Results: 76Comments by: deep92
File: Super Duper Macro11-08-11
Originally posted by CannibalTribe...
Posted By: deep92
Originally posted by CannibalTribe This is the first thing I thought about. But this macro is shorter than 255 characters! As I said, when I downgrade it to standard macro icon appears instantly. So, there is something else besides 255char limit. If you ever done this you'll make me sooo happy So far, I'll try to do it myself....
File: Super Duper Macro11-08-11
Originally posted by hypehuman Th...
Posted By: deep92
Originally posted by hypehuman Thanks for that reply Deep, that's absolutely correct. A while ago I was working on some code that would actually parse your macro code and figure out the appropriate spell to show on the icon... I might take that up again some time. Don't think it's priority, depending on what you have on your t...
File: Super Duper Macro11-08-11
Originally posted by CannibalTribe...
Posted By: deep92
Originally posted by CannibalTribe Thanks for update, most useful addon ever! All my macro work fine, but I still have some problems with the #showtooltip For example: #showtooltip /cast Renew; Shadow word: Pain works fine. I point at different things - icon changes. #showtooltip /cast Devouring Plague; Shadow word: Pa...
File: Super Duper Macro10-28-11
Originally posted by spiralofhope...
Posted By: deep92
Originally posted by spiralofhope I am now regularly experiencing this bug. Of note, I'm using the FluidFrames addon, which may be the catalyst for this issue. Did you attempt to reproduce the bug with just SDM on? Might save our big friend some trouble trying to figure out what's wrong.
File: Super Duper Macro10-17-11
Even though I don't play WoW anymor...
Posted By: deep92
Even though I don't play WoW anymore. Where the hell have you been? I thought you died in a car accident. Honestly. Anyway, welcome back. If you need assistance with something/anything, pop me a PM. But you probably won't need any :)
File: LightHeaded12-15-10
Just wanted to say that I love this...
Posted By: deep92
Just wanted to say that I love this mod. QuestHelper, Carbonite or the normal Questing mod from blizzard are all pretty and so, but nothing beats the g'old comments on wowhead or thottbot (Which are now the same). Only annoyance I found is when you get the new frame next to your Quest Log when you gotta kill a boss or something, w...
File: Examiner09-27-10
First of all, great mod. Can't go w...
Posted By: deep92
First of all, great mod. Can't go without it anymore. One issue I had was that I couldn't inspect anymore at a certain point. After deleteting the SavedVariables of this AddOn it was fixed, so I assume I dragged it off-screen. Maybe it's an idea to add in an "Reset position" button or slash command somewhere, just an idea :] An...
File: TourGuide06-27-10
The latest version
Posted By: deep92
For people too lazy to read comments or wondering if this is the latest version. This is not the latest version of Tour Guide. The latest version can be found on github.com. Most likely this will always hold the latest version, as I assume he uses this to develop on. Anyway, you can get it here: http://github.com/tekkub/TourGuide
File: Super Duper Macro02-09-10
I would like to notify EVERYBODY th...
Posted By: deep92
I would like to notify EVERYBODY that uses this AddOn or is going to use it: Hypehuman (the creator, developer and founder of this AddOn) is no longer active. Not on the AddOn, not on the site. He suddenly vanished from WoWInterface more then a year ago (11-1-2009 to be exact). This AddOn has NOT been taken over by anyone, and...
File: Super Duper Macro09-05-09
Originally posted by omicron any...
Posted By: deep92
Originally posted by omicron any chance to get functions like SpelloutMacro has? If you want the macros to show tooltips you should use this line as first line on a macro: #showtooltip This will make the macro show to appropriate tooltip for the macro ;) (Also for castsequence and modifiers and stuff!)
File: Super Duper Macro09-05-09
Originally posted by Dekarx Is th...
Posted By: deep92
Originally posted by Dekarx Is there a way to call a function(like /script) in the middle of a /castsequence? I don't think so, the only way would be with the slash (/) command, but you can't use one in midst of a castsequence.. Originally posted by Dekarx And is there a way to register that an action has actually hit or d...
File: QuestHelper08-18-09
Re: Broken Quest: Beware of Pterrordax
Posted By: deep92
Originally posted by Redwood Elf This quest sends you to the wrong area. It told me to go south of the Gorshi hive in Un Goro, when the Frenzied Pterrordax you're looking for are actually to the west, halfway across the zone. Indeed, had the same problem, it sent me wrong too :< Indeed to the west and north-west-west (yes thats...
