Results: 66Comments by: Stabler
File: Broker: TalentSwitch - No longer supported04-26-09
Originally posted by Farook Could...
Posted By: Stabler
Originally posted by Farook Could you add a feature to suppress the chat spam when you switch specs? DualSpeccer has that (if you wanna have a look at the code). Originally posted by echobravo That's correct. Show the custom name for each in the LDB tooltip and identify which is active and which is the alternate spec....
File: Broker: TalentSwitch - No longer supported04-25-09
Originally posted by echobravo Ni...
Posted By: Stabler
Originally posted by echobravo Nice touch with the custom spec naming feature. I switched to this from DualSpeccer. One feature that I liked about DualSpeccer was it displayed both your current and alternate specs in the tooltip. Would you please consider adding this functionality? Just so that I understand what you are aski...
File: Broker: TalentSwitch - No longer supported04-25-09
Sorry about that. It was early morn...
Posted By: Stabler
Sorry about that. It was early morning hours that I uploaded 1.1. Wasn't paying attention. I repackaged the addon into .zip format.
File: Broker: TalentSwitch - No longer supported04-24-09
Originally posted by Nakari Great...
Posted By: Stabler
Originally posted by Nakari Great idea! If you're open for feature requests: I'd like for the text to show the actual spec, i.e. "Marksmanship - 7/57/7" rather than "Primary Spec" or "Secondary Spec". Great Idea! This can be done automatic by reading the talents and displaying the results or... would you think allowing the u...
File: Dominos08-23-08
Yup I am an idiot... rogue bar... lol
Posted By: Stabler
Yup I am an idiot... rogue bar... lol
File: Dominos08-23-08
Okay... this is weird... When e...
Posted By: Stabler
Okay... this is weird... When ever I put items (Spells, Items, etc) on to Bar 1. They also show up on Bar 7. What am I doing wrong?
File: Alarm Clock05-18-08
Originally posted by Jerricka Wor...
Posted By: Stabler
Originally posted by Jerricka Works, when you create a folder for it...but the timers are way, WAY off. Setting the countdown timer to go off in 1 minute has the actual alarm go off in 23 seconds. Setting an alarm meant to go off at 4:05 server time, or 1:05 local time has the alarm going off in 13 seconds from alarm creation....
File: Alarm Clock05-18-08
Originally posted by GCT I would...
Posted By: Stabler
Originally posted by GCT I would really like to use this mod, but it is not showing up for me in the options panel. I have Ace3 installed. When I unzip this file it puts the alarm clock files loose in the Addons directory. It does not work that way. I have even tried putting them in an AceAlarmClock directory, and it does not...
File: Alarm Clock05-13-08
Wow.. I dont consider using the nam...
Posted By: Stabler
Wow.. I dont consider using the name "Ace" as a badge, place of honor or even an achievment. Anyone can easily write addons for the ace framework. So I don't see how you can convict me for thinking that I used the word "Ace" as a badge. (Sometimes I think some people have way to much time on their hands) I never meant to offend...
File: SLCore03-29-08
Why is it that on the website here...
Posted By: Stabler
Why is it that on the website here you say the latest version is "1.02" but in the .toc file it says: ## Version: 1.01
File: SLCore03-15-08
WoW Ace Updater
Posted By: Stabler
First I want to say.. great job on your mods. Do you have plans to put your code into WoW Ace SVN? I only ask because getting updates via the WoWAceUpdater tool has made keep mods up to date a lot easier.
File: moveFrames08-26-07
Hey I 'm glad to see someone else t...
Posted By: Stabler
Hey I 'm glad to see someone else took this mod and kept running with it. BTW, this mod when I wrote it was directly ported from MobileFrames. I was too was frustrated with how that mod was left so I just took it and ported over but then life got busy for me (getting married, going to school full-time, new clients --> more hours of w...
File: FuBar - ReagentFu12-19-06
I temporarily made a fix for my sel...
Posted By: Stabler
I temporarily made a fix for my self. On line 382, I modified that line and change it to this: if ((itemName) and (itemName ~= "") and (itemName ~= "Corrupted Soul Shard")) then
File: FuBar - ReagentFu12-19-06
Re: Re: Re: Re: Problem with Soul Shard Count
Posted By: Stabler
Originally posted by drathos Just thought of what this may be.. Do you have any Corrupted Soul Shards in your bags from Felwood? Since some of the items that the mod searches for (specifically poisons and the various conjured stones for warlocks) have variations in the name (minor, major, etc) or the rank (for the poisons), it's...
File: FuBar - ReagentFu12-19-06
Re: Re: Problem with Soul Shard Count
Posted By: Stabler
Originally posted by drathos I've had a report of this before, but I've never been able to reproduce it. Are you using a non-US locale? No.. I'm using the US locale. I removed all mods and just used FuBar and your mod and deleted my WTF folder to see if it was something in there that was causing the problem. And still with...
File: FuBar - ReagentFu12-17-06
Problem with Soul Shard Count
Posted By: Stabler
Currently I have a 55 warlock and have been using your mod for along while now without any problems. Until recently, its reporting the amount of shards I have incorrectly. Right now I have no shards in any of my bags including my shard bag and its reporting that I have 26 shards. When I would use soulburn, I lose a shard, but th...