...
Posted By: Scudmarx
Originally posted by Scudmarx it displays 100% threat on mobs you're not fighting, when you're soloing multiple other mobs Am afraid I'm struggling to make it bug like described. Looking at the code a few times, I'm finding it hard to see that there's any way it could bug like this. Unless there's something odd going on with B...
File: ScudThreat10-27-08
Originally posted by level12wizard...
Posted By: Scudmarx
Originally posted by level12wizard Bug still seems to happen pretty frequently just as I described. I haven't really looked at the code so I don't have much more to say than "it dun werk plz fix :banana:" The problem is, let me see if I got this right, that it displays 100% threat on mobs you're not fighting, when you're sol...
File: ScudThreat10-25-08
Originally posted by level12wizard...
Posted By: Scudmarx
Originally posted by level12wizard There seems to be a bit of a small bug, not sure what to blame. On a Paladin I'm leveling with the threat warning set to "In Instance" in the Blizzard settings, sometimes when I pull two+ mobs and change target to any extra mob, I'll get a nice big 100% threat indicator from ScudThreat, althoug...
File: ScudRune10-22-08
Originally posted by Haindar Just...
Posted By: Scudmarx
Originally posted by Haindar Just have to start to say i love this addon. What im missing is a cooldown counter, like the original one. This addon is great cause u get the runes to show up where you want em, but i find that im still looking down to see how long CD the diffrent runes still have. So my question is: Would it be...
File: ScudThreat10-20-08
Originally posted by tralkar Don'...
Posted By: Scudmarx
Originally posted by tralkar Don't know why but after downloading the latest one, It's better now. Excellent :)
File: ScudRune10-18-08
Originally posted by turntheleaf...
Posted By: Scudmarx
Originally posted by turntheleaf Awesome. My only complaint now is that the runes have that grey circle background. Still, looks great. Thanks. Unfortunately, that's the icon Blizz made. I don't think there's any argument for making my own icons for this (they would suck), but if I can find a better one in the art files...