Results: 236Comments by: Luzzifus
File: Broker_WorldQuests09-27-16
Re: Re: Map window opening
Posted By: Luzzifus
I think it would be helpful to also see the item levels of the the item rewards Added! :) Awesome, thanks! =)
File: Broker_WorldQuests09-26-16
Great addon, thank you! A little...
Posted By: Luzzifus
Great addon, thank you! A little suggestion: Like the artifact power rewards already show how much artifact power they actually give, I think it would be helpful to also see the item levels of the the item rewards. So that it wouldn't be necessary to hover over each item to check if it is a potential upgrade or not.
File: cargBags Nivaya09-05-16
Thanks for keeping my old addon ali...
Posted By: Luzzifus
Thanks for keeping my old addon alive and even making it so much better than it initally was! =)
File: ChaosPower12-09-13
Great addon! If you multiply the fi...
Posted By: Luzzifus
Great addon! If you multiply the final value with 3.77 i found that it was awfully close to the actual damage by chaosbolt:D Maybe I'll add that. ^^ However it's more about a relative number you can compare. And that is easier (at least for me) if the value is not too big. Also I'm working on a simple "time remaining at current s...
File: oUF_Nivaya11-10-13
I am going to name my first born af...
Posted By: Luzzifus
I am going to name my first born after you Dear Sir or Mam . TY TY TY for updating this :banana: Thank you, I'm flattered! But for the sake of the child, please rethink that idea. :D
File: oUF_Nivaya10-31-13
If anybody knows what causes some u...
Posted By: Luzzifus
If anybody knows what causes some units in the raidframes to sometimes be compressed to a single vertical line for players joining a flex or lfr raid while it is already running, please tell me! I'm trying to track that one down for weeks now but cannot find it since it's not really reproducible and only happens kinda randomly. Th...
File: ChaosPower10-23-13
What was the fix? I can fix it mys...
Posted By: Luzzifus
What was the fix? I can fix it myself if you post the code, because we cannot down the latest as it is waiting for mod approval. It's approved now. The fix was replacing "frame" with "f" in lines 145 and 153.
File: ChaosPower10-23-13
Ok, found and fixed it. Seeing what...
Posted By: Luzzifus
Ok, found and fixed it. Seeing what the bug was I wonder that it actually worked for me. Upload is pending right now, so you should be able to get it soon. Thanks for the report! :)
File: ChaosPower10-23-13
Not really, no.. Do you get any err...
Posted By: Luzzifus
Not really, no.. Do you get any error messages? (make sure LUA errors are enabled in the options) If not, try with all other addons disabled please.
File: SnowfallCursor10-20-13
That's just a wonderful little addo...
Posted By: Luzzifus
That's just a wonderful little addon. It really deserves more attention! :)
File: Dugi Questing Essential Retail 6.03809-11-13
Hi, thank you for the awesome ad...
Posted By: Luzzifus
Hi, thank you for the awesome addon, it has some really useful features! I have found a little bug though, which only occurs when automatic waypoints are enabled. After I turned in a quest which has a following quest from the same npc, the quest description window for the new quest shows up, and as soon as the current waypoint...
File: nivBuffs05-20-11
Originally posted by 10leej I'm k...
Posted By: Luzzifus
Originally posted by 10leej I'm keeping this updated for myself and I tried to see if I could get ahold of Luzzifus to see if I could make it available for public (I would much love to figure out how to get rid of the out of date message though since this addon works perfectly in it's current state) Update the version info in the...
File: oUF_Nivaya12-14-10
For the resting icon, scan oUF_niva...
Posted By: Luzzifus
For the resting icon, scan oUF_nivaya.lua for a level restriction like "< 80" and replace it with 85. I'll change it in the next release too. About that leader icon, I'll have to see what it's caused by.
File: oUF_Nivaya12-14-10
Originally posted by metarra I se...
