Results: 14Comments by: Rostok
File: Aurora11-01-10
you should just do a : local c =...
Posted By: Rostok
you should just do a : local c = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS and an optionnal dependencies in your toc. people won't have to worry about changing anything in your addon.
File: Headline (Nameplates)10-16-10
I see you gave credit so it's cool ^^
Posted By: Rostok
I see you gave credit so it's cool ^^
File: Headline (Nameplates)10-16-10
basically you just took whole code...
Posted By: Rostok
basically you just took whole code from p3lim github and change the name of this ?
File: xCT09-29-10
I provided the code for outgoing he...
Posted By: Rostok
I provided the code for outgoing healing to the author and some changes to make it work under cata/ptr (got rid of the global argN that are disapearing with 4.x), hope the author update it soon :) Great addon btw.
File: ncDebuffTimer02-16-10
line 121 : local color = DebuffT...
Posted By: Rostok
line 121 : local color = DebuffTypeColor or DebuffTypeColor.none should solve the error above.
File: oUF_Freeb02-12-10
Re: ouf_Totembar makes me goin crazy
Posted By: Rostok
Originally posted by Garry After a few weeks, i grapped my old design b/c ppl wanted it to have. Well my problem is that i cant add ouf_totembar to your layout. And i wont work...guess its not showing up. I tried many ways and cant find the problem why. Have you put oUF_TotemBar in your toc ?
File: ncChat01-24-10
your copy part is just a c&p from T...
Posted By: Rostok
your copy part is just a c&p from TukzUI and you don't give credit anywhere. Anyway your whole UI is just a modified c&p :rolleyes:
File: ncChat01-24-10
When you take someone's code, you s...
Posted By: Rostok
When you take someone's code, you should give credit to whom you took the code.
File: oUF_Nivea11-12-09
It's strange Dawn, i don't have any...
Posted By: Rostok
It's strange Dawn, i don't have any problem with this piece of code. I remembered that some discussion happened in the Spellrange thread about the small difference (if there was :p) between the built in and spellrange fade. Maybe someone with more experience could take a look at your code and see if there's not something in the way...
File: oUF_Nivea11-12-09
if (not unit) then self.outsideR...
Posted By: Rostok
if (not unit) then self.outsideRangeAlpha = 0.4 self.inRangeAlpha = 1.0 self.Range = true end for the raid frames to have alpha based on distance, no need to support Spellrange.
File: oUF_Freebgrid10-16-09
Hi there i added some shamheal spel...
Posted By: Rostok
Hi there i added some shamheal spell to your great layout : in L: = GetSpellInfo(49284), = GetSpellInfo(61301), oUF.Tags'] = function(u) local name, _,_,_,_,_,_, fromwho,_ = UnitAura(u, L) if not (fromwho == 'player') then return end if UnitAura(u, L) then return '|cff00FEBFM|r' end end oUF.TagEvents'] = 'UNIT...
File: RantTooltip10-29-08
so there's no way to avoid that ?...
Posted By: Rostok
so there's no way to avoid that ? I prefer have all my tooltips in the middle right of my screen. If not, I just have to revert to some previous version.
File: RantTooltip10-29-08
Thanks for the quick reply. I don'...
Posted By: Rostok
Thanks for the quick reply. I don't use character specific options, so just put it in the config.lua would do the job right ? In the config.lua I have : "anchor = { "RIGHT", 0, 0 }" but ingame all is fine except for the tooltip over the spells. I think i'm missing something. Anyway, I'll try with the character specific opti...
File: RantTooltip10-28-08
Hi there, first thank you very muc...
Posted By: Rostok
Hi there, first thank you very much for this great tooltip mod ! But, I would like to let the tooltip always at the same place and with your new feature the tooltip overlaps with my bars. How to do it please ?! (define only anchor doesn't seem to do the job)