Results: 3Comments by: NotDJK
File: [DISCONTINUED] NPCScanEx12-03-12
Re: Re: Re: Possible bug, but not sure with which component?
Posted By: NotDJK
I actually run a customized db.lua file for this mod for this specific reason, with achievement NPCs stripped back out. NPCScan already handles the achievement-based rares (and a few others, but those "share" the same list so re-adding changes nothing), and I saw no reason to duplicate/complicate that effort. Running with "Search f...
File: [DISCONTINUED] NPCScanEx12-03-12
Re: Re: Possible bug, but not sure with which component?
Posted By: NotDJK
Thank you for your response, Vlad, I appreciate the detail. If it works out that a change can be made, that's great. It's not that big a deal, just something that was driving me insane as I've gotten used to the alert telling me I need something, and now it goes off for everything all the time :) Once I finish the Over Their Heads ac...
File: [DISCONTINUED] NPCScanEx12-03-12
Possible bug, but not sure with which component?
Posted By: NotDJK
Hey! So, I've been using NPCScan and NPCScanOverlay for years, and the combination of the two has always worked in a specific way regarding found rares on the three big achievement hunts (Bloody Rare, Frostbitten, Glorious!). Once I've killed one of the rares on that achievement, NPCScan can see I've done so and doesn't keep that...