Results: 69Comments by: Dayn |
File: SnowfallKeyPress01-26-10 |
![]() Posted By: Dayn
SnowfallKeyPress doesn't track key release at all. That's why I was suggesting just building a timer and setting the button state back to normal after the timer expires (200ms is probably a reasonable time).
You could use the existing AnimationGroups in the SnowfallKeyPressAnimation example and just modify them so that they don't...
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File: SnowfallKeyPress01-25-10 |
![]() Posted By: Dayn
Hi Hid,
What you'd like to do should be possible using the custom animations facility of SnowfallKeyPress. Have a look at the SnowfallKeyPressAnimation folder. It sounds like you're pretty capable with addon editing, so I'll just try to give you some ideas. You'd probably want to simply call button:SetButtonState("PUSHED") from yo...
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File: SnowfallKeyPress01-18-10 |
![]() Posted By: Dayn
Hi Jarrot. You could go into Options->KeyBindings and bind a key or mouse button to "Target Mouseover", and this will be by default perform the targeting on key/button press rather than release.
I don't plan to accelerate mouse button clicks directly on frames, because there are many complex behaviors that can occur (selecting, dr...
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File: SnowfallCursor01-16-10 |
![]() Posted By: Dayn
I'm glad folks like the addon.
I had thought about enabling/disabling functionality based upon entering/leaving combat. I may make a config-file-based option to do that.
Yes, if you want to adjust the size, you could change the divisor in the size assignment (currently 6). The constant subtracted (currently 16) represents the m...
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File: SnowfallKeyPress01-15-10 |
![]() Posted By: Dayn
Hi Tekashi, I sent you a PM requesting additional information.
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File: SnowfallBuff01-07-10 |
![]() Posted By: Dayn
Please see earlier comments for a discussion of why there are holes when buffs expire.
Regarding your second comment, I've been thinking of possibly collapsing the number of buff lines from 5 down to 4 in some manner. I know that the 1-30 minute line is pretty underutilized, so that may be a good candidate to collapse with another...
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File: SnowfallKeyPress01-06-10 |
![]() Posted By: Dayn
Radighoul and I had a PM conversation and he believes that the problem he was seeing is actually solved in 1.6.1. I'm marking this issue as closed. Of course, if anyone finds something else, just let me know.
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File: SnowfallRune01-02-10 |
![]() Posted By: Dayn
Originally posted by zhuojia
I love this mod for its simplicity and functionality.
I would like to change the rune layout from the default Blizzard BBFFUU to something like FUBBFU but looking around in the code I can't find where I can edit this.
Can you advise?
You could change this:
runeBarLeftToRightIndex = _G:Ge...
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File: SnowfallKeyPress01-02-10 |
![]() Posted By: Dayn
Radighoul and Ymoon, please try version 1.6.1 and see if that fixes your problem.
Sjiulk, I've been using SnowfallKeyPress with OPie without any issue. Would you please indicate the versions of both addons you're using?
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File: SnowfallKeyPress12-22-09 |
![]() Posted By: Dayn
SnowfallKeyPress works with everything, as far as I am aware, including Bartender, yes.
It's fairly easy to convince yourself that there is a difference. Try going into the configuration panel and un-check the Enable checkbox. Now hold down a key bound to a spell for several seconds. You'll see that the spell is not cast until you...
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File: SnowfallKeyPress12-22-09 |
![]() Posted By: Dayn
I'm glad you like the custom animation feature. The easiest place to view textures is probably
http://wowprogramming.com/utils/artbrowser
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File: SnowfallKeyPress12-20-09 |
![]() Posted By: Dayn
Originally posted by senryo
Hi Dayn, thanks for great addon. Recently i updated your addon and noticed that it consume much more memory than before. Now it's about 530 KB. I can't remember clearfully but i think that later it was something about 30 KB. Does it normal?
Versions 1.5 and later do maintain significantly more inform...
