Results: 14Comments by: Draecana
File: draeFrames10-26-11
Latest version allows much greater...
Posted By: Draecana
Latest version allows much greater control over castbar positions. It also unlocks the resource bars from the castbar and adds config variables for it. By default the resource bar won't overlay the cast bar any more.
File: draeRaidFrames10-26-11
I just uploaded a new version which...
Posted By: Draecana
I just uploaded a new version which finally simplies the setup of the frames, group growth, etc. It now follows the Grid setup. You define a layout - horizontal or vertical. You then define the anchor point for unit 1 in group 1 - all units/groups will grow from that point. For e.g. to implement souja's layout requested below he w...
File: draeRaidFrames10-24-11
Originally posted by souja Can't...
Posted By: Draecana
Originally posted by souja Can't seem to get the "gridLayout", "gridGrowth", and "gridAnchor" to work correctly for me. Anchoring is a pita :D I always meant to clean up that code (as you may guess from the "this needs to go away" comment :D). I'll get back to you on this - I'll need to do some fiddling around myself! Originally...
File: draeFrames10-24-11
The resource bar overlaps the cast...
Posted By: Draecana
The resource bar overlaps the cast bar primarily because I find it a "good" use of space. In fact the resource bar is anchored to the cast bar. So this answer is in two parts :) To move the castbar you should edit line 83 of frames.lua: core.CreateCastBar(self, UIParent, "CENTER", "CENTER", 0, -160, cfg.castbar.showLatency, fal...
File: draeFrames10-23-11
It's been a while since I created t...
Posted By: Draecana
It's been a while since I created the frames ... iirc they were edited/altered from the default unit frames. There are literally loads of unused or partially used textures in WoW. The swords for example are edited versions of the original DK unit frame. The holy power and eclipse bar are just edited versions of their defaults. The co...
File: draeRaidFrames10-22-11
"Easiest" way is probably to alter...
Posted By: Draecana
"Easiest" way is probably to alter lines 142-143 of func.events.lua: -- Colour both hp and info text as hp bar colour if (text2) then text2:SetTextColor(r, g, b) end if (text1) then text1:SetTextColor(r, g, b) end Instead of specifying r, g, b just put: if (text2) then text2:SetTextColor(1.0, 1.0, 1.0)...
File: draeRaidFrames10-22-11
Grab the 1.1 version - should work...
Posted By: Draecana
Grab the 1.1 version - should work fine. As I say I tend to use the master versions of oUF rather than stable - not necessarily the best idea but I've had few issues with it - neither have those guildies who use the frames. However it's something I should obviously be more aware of if I'm making the frames generally available.
File: draeFrames10-22-11
Was "hoping" the next release of oU...
Posted By: Draecana
Was "hoping" the next release of oUF would be the 1.6 branch - I was getting ahead of Haste it seems :D I've uploaded an updated version which should work fine with the current stable oUF (i.e. 1.5.15) and master (i.e. 1.6+).
File: draeRaidFrames10-22-11
Was "hoping" the next release of oU...
Posted By: Draecana
Was "hoping" the next release of oUF would be the 1.6 branch - I was getting ahead of Haste it seems :D I've uploaded an updated version which should work fine with the current stable oUF (i.e. 1.5.15) and master (i.e. 1.6+)
File: draeFrames10-22-11
The action bars are just Dominos, u...
Posted By: Draecana
The action bars are just Dominos, using Masque/Buttonfacade and the SimpleSquare theme.
File: draeRaidFrames10-21-11
That will be down to the version of...
Posted By: Draecana
That will be down to the version of oUF you're using. Things have changed recently. You can try grabbing a copy from here. Extract the archive and make sure the folder is called oUF rather than haste-oUF-xxxxxx :)
File: draeRaidFrames10-21-11
Originally posted by KiLLMasTer I...
Posted By: Draecana
Originally posted by KiLLMasTer I redownloaded it and instaill it but i still cant see anything. so i dont have a clue all i see in my chat box is DRF debuff types set to pvp Any errors at all? Since it loads the debuff list it's at least partially working - so we need to find out where it screws up. If you haven't got a bug grab...
File: draeFrames10-21-11
Sorry about the archive ... damn gi...
Posted By: Draecana
Sorry about the archive ... damn git archive command! :D The frames require oUF - grab that, preferably from github - https://github.com/haste/oUF/zipball/master or from here on wowinterface (some functionality may be lost since I tend to use the very latest oUF). I also make use of oUF_Smoothand oUF_SpellRange. To be honest the...
File: draeRaidFrames10-21-11
Originally posted by maltese Inte...
Posted By: Draecana
Originally posted by maltese Interesting addition to your raid frames for the cluster heal module. There are several people that might find this a very useful module to add to their layouts. I'd suggest you put this out there as an element that people can implement into their layouts like shaman totem bars, oUF Raid Debuffs, and si...