Results: 167Comments by: daeger
File: Infinity Plates12-11-12
Love the improvements. Glad I can c...
Posted By: daeger
Love the improvements. Glad I can change the colors now.
File: Infinity Plates10-25-12
Would it be at all possible to let...
Posted By: daeger
Would it be at all possible to let us configure the reaction colors in your mod? The problem is the neon blue for players really hurts my eyes, it contrasts horribly with the game world and I can't stand to look at it. That are blizzards colors. It's a very basic addon based on their plates, even if it might not look like it. S...
File: Infinity Plates10-25-12
Would it be at all possible to let...
Posted By: daeger
Would it be at all possible to let us configure the reaction colors in your mod? The problem is the neon blue for players really hurts my eyes, it contrasts horribly with the game world and I can't stand to look at it.
File: Class Colors10-25-12
Well thanks for pointing me in the...
Posted By: daeger
Well thanks for pointing me in the right direction, it's just that there really aren't any addons that do status bar color changes and this seemed like the best place to ask.
File: Class Colors10-24-12
What I really need is a way to chan...
Posted By: daeger
What I really need is a way to change reaction colors. That blinding neon blue for friendly player is a real eyesore.
File: GetNitroboosted10-24-12
How about GetSapped?
Posted By: daeger
How about GetSapped?
File: MoveAnything12-04-11
Hiding frames in MoveAnything is st...
Posted By: daeger
Hiding frames in MoveAnything is still bugged. 1x MoveAnything\MoveAnything-12.2.2.lua:2303: attempt to index local "opt" (a nil value) MoveAnything\MoveAnything-12.2.2.lua:2303: in function "ShowFrame" MoveAnything\MoveAnything-12.2.2.lua:1550: in function "ToggleHide" MoveAnything\MoveAnything-12.2.2.lua:2176: in function "On...
File: MoveAnything12-03-11
Hiding frames in MoveAnything is st...
Posted By: daeger
Hiding frames in MoveAnything is still bugged. 1x MoveAnything\MoveAnything-12.2.2.lua:2303: attempt to index local "opt" (a nil value) MoveAnything\MoveAnything-12.2.2.lua:2303: in function "ShowFrame" MoveAnything\MoveAnything-12.2.2.lua:1550: in function "ToggleHide" MoveAnything\MoveAnything-12.2.2.lua:2176: in function "On...
File: Ion11-29-11
Addendum Addendum: Stance abilities...
Posted By: daeger
Addendum Addendum: Stance abilities only seem messed up for macro buttons, if it's action id it works.
File: Ion11-29-11
Addendum: Stance abilities are bork...
Posted By: daeger
Addendum: Stance abilities are borked in general. They're not displaying cooldowns or anything.
File: Ion11-29-11
After the 4.3 patch, abilities whic...
Posted By: daeger
After the 4.3 patch, abilities which were before properly 'grayed out' for not being in the right stance are now showing up as if you can use them until you get in the proper stance.
File: Tidy Plates10-13-11
Originally posted by danltiger I'...
Posted By: daeger
Originally posted by danltiger I'm not really sure what the issue is; Configuration data (for the Hub) is stored on a per-character basis. The "Show My Specific Debuffs..." option will show only the debuffs you've listed. Again, this is stored per-character, so you'd have to type the specific debuffs that you'd want to see on you...
File: Tidy Plates10-12-11
Why is there no profile system? I w...
Posted By: daeger
Why is there no profile system? I want to use the debuff filters but that's going to be different for each character I play. I can't just have it show specific debuffs + others because I want to filter out things like the warrior debuff Trauma, and I don't want to see things like Shadow Word: Pain when I'm on my warrior.
File: Aloft (Beta)10-09-11
Originally posted by acapela enab...
Posted By: daeger
Originally posted by acapela enable the AloftComments module (which also provides you a new "Comments" text field), and then use the text tag in a text field anywhere (though you don't have to use the text tag in the "Comments" text field, that is the default when you enable the AloftComments module). hope that helps. That d...
File: Aloft (Beta)10-09-11
How do you get Aloft to display NPC...
Posted By: daeger
How do you get Aloft to display NPC tags, like 'Reagents' and 'Engineering Supplies', etc?
File: DocsNameplates08-14-11
Originally posted by dr_AllCOM3 I...
Posted By: daeger
Originally posted by dr_AllCOM3 I get various problem there, too. I'll fix that later, because it's not a major problem. Strange, I kinda figured that'd be considered a bigger bug. The others were just visual quirks that could be ignored, but this one's keeping important information from you. Hope to see it fixed soon, thank...
File: MoveAnything08-14-11
I surely must be missing something...
Posted By: daeger
I surely must be missing something because no one has reported this bug, yet it seems to affect everything. I get this whenever I try to hide a frame in MoveAnything: 1x MoveAnything\MoveAnything-12.2.0.lua:2302: attempt to index local "opt" (a nil value) MoveAnything\MoveAnything-12.2.0.lua:2302: in function "ShowFrame" MoveAny...
File: DocsNameplates08-14-11
Okay, so, trip report. This is with...
Posted By: daeger
Okay, so, trip report. This is with r58. I made a human paladin named Doctest on Sargeras-US and ran right to Stormwind. I noticed that as I moused over NPCs, they were not receiving their proper tags. I ran into Weller's Arsenal, moused over the two npcs in there, and logged out. Upon logging back in, mousing over NPCs suddenly star...
File: DocsNameplates08-13-11
Originally posted by dr_AllCOM3 I...
Posted By: daeger
Originally posted by dr_AllCOM3 It does work for me. Could you (or anyone else) please try it with a human paladin on a different server and report back? That would help a lot. I've been really busy with work but I'll try to make time for this - the problem is I don't really know how to duplicate it. It generally only happens...
File: DocsNameplates08-11-11
Originally posted by SkOODaT ****...
Posted By: daeger
Originally posted by SkOODaT **************noticed that NPC comments are vanashing as i mouse over them for example the leather working trainer would loose leather working on his plate when i mouse over it ... any ideas Echoing this problem here, I just tried the new version and the bug is still there. I'd love a fix for this.
File: DocsNameplates08-11-11
YES! Finally an update! Thank you t...
Posted By: daeger
YES! Finally an update! Thank you thank you thank you!
File: Gnosis (Castbars and Timers)02-17-11
elchefe, I understand how to make t...
Posted By: daeger
elchefe, I understand how to make the debuff bars, but one thing I'm trying to figure out is how do I get this debuff bar to display the damage of the last tick that occured? I'm trying to make an ignite bar for combustion and you need to know how hard ignite is hitting before going through with it. If there is no current way to d...
File: CombustionHelper02-16-11
Originally posted by oldchap32 it...
Posted By: daeger
Originally posted by oldchap32 it goes red to warn you that there is a risk it might expire before you successfully cast your combustion because of lag/gcd or whatever. This said you're not the only one who have problem with it, so 'ill add an option to disable sub 2 sec warning in next version. I hope to see the next version...
File: CombustionHelper02-15-11
Why do the dot duration numbers tur...
Posted By: daeger
Why do the dot duration numbers turn red a few seconds before they expire? Are they not eligible for Combustion at that point or something? It makes it a lot harder for me to refresh my living bomb, I'm used to hitting the key when I see the number to go red.
File: BasicChatMods02-13-11
Originally posted by funkydude v5...
Posted By: daeger
Originally posted by funkydude v5, re-designed every module, added new font outline module that's disabled by default, hopefully fixed the random issue of the scrolldown button disappearing. Thank you!!