Results: 12Comments by: Raaze
File: LUI v221105-08-10
Originally posted by imascorp911...
Posted By: Raaze
Originally posted by imascorp911 Hey Loui, great work on the UI. I have one litte question though. Even with V2 I had this problem but because of the release of V3 just around the corner I figured to just put up with it. My problem is, when ever my target is out of LoS it doest come up with the red text on my screen saying "Y...
File: Satrina Buff Frames 304-06-10
I'm not sure if I've missed the opt...
Posted By: Raaze
I'm not sure if I've missed the option somewhere but is there anyway to change the anchor of the tooltip when mousing over the buff frames? Currently It appears it is set to appear above the buff but if the buff frame is located at the top of the screen then the tooltip often obscures the buff being moused over.
File: Shadowed Unit Frames06-20-09
I'm not sure If I have missed the o...
Posted By: Raaze
I'm not sure If I have missed the option somewhere but is there anyway I can still have the portrait on the right side of the target frame but have the health bad deplete from left to right rather than right to left? All I can seem to get is the health bar depleting in a uniform manner for all frames and that is right to left.
File: Satrina Buff Frames 304-11-09
I seem to have an issue being able...
Posted By: Raaze
I seem to have an issue being able to get a tooltip for the anchor point for my buff icons. All Buff icons give tooltips when moused over except for the buff which happens to be the anchor position whether it be top, middle or bottom. Changing my layout to bars seems to negate this. Edit: Reset Frames and this fixed it for me.
File: oUF_Diablo11-08-08
Any information in regards to the i...
Posted By: Raaze
Any information in regards to the issue I posted? I am using the latest version of oUF d3orbs as well as the latest version of oUF, 1.2.1 I think.
File: oUF_Diablo11-07-08
I'm have a problem with the pet and...
Posted By: Raaze
I'm have a problem with the pet and focus frame. I've repositioned the frames so they are more central to my target frame and as such have disabled portraits on them as there isn't any room for a portrait on them where they are located. The problem I have though is it seems the name of the unit, pet and focus, seem to be anchored...
File: AzCastBar11-01-08
For some reason I can't get the tar...
Posted By: Raaze
For some reason I can't get the target and focus bar to show. Using Edit mode the bars are available to position etc. But they simply do not show in game. I am using the latest version from here 08.10.22. I had been using Roth's UI and wanted to disable the cast bars in that package and use your mod. I did that and was unable to...
File: ForteXorcist07-07-08
I'v e been getting this error latel...
Posted By: Raaze
I'v e been getting this error lately. The error will occur then a box containing player names with item id's will pop up. : Forte_Core\Forte_Core.lua:337: attempt to index field '?' (a nil value) Forte_Core\Forte_Core.lua:2479: in function `?' Forte_Core\Forte_Core.lua:1214: in function
File: Sage UnitFrames07-26-07
007/07/26 20:35:17-1098-x1]: Sage\o...
Posted By: Raaze
007/07/26 20:35:17-1098-x1]: Sage\obj\buff.lua:194: SagepetBuff1:SetScale(): Scale must be > 0 : in function `pcall' Sage\lib\Dongle.lua:247: in function Sage\lib\Dongle.lua:337: in function : in function `LoadAddOn' Quart...
File: Sage UnitFrames07-17-07
Is there some way of turning off th...
Posted By: Raaze
Is there some way of turning off the numerical countdown on the target frame debuffs? So far I am loving this mod but I'm finding it difficult to see the debuff behind the numbers - Not a biggie really but thought I'd ask anyway. Thanks Edit: Sorry it may have been another mod I was running. I just tested these unit frames w...
File: ShardAce01-09-07
Hi, I'm getting these errors aft...
Posted By: Raaze
Hi, I'm getting these errors after installing patch 2.03. 2007/01/10 06:34:37-612-x1]: ShardAce-4.8\ShardAce.lua:892: GetSpellName(): Invalid spell slot : ? AceEvent-2.0-23383 (Ace2):251: in function `TriggerEvent' AceEvent-2.0-23383 (Ace2):962: in function
File: ShardAce12-16-06
It seems that the option to move th...
Posted By: Raaze
It seems that the option to move the buttons to the cursors position is not working ( or I'm doing something wrong :p ) " /sa position cursor " sees no movement of the buttons. Edit: After logging out it seemed to fix itself :)