Results: 1Comments by: Leliel |
File: Altoholic11-24-14 |
Better fix would probably be
if In...
Posted By: Leliel
Better fix would probably be
if InCombatLockdown() then
Can someone please try it?
Hi, this fix the problem ;)
File: Comm.lua @ line 288
-- if UnitAffectingCombat("player") ~= nil then
++ if InCombatLockdown() then
Also, it seams necessary to uncheck and check again the share options to enable the sharing properly (or we...
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