File: Super Duper Macro08-17-09
I have no clue on what that is :>...
Posted By: deep92
I have no clue on what that is :> I can tell you: No, Hypehuman hasn't been active for like.. idk months really.. I PMd him and stuff, but he seems to be back to the nether.. I remember him saying he wasn't well (after being absent for a month) and he was getting back on the horse.. But soon after that he was gone again, maybe...
File: STeam Pixel Modular Texture Package07-21-09
About the tutorials, there are quit...
Posted By: deep92
About the tutorials, there are quite some on youtube really..
File: Super Duper Macro07-21-09
Euhm, I think you need to use sdf f...
Posted By: deep92
Euhm, I think you need to use sdf for floats and sdb for buttons or something, try the "Usage..." button on the sdm frame ;)
File: BasicMinimap05-26-09
Maybe, you could add an option to s...
Posted By: deep92
Maybe, you could add an option to show zone name? Just above the minimap (with background optional) or just under the top op the minimap (So it will lay over your map a bit, w/o a background of course) Something tells me you thought of such an option, and you didn't care or didn't want it. And of course I appreciate you're choice ;)
File: Sunn - Viewport Art05-21-09
Is there a way to change strata? I...
Posted By: deep92
Is there a way to change strata? I have this art with kgpanels that I use, which I want above it. I got that now, but now my chat overlapped by the gkpanels art. no way to fix it with that strata, so I want sunn's strata down, so I can put kgpanels strata down too.. or else Change the chat's strata, but i don't know how :S I use p...
File: Super Duper Macro05-19-09
Does this also happen with all othe...
Posted By: deep92
Does this also happen with all other addons disabled? And do you have the newest version?
File: Super Duper Macro05-12-09
Re: Re: Re: Random Click macro?
Posted By: deep92
Originally posted by sunsmoon That will not work. Rather than saying something based off a mouse click, it will display: Estrela says: You will need to use: /run SendChatMessage(({"Saying1","Saying2","Saying3","Saying4"})4)],"SAY") Of course, change Saying# to a saying you want, and 4 to the number of sa...
File: Super Duper Macro05-11-09
Re: Random Click macro?
Posted By: deep92
Originally posted by auralynne Hi! I am trying to use this addon to come up with a rez macro but coming up with problems... I've discovered that I can use it to link a floating macro from within a button macro. I create a floating macro, name it "one", then create a button macro containing the single line: /click sdm_one T...
File: STeam Pixel Modular Texture Package05-07-09
Ye I thought about that already, I'...
Posted By: deep92
Ye I thought about that already, I'll see if it helps. I'm having a break in WoW at this moment, gotta finish some schoolwork before I get into trouble :P Thanks for the advice ;)
File: STeam Pixel Modular Texture Package05-04-09
Originally posted by Landrell ah...
Posted By: deep92
Originally posted by Landrell ah ok! I think I see what you're talking about. I tried to see if there were any in depth tutorials about KgPanels in general, but unfortunately, I couldn't fine anything. I'll see if I have some time to play around with it and reproduce what the issue it and see if I can't come up with a solution f...
File: STeam Pixel Modular Texture Package04-28-09
Originally posted by Landrell Now...
Posted By: deep92
Originally posted by Landrell Now that is something I've not really messed with. I usually don't have to worry about things like that or haven't run into that sort of issue. The only thing I can think of is changing the background layer from dialog to medium? That could be a possibility and I can be totally wrong about that. I'...
File: STeam Pixel Modular Texture Package04-28-09
Originally posted by Landrell Hey...
Posted By: deep92
Originally posted by Landrell Hey there! Glad that you like the package, and let me explain a little about the sizing so you'll know why it's done that way. When I originally did the art, the pixel by pixel size was 512x256, or 256x256, etc. When I am done with making the textures, they are rather big so I actually have to siz...
File: STeam Pixel Modular Texture Package04-27-09
<3 the textures, I used KGPanels be...
Posted By: deep92
<3 the textures, I used KGPanels before so it wasn't to hard to get all aligned :) I'll post my UI soon enough in here, I just the omen/recount thing also for my unit frames, dunno why.. Just had to lol XD But nicely done. Only thing that annoyed me was that your graphics aren't cut very well. I mean if you hover over the art (...