Results: 25Comments by: Attro
File: stText_XP07-18-10
Thanks for your response. I set mi...
Posted By: Attro
Thanks for your response. I set mine up like this: XPP = floor(UnitXP("player")/UnitXPMax("player")*100); XP_text:SetText(colorCode.."XP:|r "..XPP.."%|r") It doesn't have the % color coded, but I think I prefer it that way. I use oUF unit frames and was using oUF_Experience, but viewing it in this form is really what...
File: stText_XP07-16-10
I've been using stText for some tim...
Posted By: Attro
I've been using stText for some time now and have always wanted to add XP. I'm stoked that you have put this together; however, I'm a little confused about the numbers you have displayed. For example, in your screen shot of the addon it says XP: 40.91 What does the 40.91 represent? I don't see any correlation to the informa...
File: oUF_AuraBars07-11-10
Has anyone gotten these to work wit...
Posted By: Attro
Has anyone gotten these to work with a layout that is using the new ouf:core v1.4? I had these working fine prior to updating to v1.4, but now I can't seem to get the bars to spawn. :confused:
File: oUF_Nivea07-11-10
Originally posted by Dawn 7. mo...
Posted By: Attro
Originally posted by Dawn 7. more options to customize the frames via config ... maybe a vertical layout option, portraits to the side of the healthbar, whatever ... I'll see When you say vertical layout support... I assume you are talking about the raid layout. I've been banging my head against the wall all night trying t...
File: oUF_Nivea07-08-10
Originally posted by mrruben5 Sug...
Posted By: Attro
Originally posted by mrruben5 Suggestion: http://www.wowinterface.com/downloads/info15852-oUF_AuraBars.html looks to me like this is an excellent addition to the square layout :) I agree... ouf_aurabars are a great utility for shadow priest and warlocks to monitor their dots (when setup correctly). I implemented these in the l...
File: oUF_Nivea06-16-10
@adventjay07 Go into the ouf_viv...
Posted By: Attro
@adventjay07 Go into the ouf_viv_groupXL.lua file. Towards the very end of the file you will see the following line: local raid = {} for i = 1, 8 do -- group 1-8 Change it to: local raid = {} for i = 1, 5 do -- group 1-8 and it will only display groups 1 thru 5... hope this helps.
File: bdChat06-15-10
bug?
Posted By: Attro
I wanted to turn the outline on: "local outline = true" And I get the following error: Message: Interface\AddOns\bChat\bChat.lua:138: Usage: ChatFrame1:SetFont("font", fontHeight ) Time: Tue Jun 15 13:38:09 2010 Count: 1 Stack: : in function `SetFont' Interface\AddOns\bChat\bChat.lua:138: in main chunk Locals: (*tempora...
File: oUF_Nivea06-13-10
I was able to pinpoint the problem...
Posted By: Attro
I was able to pinpoint the problem area. If you set useSpellIcon = false (default = true), you will see what I'm seeing. Edit: I moved this code: cb.bg1 = cb:CreateTexture(nil, "BORDER") cb.bg1:SetAllPoints(cb) cb.bg1:SetTexture(cfgm.Itex) cb.bg1:SetVertexColor(0.13,0.13,0.13,1) After this code: self.Post...
File: oUF_Nivea06-13-10
Bug?
Posted By: Attro
One thing that I've noticed is that when you're casting, the "cast time" and "HP" both show and overlap each other. It's the same way for the "spell name" overlapping the "mana value".
File: oUF_Nivea05-30-10
Hey Dawn, I'm trying to split th...
Posted By: Attro
Hey Dawn, I'm trying to split the 10 man raid frames into two columns instead of one (without using ouf movable frames). Any chance you can point me to the right place in your code to make that happen. I've tried messing with the code at the end of the oUF_viv_group.lua, but I feel like I'm in the wrong place. Thanks in advanc...
File: oUF_AuraBars05-21-10
Do these bars allow you to track th...
Posted By: Attro
Do these bars allow you to track the spells that 'you' cast on a target or does it just track the spell is on the target regardless of who cast it? Thanks.
File: oUF_Brun03-16-10
I just wanted to follow up and say...
Posted By: Attro
I just wanted to follow up and say that your solution worked perfect... everything is working great. Thanks again for a great unit frame addon.
File: oUF_Brun03-02-10
Thanks for the quick response. I w...
