Results: 16Comments by: Sole
File: kGo08-22-08
compact module
Posted By: Sole
Originally posted by SquishyMage I guess you never noticed Geist nor OPie. Not saying this isn't a good project in and of itself, mind you. Hopefully it'll fix some of the annoying things about Geist which isn't being updated til Wrath comes out. The second module will be something that hasn't been created yet. Provided I c...
File: Natur Enemy Castbar04-21-07
Re: Re: Re: Renews
Posted By: Sole
Originally posted by Abacinate Have you ever considered rewriting the mod into wowace ? Just curious if it would make a difference in memory etc. great awesome mod though :) There is already an Ace alternative. Antagonist for tracking enemy buffs/casts/cooldowns. And Chronometer for tracking your own spells. Of cou...
File: Antagonist04-13-07
Originally posted by Lusitan how...
Posted By: Sole
Originally posted by Lusitan how can i put all bars under the same anchor, I'm using the Natur ECB atm cause i cant do that with Antogonist or better still didnt figure it out how to? is possible cause i see last pic here and it says so but i cant configure it. thank in advance Lusitan. /ant gui Open the Groups...
File: Antagonist04-01-07
Re: Fear Diminishing returns
Posted By: Sole
Originally posted by Kebinusan I havent used this since it was called hostel, back then it used to track DR on fears and such, any chance of adding that back? Left this out because it is a big headache and Chronometer does it already (except for DR, that is upcoming). Chronometer is coded pretty much the same way I would code m...
File: Antagonist03-11-07
Originally posted by edwardkoo Hi...
Posted By: Sole
Originally posted by edwardkoo Hi Sole, I would like to know how could i make each bar have it's own height and width? Seems now the 3 bars share the same size. Bar appearance settings are shared between the 3 groups. Seperate configs for each one seem like too much bloat for me.
File: Antagonist01-24-07
r25965 fixes the title bug. It also...
Posted By: Sole
r25965 fixes the title bug. It also adds a bunch of optimizations to the code. There are now OnClick handlers. RightClick = Kill bar. Shift + RightClick = Kill group (casts/buffs/cooldowns) Check the changelog for the rest, I've forgotten :p.
File: Antagonist12-18-06
Re: Re: Re: Re: Re: Re: Re: Re: Re: 2.0
Posted By: Sole
r21174 is up now. This revision fixes a bunch of bugs which came about after the introduction of the unit spellcast events. Antagonist now also uses SurfaceLib for the texture handling. The texture option will be set to "Smooth" to avoid errors from the old system. The big bonus of using SurfaceLib is it allows all addons that...
File: Antagonist12-15-06
Re: Re: Re: Re: Re: Re: Re: 2.0
Posted By: Sole
Originally posted by Kthull Awsome :), I was considering looking into patching it myself, but I haven't coded lua since retail, and not much then either ;). It shouldn't be too hard (famus last words) to have it use parserlib per default, but to update parserlib data with 100% accurate data when a target is targetted. I tab t...
File: Antagonist12-10-06
Re: Re: Re: Re: Re: 2.0
Posted By: Sole
Originally posted by Kthull It is, you get the exact casting time for the spell your target is casting. And I believe you can get the information if you target a person after he's started casting a spell. I had a look at it last night. It appears as if this would only work for your target's casts. So Im going to write some par...
File: Antagonist12-09-06
Re: Re: Re: 2.0
Posted By: Sole
Originally posted by Kthull does this use the new target spell timer system? So if you target the person, it'll get the exact spell cast time etc? (and spell he's casting). I got target's spell casting in this mod, in my hud and in eCastingBar atm :P, I'd like to just use antagonist, but it doesn't seem as accurate. I'm guessi...
File: Antagonist12-04-06
Re: 2.0
Posted By: Sole
Originally posted by midorka Is this mod currently ready for Patch 2.0? Or is there another version in the works. Yes its been ready for patch 2.0 for a few weeks now. WoWI doesnt have the 2.0 version here but Ill upload it the day patch goes live. Check curse or ui.worldofwar or the wowace SVN if you want the 2.0 version.
File: Antagonist12-03-06
Originally posted by Tazmanyak Pl...
Posted By: Sole
Originally posted by Tazmanyak Please, just notice there are still errors for french client, all localizations (BC) arent finished yet ... I plan on ending BC spells traduction this week, but i will have more problems with creatures effects. I will try to localise these one as soon as i have more info. Antagonist is one of the...
File: Antagonist12-02-06
Ok rev 18669 should fix that line 2...
Posted By: Sole
Ok rev 18669 should fix that line 226 error. I havent tested this yet. Also the majority of german localizations are finished.
File: Antagonist12-02-06
Originally posted by GeneralWurst...
Posted By: Sole
Originally posted by GeneralWurst Another error message: error: attempt to index field `?' (a nil value) addOn: Antagonist file:Antagonist.lua line:226 The message appears form time to time when i use "Claw" or "Rake" in Cat Form. Are you using an addon manager such as Khaos? Also the german localizations are now fi...
File: Antagonist11-04-06
Originally posted by Ezra It's a...
Posted By: Sole
Originally posted by Ezra It's a really nice addon for pvp, but it doesn't seem to work in duels, maybe because an enemy in a duel is still a "friendly player". Is there a way to get Antagonist to work in duels, too? It does work in duels. Were you grouped with the player you were dueling?
File: Antagonist10-29-06
Re: able to change cast bar text?
Posted By: Sole
Originally posted by zekedonetello Is it possible to change the text in the actual bar? All I ever see is the name of the mob which doesnt really help me. The rest of the info is usually getting cut off so I dont even know what buff or spell is being shown. I would like to see the spell/buff name itself first at least, instead of t...