Results: 271Comments by: Lombra
File: SpeedyGonzales10-31-16
Updated. Pitch stuff removed due to...
Posted By: Lombra
Updated. Pitch stuff removed due to Blizzard removing this capability.
File: Aloft11-24-13
Also/still getting this since 5.2.7...
Posted By: Lombra
Also/still getting this since 5.2.7: Message: ..\AddOns\Aloft\Aloft\AloftCastBar.lua line 558: attempt to index field 'castRegion' (a nil value) Debug: (tail call): ? Aloft\Aloft\AloftCastBar.lua:558: DoShowCastFrame() Aloft\Aloft\AloftCastBar.lua:539: ?() ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:...
File: Aloft10-31-13
Spell cast info is now available fo...
Posted By: Lombra
Spell cast info is now available for all units. Is this implemented and if so, what do I need to do to enable it? I still only have it on current target. are you saying that Blizzard now provides cast bars on all default nameplates, regardless of whether the associated unit is targeted or not? can you PM me a screen shot? Sorry...
File: Aloft10-26-13
Spell cast info is now available fo...
Posted By: Lombra
Spell cast info is now available for all units. Is this implemented and if so, what do I need to do to enable it? I still only have it on current target.
File: Aloft10-03-13
Possible to reimplement support for...
Posted By: Lombra
Possible to reimplement support for tapped health bars? Pretty sure this is in the default UI once again.
File: Merge Spec Bars06-26-13
Seems like a nice idea, however ind...
Posted By: Lombra
Seems like a nice idea, however individual bar sync is broken. At MergeSpecBars.lua:306 local lastslot = iii*12 needs to be local lastslot = bar*12
File: Aloft03-06-13
Tapped units' health bar color no...
Posted By: Lombra
Tapped units' health bar color no longer changes. I remember it did when it was first implemented, but I haven't seen it now for some time. Can't remember when it broke. I double checked that the tapped color is different than the regular one.
File: Lua Browser10-05-12
Hey, any chance you could make a s...
Posted By: Lombra
Hey, any chance you could make a separate frame on which to call GetName on "browsed" tables, like so: utilityFrame.GetName(browsedTable)Reason for this being not to invoke any metamethod on the browsed table by trying to access its GetName method.
File: SpeedyGonzales09-07-12
There should be no breakage as far...
Posted By: Lombra
There should be no breakage as far as I remember. :)
File: Critline11-29-11
Good to hear! :)
Posted By: Lombra
Good to hear! :)
File: Aloft11-11-11
I have a rather vague bug report, b...
Posted By: Lombra
I have a rather vague bug report, but maybe you'll able to tell what's wrong anyway. I installed the addon from Curse (don't know if that's relevant), and it worked fine, but when I used another WoW install where I have fewer addons (still including Aloft, not AloftOptions though) I get lots of errors which go away once I disable...
File: Aloft11-10-11
well, once upon a time, there were...
Posted By: Lombra
well, once upon a time, there were two reason: i will put all of this in the Aloft TODO. Alright, sounds good! Thanks for the clarification.
File: Aloft11-03-11
Hi, I'm just curious if all that s...
Posted By: Lombra
Hi, I'm just curious if all that spell ID data really needs to be stored in AloftCastWarning saved variables? And per realm? What is it used for?
File: ForgottenMail10-13-11
Hello, what seems to be the proble...
Posted By: Lombra
Hello, what seems to be the problem with SexyMap, exactly? The icon doesn't appear when there's old mail?
File: BindPad - GUI to set keybindings for spell/item/macro08-26-11
Hi, I'm a little confused by the u...
Posted By: Lombra
Hi, I'm a little confused by the usage of profiles, and/or have probably misunderstood. Is there any way I can have one profile that is active on both of a single character's specs, and then have two profiles for each spec? If not, would it be a lot of trouble implementing such a feature? If yes, how am I supposed to do?
File: Critline07-28-11
If you want to give it a go, sure....
Posted By: Lombra
If you want to give it a go, sure. I won't blame you if you give up, though. :P I know how hard it can be to translate everything properly. In fact, I probably wouldn't have had locales at all if they weren't there when I first took over the project. Don't get me wrong, though, I'm happy to implement any provided locales! The thin...
File: Critline07-26-11
Ah, I thought that might've been th...
Posted By: Lombra
Ah, I thought that might've been the case. :) No worries! I thought the current implementation would work on all locales, but apparently not. I will definitely try to make it work (should not be a big problem), as that's what I intended to in the first place. (or whoever actually created this function, can't remember) Thanks for t...
File: Critline07-26-11
Thanks. Is the tooltip output direc...
Posted By: Lombra
Thanks. Is the tooltip output directly quoted? Ie is the text _exactly_ like that? Especially the second line, where the level goes, is of interest. If it is, do you mind trying this again, only this time without other addons enabled?
File: Critline07-22-11
Could you do this while hovering ov...
Posted By: Lombra
Could you do this while hovering over various creatures, and see if it prints the appropriate level: /dump Critline:GetLevelFromGUID(UnitGUID"mouseover") And in case it does not, if you could do the same thing with this and tell me what it says, that'd be cool: (supposedly in a macro) /dump Critline:GetLevelFromGUID(UnitGUID"mouse...
File: Critline07-18-11
Hmm, always or often? I've not noti...
Posted By: Lombra
Hmm, always or often? I've not noticed any deviations with it myself. I use 5 as well. I'll look into it, though.
File: Critline07-16-11
Ah, a proc! That explains why you d...
Posted By: Lombra
Ah, a proc! That explains why you didn't see slam records, then. I'm going to merge the proc Slam with the regular Slam, so they overwrite each other. That sound fine? I'll see what I can do about the off hand spells, but making all these obey the player spells option shouldn't be a problem!
File: StatScore07-16-11
Hey, question: how does this addon...
Posted By: Lombra
Hey, question: how does this addon deal with sockets (both empty and not) and enchants? I'm guessing reforging potential is not somehow included? And any chance you could either let us enter values in an editbox, or enable one-step mouse wheel scrolling on the slider? It's pretty hard (impossible) to get certain values when extendin...
File: Critline07-16-11
Originally posted by Jashugan Hi...
Posted By: Lombra
Originally posted by Jashugan Hi there, I've been trying to debug a weird behaviour with the "Only known spell" option but I couldn't come up with a solution. When using my Fury warrior, I noticed Slam and Raging Blow were not recorded when the option was checked. Unchecking it makes it work correctly of course. Plus they're...
File: Critline05-14-11
Right, forgot to upload the latest...
Posted By: Lombra
Right, forgot to upload the latest version here!
File: TomTom05-06-11
Okay yeah, I think it's VanasKoS th...
Posted By: Lombra
Okay yeah, I think it's VanasKoS that does it actually. Sorry for wasting your time. :P