Posted By: Attro
Thanks for the quick response. I will try this when I get home. I guess I don't understand enough about the triggers that fire to determine if I'm in a raid or not. But I'm assuming that the "in raid event" triggers inside the arena for some reason, which doesn't make sense to me but is certainly the most logical reason for what...
File: oUF_Brun03-01-10
Everything with these unit frames w...
Posted By: Attro
Everything with these unit frames works perfect for me; however, for some reason my party frame disappears when I step into an arena then reappears when I'm out. I can read through LUA code and figure things out (typically), but I can't figure this one out. If anyone has any guidance here, I would greatly appreciate it. Thanks!
File: stText01-17-10
For some reason the "move" function...
Posted By: Attro
For some reason the "move" function doesn't seem to be working. Example: I type '/stt clock' then hold down the 'alt' key and try to drag the clock but it doesn't want to grab. I've disabled all of the other modules so that just the clock is active thinking that maybe one of the other modules was on top preventing me from grabbing...
File: oUF dLx05-28-09
Party Frames
Posted By: Attro
There is something weird going on with the party frames. I haven't been using them until now and I'm now noticing some strange stuff. Let me preface this with the fact that I removed all addons and deleted my wtf folder... then loaded ouf_core and ouf_dLx. No other addons were loaded during this test and I'm seeing the same resu...
File: oUF Debuff Highlight05-23-09
I'm struggling and need some guidan...
Posted By: Attro
I'm struggling and need some guidance. I am currently using oUF_dLx for my unitframes, but I can's seem to get the debuff highlight to work. The one thing that comes to mind is that I'm not placing the code in the right place. I'm currently placing it in the oUF_dLx Lua file named: layout.lua The only way for me to place the co...
File: StatBlock_DPS05-21-09
I don't gauge add-on quality by mem...
Posted By: Attro
I don't gauge add-on quality by memory usage, but I was under the impression that keeping it low would help with performance... apparently I'm wrong. I'm new to this, but I'm learning. Add-ons obviously have an affect on performance. Are there better gauges to measure? CPU usage? I've been trying to maximize performance from...
File: StatBlock_DPS05-21-09
I hate to be a pita, but I've been...
Posted By: Attro
I hate to be a pita, but I've been looking for a "well written" mod like this for some time. My guild runs WWS reports so I have no need for a bloated damage meter (i.e. recount, skada, etc.). But I would like to see my dps. I've found a couple stand alone 'lightweight' dps displays, but they are out of date and not written very...
File: lolThreat05-20-09
This one is tricky to move/relocate...
Posted By: Attro
This one is tricky to move/relocate... not because you have to edit the Lua file, but because you have to have someone else (or a pet) doing dmg to your target for the threat meter to show up. As far as logging out and back in... you don't need to. Just type: /console reloadui And the updated Lua file will take affect.
File: lolThreat05-20-09
Great Addon!!!
Posted By: Attro
I'm all about light and simple... this is a great idea and I will be using it over the other threat meters. Your lolTip is great too. You should do a DPS mod... one that just shows your (and your pets) dps. :) Thanks for sharing your work. Edit: For those interested... I just tested it against sThreatMeter and it was spot...
File: iRaid05-19-09
Bug!
Posted By: Attro
Great addon... great idea! The tooltip doesn't always show the raid group... more often then not it's just says: //none
File: oUF dLx05-18-09
Great Addon!!!
Posted By: Attro
Great Addon... the best oUF Layout IMO! Very easy to configure for someone who doesn't know how to program .lua The code is simple and easy to understand. All of the base information is there (pvp icon, player name, level, mob type, buff, debuffs, etc); all I had to do was move and resize some items to fit my needs/preferences....
File: iMinimap05-10-09
BUG!
Posted By: Attro
This is a GREAT addon. Super simple and very lightweight. A bug that I see is when I open my trade skill window (i.e. enchanting), then open trade with another player. The trade window comes up on top of my trade skill window instead of next to it, so I can no longer see or use my trade skill window. I have turned every addon o...
File: oUF_Nivaya05-09-09
I love this addon... lightweight an...
Posted By: Attro
I love this addon... lightweight and simple. There are two things that I would love to see. 1. Remove the buff/debuff toggle when clicking on the target unit frame. I want these to always be visible and not accidentally toggle them off. I find myself constantly toggling them back on. 2. I use these frames mainly for pvp. It...