Results: 253Comments by: Caellian |
File: Fiend Damage Meters06-07-15 |
![]() Posted By: Caellian
Is this still being updated ?
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File: GnomeSequencer01-07-15 |
![]() Posted By: Caellian
Sequences = {
‘/cast Steady Shot’,
‘/cast Steady Shot',
‘/cast Steady Shot’,
}
You can't use slanted quotes anywhere in the file, they are not valid lua.
Sorry Semlar, but I'm not the smartest guy with coding. :D
I tried that test one but it never worked.
However, the two Sequences MarksST and MarksAOE were copied from WoW...
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File: GnomeSequencer01-04-15 |
![]() Posted By: Caellian
Semlar, i have a question about the step function.
Let's say we have this:
Sequences = {
-- Step 1
],
-- Step 2
],
-- Step 3
],
-- Step 4
],
}
Without the step function, it will run through steps 1, 2, 3, 4 (cast the first spell) then go back to step 1.
With the step function, it will run through st...
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File: alDamageMeter04-05-13 |
![]() Posted By: Caellian
I may be imagining things but i have the feeling that alDamageMeter only starts recording once i enter combat myself, as in, the tank enters combat, starts doing damage, so do the ranged dps, but this doesn't seems to be taken into account unless i start doing damage myself.
anyone else experiencing this ?
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File: rChat12-06-12 |
![]() Posted By: Caellian
Hey Zork :)
You might wanna replace
CHAT_BATTLEGROUND_GET = "|Hchannel:BATTLEGROUND|hB|h %s "
CHAT_BATTLEGROUND_LEADER_GET = "|Hchannel:BATTLEGROUND|hBL|h %s "
with
CHAT_INSTANCE_CHAT_GET = "|Hchannel:Battleground|hI.|h %s: "
CHAT_INSTANCE_CHAT_LEADER_GET = "|Hchannel:Battleground|hIL.|h %s: "
Or something like t...
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File: Taunt Aware12-01-12 |
![]() Posted By: Caellian
Works the same, if he's in blood presence and if i'm not mistaken, his passive vengeance will be enabled :)
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File: Taunt Aware11-30-12 |
![]() Posted By: Caellian
You don't need to use your table to check if ppl are tanks
local ScanSpells = {
= true, -- Pally Righteous Fury
= true, -- DK Blood Presence
= true, -- War Defensive Stance
= true, -- Monk Stance of the Sturdy Ox
}
You can simply check for Vengeance like i do since now, all tanks have it with their own spellId....
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File: KrysDamageFont (WoD Ready)11-21-12 |
![]() Posted By: Caellian
Nice job copy pasting the exact same code from Nice Damage
http://www.wowinterface.com/downloads/info9732-NiceDamagefont.html
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File: Blipstick10-16-12 |
![]() Posted By: Caellian
Why do so many authors, after spending the time and effort creating a nice mod, fail to take the extra two mins and snap a screenshot?
Or, you could take the extra two mins to test the addon and see for yourself :)
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File: BadBoy: Spam Blocker & Reporter04-21-12 |
![]() Posted By: Caellian
Turning a blind eye (a.k.a. hiding the spam) helps absolutely no one at all. Now I'm currently faced with the "moral" decision whether or not I should allow the message to be hidden.
Thing is, in its current state, without the ability to hide the message, it's only replacing one spam with another, only the content changes :)
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File: BadBoy: Spam Blocker & Reporter02-13-11 |
![]() Posted By: Caellian
For some weird reason, with revision 435 and 438, most ppl in /2 are being blacklisted and reported, most of my incoming whispers aswell.
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File: Snoopy Inspect02-04-11 |
![]() Posted By: Caellian
An example just a minute ago, i'm standing next to a guy, inspect him and directly cleartarget, but still have the inspect window opened, then error.
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File: Snoopy Inspect02-03-11 |
![]() Posted By: Caellian
Originally posted by totalpackage
When does that error occur? While inspecting someone that exists or after your target disappears?
Well, it's random, tested now, happened while i was inspecting someone standing right next to me, reloaded ui, inspected him again and it didn't happen.
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File: Snoopy Inspect01-28-11 |
![]() Posted By: Caellian
This error keep popping up randomly when inspecting.
ID: 1
Error occured in: Global
Message:
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua line 28:
attempt to index local 'classColor' (a nil value)
Debug:
: ?
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:28: InspectPaperDollFrame_SetLevel()...
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File: Creature Comforts12-27-10 |
![]() Posted By: Caellian
Originally posted by Akkorian
Good point. I’ll talk to Phanx and see if she had some way of automating that, or if I need to go through Wowhead by hand.
Well, there's a slightly easier way, you could adapt it to read a table formated like it is in LibPeriodicTable 3.1 so that later you'd only have to copy/paste.
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File: Creature Comforts12-26-10 |
![]() Posted By: Caellian
I believe the food table needs to be updated with Cataclysm IDs.
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File: Visual Execute Range11-15-10 |
![]() Posted By: Caellian
Good idea, but i think you're missing a few, i'm not sure though but i think paladins also have that kind of "finisher".
Also, i can see one problem for now, because those "finishers" aren't available for all talent trees, i suggest you add one more check for GetPrimaryTalentTree().
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File: Sort09-09-10 |
![]() Posted By: Caellian
Works well enough, does its job, nothing to complain about, just one weird behavior though, if you look at the screenshot, notice the 4 slots wide hole in the bank, it doesn't make sense as to why this is happening, all the bags are 18 slots.
http://img192.imageshack.us/img192/7816/wowscrnshot090910113003.th.jpg
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File: oUF_RaidDebuffs02-22-10 |
![]() Posted By: Caellian
Originally posted by yleaf
Nope. You need to remove the built-in debuff filter first and add support for this plugin.
Or use the built-in debuff filter since, both do exactly the same thing.
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File: oUF_TotemBar01-23-10 |
![]() Posted By: Caellian
Originally posted by Soeters
Yes it works, a simple right-click destroy the clicked totem, a shift-click destroy them all
Weird then, i'm obviously using the latest version of your plugin.
Tried in my layout, no go, then i even tried your layout, still no go.
You don't seems to have the .destroy in it though.
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File: oUF_TotemBar01-23-10 |
![]() Posted By: Caellian
In its current state, does the .Destroy option work ?
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File: BadBoy_Levels: Filter Whispers By Level08-11-09 |
![]() Posted By: Caellian
Oh my bad, no clue why i didn't update to the latest revision lol, thanks :)
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File: BadBoy_Levels: Filter Whispers By Level08-10-09 |
![]() Posted By: Caellian
I am not sure if this is because of BadBoy level or not, all i can tell for now is that i'm not recieving the whisper but i'm hearing its sound and getting this:
Interface\FrameXML\ChatFrame.lua:2457: Usage: GetPlayerInfoByGUID("playerGUID")
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File: oUF Experience08-05-09 |
![]() Posted By: Caellian
Originally posted by Icerat
Ive added:
self.Experience:HookScript('OnEnter', function(self) self:SetAlpha(1) end)
self.Experience:HookScript('OnLeave', function(self) self:SetAlpha(0) end)
to my layout but the bars are still there they dont seem to hide, any idea how i can get it to hide?
You must enable the mouseove...
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File: rButtonTemplate08-02-09 |
![]() Posted By: Caellian
Nice job with the 05 :)
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