Posted By: Luzzifus
Originally posted by metarra I see the options to change all the frame positions except for the player. How do I change the player frame position? I have not found the setting. Unlock and drag it. :p Originally posted by Ellute I'm having problems getting the experience tool tip to show. I had no problems getting it to show...
File: nivBuffs12-14-10
Originally posted by Pseudopod I...
Posted By: Luzzifus
Originally posted by Pseudopod I have a buff border texture that's not in the 128x16 px format, it's that ready square 64x64 px skin. I don't use ButtonFacade and it's not a BF skin anyways. Does anyone know how I could use that skin in nivBuffs? The easiest way would be to pick a random editor tool and transform your texture into...
File: nivBuffs12-04-10
Scale.
Posted By: Luzzifus
Scale.
File: nivBuffs12-02-10
Originally posted by Poreo Would...
Posted By: Luzzifus
Originally posted by Poreo Would moving the buff frames require much LUA editing ? I am not too familiar with editing that way but I'm willing to try. I am using a custom minimap addon and my minimap is now in the top left of my screen. This causes my buffs to appear normally instead of all the way to the right. Is there a way to m...
File: nivBuffs12-01-10
Originally posted by Valik A bit...
Posted By: Luzzifus
Originally posted by Valik A bit of poking around shows that Buffalo3 and Bartender are using the information found here. Bartender appears to use both explicit overrides for some things but for the highlighting and checked states it seems to use implicit naming conventions so that Button Facade picks up on the layers automagicall...
File: nivBuffs11-29-10
Originally posted by Track3r Can...
Posted By: Luzzifus
Originally posted by Track3r Can you make the addon show buffs like this: LOWEST DURATION <- LONGER DURATION <- PERMANENT BUFFS(i.e. Shadowform, Mounts, ICC Buff, etc..) Not possible with the secure headers. Originally posted by Track3r Also, an option to prioritize your buffs? Thx. That's currently broken, Blizz needs to f...
File: oUF_Nivaya11-29-10
All event bugs should be fixed with...
Posted By: Luzzifus
All event bugs should be fixed with oUF 1.5.5. That includes the not updating name tags in raids as well as the level tag. @Zidomo: I will fix it, thanks for reporting!
File: nivBuffs11-25-10
Originally posted by mojosdojo 17...
Posted By: Luzzifus
Originally posted by mojosdojo 17x ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:300: CreateFrame: Can't create 'Button' now: ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:300: in function `CompactRaidFrameContainer_GetUnitFrame': ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:272: in function `Compac...
File: nivBuffs11-22-10
nivBuffs does not (and did never) i...
Posted By: Luzzifus
nivBuffs does not (and did never) interact with the CompactRaidFrames, nor does it alter or even access its functions. Nothing else could cause taint, right? I'm at least pretty certain that it cannot be caused by nivBuffs directly. My only suspicion is that there is some kind of conflict with another addon. So please try to find...
File: nivItemLevel11-19-10
Originally posted by Dridzt Blizz...
Posted By: Luzzifus
Originally posted by Dridzt Blizzard's itemlevel average is calculated by adding together the itemlevel of the highest level item you own (ie is soulbound and anywhere bank and banks included) per slot and averaged over all slots. as opposed to the items you actually have equipped. Thanks for the clarification. In that case, I l...
File: oUF_Nivaya11-19-10
@Lunarion: I did not see any of th...
Posted By: Luzzifus
@Lunarion: I did not see any of those issues myself.. Which version of oUF are you using, if I may ask? The latest from here or an alpha/beta from GitHub? Originally posted by holychaos I'm wondering if theres anyway to configure the player/target castbars? I would like to change their position/size. There are options for thi...
File: nivBuffs11-19-10
Originally posted by zork Luzzifu...
Posted By: Luzzifus
Originally posted by zork Luzzifus if you still need a skin function you can check applySkin" in the buffstyler. "applySkin" is defined local. I asked you because I was asked for supporting rActionButtonStyler, so I won't just copy a function from your code. But thanks! :) Originally posted by Blt The only thing that was 'f...