Results: 32Comments by: Kjado
File: EchoPort10-17-10
Originally posted by orloxgr Nice...
Posted By: Kjado
Originally posted by orloxgr Nice work. Now its working. One bug(?) is that in interface - addons menu there is echo port menu but its empty making it imposible to resize the arrow or disable the small one. I added a note to the main description page about this, but basically I noticed it earlier but didn't have much time to t...
File: EchoPort10-14-10
I'll take a look here when I get ho...
Posted By: Kjado
I'll take a look here when I get home from work tonight.
File: Primal Defense06-13-10
Originally posted by brknsoul Jus...
Posted By: Kjado
Originally posted by brknsoul Just a quick comment to show there are still people who enjoy this addon. Taking a quick peek at the Lua files reveals it shouldn't be too difficult to add maps of our own design, although I could be completely wrong. ;-) Create a new backgroundMap.tga keeping within the current dimensions/grid a...
File: EchoPort06-01-10
Originally posted by alkarak Any...
Posted By: Kjado
Originally posted by alkarak Any chance to make it invisible when is no demonic circle cast??Just insted of that cross O just no mark at all?? I'll consider adding some more customization options along the lines of this, but probably not until a bigger update for the rest of the addon is required. I have some ideas for change...
File: EchoPort05-30-10
Just now saw this since I don't che...
Posted By: Kjado
Just now saw this since I don't check it too often anymore. 1.3 will allow clicks through the display when locked. Should be up now (or soon).
File: AVR04-25-10
Getting this to work in areas witho...
Posted By: Kjado
Getting this to work in areas without proper maps is definitely possible, but it would likely require everyone in the group to have the addon, and you'd have to use an unorthodox way of getting the relative location info from the minimap. Because of this, there would be certain limitations... but it would be accurate up to a modest...
File: Primal Defense10-07-09
Thanks again for the comments, I re...
Posted By: Kjado
Thanks again for the comments, I really appreciate it! Those are both good suggestions, and I would love to make any changes or additions that will help the game be more enjoyable overall. Sound effects are an obvious plus (with an optional on/off toggle, of course), and the extra keybinds sounds like it could be a good idea as w...
File: Primal Defense09-24-09
I ran into that bug initially when...
Posted By: Kjado
I ran into that bug initially when I first implemented the new towers, but it seemed to be pretty rare and I couldn't reliably produce it, so I figured it was an extreme condition that wouldn't pop up very often. I hope to make the code a bit tighter and functional when I do my re-write, which should get rid of iffy things like this...
File: Primal Defense09-08-09
Thanks for all of the comments so f...
Posted By: Kjado
Thanks for all of the comments so far! I just wanted to swing by and say that most of the changes I have planned for the near future are aesthetic additions and fixes for some issues with overlapping texture layers. I am happy with the way the game itself has turned out, though slight changes to the gameplay and levels could occu...
File: Splaunchy09-07-09
Originally posted by Cargor At th...
Posted By: Kjado
Originally posted by Cargor At the moment it only launches tradeskill windows. I try to look into how easy it is to implement the individual recipes. Just have to do some performance tests on large databases and maybe a better search algorithm - we don't want to get the whole thing slowed down. Shouldn't be too difficult. Just...
File: Primal Defense06-23-09
Originally posted by noble8 This...
Posted By: Kjado
Originally posted by noble8 This looks promising, love TD games :) Edit: Ok, I managed to bring up the screen with /primal toggle However I cannot build towers, or start the game. As I mentioned in the addon description, the game is still at a very early stage of development, and so far only the interface has been imple...
File: EchoPort06-08-09
Originally posted by Beschnitten...
Posted By: Kjado
Originally posted by Beschnitten great addon, few things i notice, that range tracker doesnt seem to correctly take into account the Y axis when calculating range, the range tracker is only accurate on completely flat level planes. which is kinda of a bummer when you put your port up on higher lvels, i.e. blades edge arena. Also an...
