Results: 6Comments by: Oth
File: Power Auras Classic06-30-10
Possible fix for multi-check auras.
Posted By: Oth
Symptom: Doing a multi-aura check (mage armors, lock armors) in one aura (with texture as icon) does not update the auras properly. You will see the following behavior (with an example aura of Demon Armor/Fel Armor): 1st Demon Armor press: DA icon appears 1st Fel Armor press: DA icon disappears 2nd Fel Armor press: FA icon appe...
File: PitBull 3.003-10-10
Speaking from a user's standpoint (...
Posted By: Oth
Speaking from a user's standpoint (who experienced this with Power Auras): If you use Vista or Windows 7 and didn't play until recently, one possibility is that the minor patch moved your data files from where you *think* you have them to a different directory (or back). For example, for a while in Win7 the 'active' copies of my...
File: DoTimer10-11-07
Originally posted by Asheyla I th...
Posted By: Oth
Originally posted by Asheyla I think i only implemented it for debuffs. I went back and checked it--looks fine, sorry for the false suggestion. :o I'll try the new version today.
File: DoTimer10-10-07
Originally posted by Asheyla I th...
Posted By: Oth
Originally posted by Asheyla I think PlayerAuras works like that, if I'm not mistaken. I remember it being hard to test (since I couldn't get debuffs on me reliably). DoTimer for sure doesn't though, but you could in theory set the colors for specific spell to be whatever you want, so you could mimic it with a bit of effort......
File: DoTimer10-10-07
Originally posted by Asheyla I'll...
Posted By: Oth
Originally posted by Asheyla I'll check into (1). Currently, the scaling options either affect the entire layout, or just the timers (not affecting the target name, etc). The latter is more for icons format, where the time string is also unaffected. I suppose I can add an option to scale the text, but it's not a really press...
File: DoTimer10-07-07
Suggestions for next revision's Pla...
Posted By: Oth
Suggestions for next revision's PlayerBuffs: 1) Auras (such as mounts) that have no time have their names truncated on the default bar length as if they were reserving space for a time. If the buff has no time, the only thing that should truncate the buff name is bar space. Example: 2) An option to scale the text in t...