Results: 18Comments by: Mitranim
File: LFG_ProposalTime07-07-13
Sooo, the time out is exactly 40 se...
Posted By: Mitranim
Sooo, the time out is exactly 40 seconds all the time? Neat. Where did you find that info? Since blizzard doesn't provide that info, I had to calculate the time between LFG_PROPOSAL_SHOW and LFG_PROPOSAL_FAILED (this event fires when someone declines or does not choose anything/afk). As of now that time is 40 seconds. If blizz cha...
File: LoseControl03-15-11
Is it intended that target's icon d...
Posted By: Mitranim
Is it intended that target's icon doesn't show Hand of Protection, or is it Russian locale's fault?
File: PhanxBuffs03-15-11
Hello developers, great addon so fa...
Posted By: Mitranim
Hello developers, great addon so far. But only for my twinks. >< On a Rogue, weapon enchants are still messed up: they overlap with other buffs, throwing weapon is showing helm icon instead and buttonfacade skin doesn't apply whatsoever. Maybe it's Russian game client fault, or just Rogue thing. On my shaman everything's fine....
File: Sain UI03-06-11
So you finally uploaded your UI. So...
Posted By: Mitranim
So you finally uploaded your UI. So much more advanced than my own default UI scripts. <3 Love it! I have some questions about customisation. Posted them in AJ interface forum, hope you'll shed some light on it. :)
File: QuickHealth03-06-11
Looks great. I'm using modded Blizz...
Posted By: Mitranim
Looks great. I'm using modded Blizzard frames (thanks Sain UI) at the moment. If this addon works as you describe, it would cement stock frames as the best. :) Looking forward to testing it at evening. Edit: please tell how exactly did you measure the difference in update time?
File: xanErrorDevourer03-04-11
Absolutely love this mod, thanks a...
Posted By: Mitranim
Absolutely love this mod, thanks a lot!
File: ShinyBuffs03-04-11
Reporting a bug: if you have tempor...
Posted By: Mitranim
Reporting a bug: if you have temporary enchants on all three weapons (rogues do), the third temporary enchant icon overlaps with the first normal buff icon.
File: Comergy02-19-11
Awesome addon. I use it on my rogue...
Posted By: Mitranim
Awesome addon. I use it on my rogue and I absolutely love it, much better than alternatives in my opinion. The only thing I miss is profile menu — is there any way to copy settings from one character to another?
File: OmniCC12-05-10
What about fixing the issue I menti...
Posted By: Mitranim
What about fixing the issue I mentioned about earlier? I mean when a spell comes off cooldown while being on GCD, the finishing effect does not show. Great addon so far, fixing this would make it so much better!
File: OmniCC12-03-10
So far addon works fine, with the e...
Posted By: Mitranim
So far addon works fine, with the exception that it fails to show finishing effects (pulse/shine) if a spell comes off cooldown while at the same time being on GCD. This sucks, those finishing effects are maybe the coolest feature of this addon. Edit: no problem with off-GCD abilities. Still suck though, I want that coold pulse ef...
File: OmniCC12-03-10
Is it possible to only show cooldow...
Posted By: Mitranim
Is it possible to only show cooldown text when it is less than a set amount? For example, I have ability A with 40 sec cooldown and ability B with 2 min cooldown, I want both to show cooldown text when there's like 10 seconds left, not earlier.
File: Rufio UI Classic11-21-10
Originally posted by Rufio yeah i...
Posted By: Mitranim
Originally posted by Rufio yeah it's to prevent the playerframe from moving after exit an vehicle. The actionbar is tidybar i have no clue to fix that i'm no addon writer. I'm sure it will be fixed, till this just type /rl to fix the broken bars... No, it's not TidyBar's fault that it messes up when leaving vehicle in combat....
File: Rufio UI Classic11-21-10
Nice UI scripts Rufio, going to gra...
Posted By: Mitranim
Nice UI scripts Rufio, going to grab some for sure ;D PlayerFrame.SetPoint=function()end Noticed this in unitframes.lua. I suppose it's supposed to make player frame stay in place when entering/exiting a vehicle? Doesn't you action bar get messed up when you exit vehicle in combat? (stock mainmenubar does if you use this line)
File: SimpleBar11-12-09
Bugs
Posted By: Mitranim
I've got two bugs. 1. As a DK, when I respec from a build with permaghoul into a build without one while having a ghoul out, the pet actionbar persists until /reloadui. 2. Sometimes when game forces me out of a transport (for example, at the end of a Wintergrasp battle or after defeating cavalry in the ToCh; lots of times in Oc...
File: Dominos07-07-08
Yes, this is for the default player...
Posted By: Mitranim
Yes, this is for the default player frame. Custom frames often include exp. bar, and also there are Titan and Fu around, so this is best for people who prefer default style (like me, for example). Currently, this mod works just fine.
File: Dominos07-07-08
Player XP Bar is great with Dominos...
Posted By: Mitranim
Player XP Bar is great with Dominos. I recommend everyone give it a try. Tuller, maybe you add it to the recommended list at the bottom of the file description, so everyone will know of it? I had some time when I needed to switch Dominos off via Ampere to know my exp. :-)
File: NugEnergy06-20-08
I'd like to know which addon did yo...
Posted By: Mitranim
I'd like to know which addon did you use to create this shadowy look of things. Definitely gotta try it!
File: Shockolate06-11-08
The idea is incredibly awesome. Art...
Posted By: Mitranim
The idea is incredibly awesome. Artistic look, efficient placement; it is unique among action bar addons. The look of "bars" of this particular addon isn't new by itself (an example is Cryolysis) but using this architecture for creating multiple action bars is really great. Also, the functionality of this addon is enchanced by the b...