File: EchoPort06-01-09
Originally posted by miros not wo...
Posted By: Kjado
Originally posted by miros not working for me :( Is the addon itself not working at all for you (nothing shows up on the screen), or it just won't detect when you summon your portal? I am using the spellID for "Demonic Circle: Summon" in the code, so it should be portable to any client regardless of locale. It still seems to...
File: EchoPort05-27-09
Sorry about the delay. Today's upd...
Posted By: Kjado
Sorry about the delay. Today's update should now work for all locales, however the on-screen text ("yards" and "seconds left") will still be in English.
File: EchoPort05-23-09
Originally posted by miros Could...
Posted By: Kjado
Originally posted by miros Could you tell what is needed to localise it for other languages? The Demonic Circle spell name is really the only thing that the code depends on that would need to be localized, but in all honestly I can actually do all of that automatically myself by asking the game what the spell is named; It's har...
File: EchoPort05-18-09
I'll be adding some customization o...
Posted By: Kjado
I'll be adding some customization options in the near future (hopefully the next update), so provided I can get around to it today sometime I will try to add something like this in there. Thanks!
File: EchoPort05-11-09
Nope. Can't retrieve map coordinat...
Posted By: Kjado
Nope. Can't retrieve map coordinates inside of any instances at the moment (will return garbage 0,0 values), hence the extremely awkward methodology of the addon. I'm in the process of digging through some of Blizzard's UI code to see if there is anything I can glean to make things less annoying overall, so hopefully I run across s...
File: Grindstone04-23-09
I don't get any errors from it when...
Posted By: Kjado
I don't get any errors from it when I use it, so I'm not sure if I managed to fix it or not, though I did find and correct something that might have been the issue. Please download the new version (today's), and let me know if you still run into any problems.
File: Grindstone03-17-09
I can do this, but honestly no guar...
Posted By: Kjado
I can do this, but honestly no guarantees as to when. It probably wouldn't take long to do, so depending on when I have time to do it I will add it to the mod.
File: QuickTradeskill01-27-09
I will consider adding some customi...
Posted By: Kjado
I will consider adding some customization options in the future. The ability to search all tradeskill recipes, even those unknown to the player, was a feature that seemed to be in high demand, and has been very useful since its implementation. All recipes that appear that you are unable to craft yourself will be in red text; everyt...
File: QuickTradeskill12-03-08
Re: pasting into chat
Posted By: Kjado
Originally posted by Jaim Sandar After a quick review of this AddOn in game, I see one thing that is "inconvenient". If I want to paste a recipe into the chat edit field after I have QTS displayed, as far as I can see I can't open chat with the normal slash-s, slash-p, slash-2, or whatever. I thought maybe I could open the chat fi...
File: QuickTradeskill11-11-08
Just as a quick update for those in...
Posted By: Kjado
Just as a quick update for those interested in what is going on with QuickTradeskill. As I'm sure Zidomo and others will be happy to hear, I have a version of QTS that I am testing that includes the option to search into recipe tooltip information. What this means is QTS can search by virtually anything you want that is included...
File: QuickTradeskill11-10-08
Originally posted by DJJoeJoe Wou...
Posted By: Kjado
Originally posted by DJJoeJoe Would it be possible to somehow allow searching for 'just' Minor or major glyphs and things of that nature? Sometimes you just want to know the Minors you've learned or which is which when looking though the glyphs. I know that's kinda one profession sided, but it would be interesting to see happen....
File: Grindstone11-03-08
Grindstone should now work properly...
Posted By: Kjado
Grindstone should now work properly even with none of the items originally in the user's local cache. Let me know if there are any problems!
File: Grindstone11-02-08
Grindstone should be compatible wit...
Posted By: Kjado
Grindstone should be compatible with other tooltip data mods, as I just hook the GameTooltip and tack on my information at the end. The only real issue I see right now is the cache thing, and hopefully within the next day or two I can put something together to remedy it or attack this problem a different way. Thanks for the feedb...