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File: SnowfallKeyPress12-19-09 |
![]() Posted By: Dayn
Regarding button animation, I realized based upon feedback here and by PM that folks are going to want to customize their animation in a lot of different ways. So, I'm thinking to provide an interface that allows any type of customization. Then lua-savvy folks can write their own animations and share them with others. Someone could e...
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File: SnowfallKeyPress12-19-09 |
![]() Posted By: Dayn
I have made the code as small as I possibly can. It is just plain vanilla lua, though. That shouldn't violate Blizzards policies unless they have minimum requirements on variable length or white space. Of course, I will comply with whatever they instruct me to do since they do have the ultimate authority to decide what is allowable.
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File: SnowfallBuff12-15-09 |
![]() Posted By: Dayn
MoveAnything seems to work fine for moving the buff frame. Install the addon and type "/move ConsolidatedBuffs".
There are probably other addons that will serve this purpose, as well.
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File: SnowfallKeyPress12-14-09 |
![]() Posted By: Dayn
Kangdeokwon, I released a version 1.5.1 that fixes the error being thrown in OPie.
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File: SnowfallKeyPress12-13-09 |
![]() Posted By: Dayn
Originally posted by BenTheMan
is it possible to get the default blizzard push button animation? This one is kinda annoying -.-
When someone presents you a gift, accept it with both hands, say thank you, and praise its positives. Then when you subsequently criticize it, you won't seem quite so unappreciative.
Tastes will var...
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File: SnowfallKeyPress12-12-09 |
![]() Posted By: Dayn
I released version 1.5, which has a distinctive button press animation to show you when SnowfallKeyPress is accelerating button clicks. Go into the configuration panel and enable it if you want to try it out.
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File: SnowfallBuff12-10-09 |
![]() Posted By: Dayn
Originally posted by thetimmer
Is there a way to change the anchor for the buffs? I use a large minimap that sits on top of the default location of where the buffs start.
There are addons that will let you move the default Blizzard frames:
http://www.vranx.com/framemods.htm
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File: SnowfallUnit12-09-09 |
![]() Posted By: Dayn
There's no way to remove the portrait. I have this strange sense of deja vu. :)
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File: SnowfallKeyPress12-08-09 |
![]() Posted By: Dayn
Originally posted by radighoul
Dayn, your addon for whatever reason isn't displaying the "Works in 3.3" tagline. Might want to look into that so people are aware that this does in fact work in 3.3!
Thanks again for this marvelous addon.
Thanks, Radighoul. I updated the display.
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File: SnowfallKeyPress12-08-09 |
![]() Posted By: Dayn
Originally posted by Niightblade
I play a DK, so I only use instant-cast abilites in combat. The button-click animation gives me feedback, lets me know I've hit the right key. :)
I have an idea how to add this feature without compromising compatibility. Stay tuned.
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File: SnowfallKeyPress12-07-09 |
![]() Posted By: Dayn
Originally posted by Niightblade
Would it be possible to make this show the button-click animation like normal? (in Dominos)
It's certainly doable to toggle the pushed/normal state of buttons. I just need to convince myself that doing so doesn't jeopardize compatibility. I can imagine some pathological case where an addon's bu...
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File: SnowfallUnit12-05-09 |
![]() Posted By: Dayn
Originally posted by ricks322
I also am not able to move the frames. When I right click I do not get the option to unlock EXCEPT on the focus frame.
When you right click on the FOCUS frame and pick "Unlock Frame", it unlocks all 3 of the player, target, and focus frame. I realize that this is not particularly intuitive, but th...
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File: SnowfallKeyPress12-04-09 |
![]() Posted By: Dayn
I released version 1.3, which should fix the bug some people were seeing with Bartender4 having improper paging of bar 1. The bug was introduced in 1.2 (not present in 1.1), a simple copy/paste error on my part. The bug would only be visible for some people, because it's dependent upon arbitrary program order. I was never able to rep...
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