Results: 11Comments by: Quandru
File: GathererDB WoWHead01-09-11
When I follow the Lloydpick guide i...
Posted By: Quandru
When I follow the Lloydpick guide it won't work at all with the current version of gatherer and just that one Lloydpick file downloaded. It brings up a LUA error on load and won't import anything at all. When I use the most up to date Norganna addon I have the same issue as others in that the import dies at 90% odd and many zones...
File: FluidFrames01-09-11
WB!
Posted By: Quandru
Great to see you back Karl :)
File: FluidFrames12-27-10
Re: Re: Anduinlothar
Posted By: Quandru
Originally posted by Dridzt He updated his other addons on this site and he has sent me a PM fairly recently. I guess he's enjoying the game itself for a bit, give him some time. In any case FluidFrames with this patch is not in need of immediate attention as it's not broken, just a minor inconvenience to users getting the a...
File: FluidFrames12-11-10
Anduinlothar
Posted By: Quandru
I'm intrigued, have you heard straight from the horses mouth that Anduin is returning? I haven't heard from Karl in quite a while... Any ideas when he's planning his comeback tour? =P :D
File: FluidFrames10-28-09
I'm having issues with FluidFrames...
Posted By: Quandru
I'm having issues with FluidFrames having just returned to WoW after a couple of months absent. Now that I've returned and updated all of my mods, the temporary dragging facility in FF appears not to be working. I can still highlight and permanently move frames, but can no longer just pick up character / social / etc tabs and drag th...
File: ChatScroll04-19-09
Nevermind, sorted!
Posted By: Quandru
Nevermind, sorted!
File: Gnomish Yellow Pages01-18-09
Yeah, the updates are awesomely don...
Posted By: Quandru
Yeah, the updates are awesomely done, very well thought out, the guild pane issue was a bit of a pain tho, glad that can be sorted :)) I have a suggestion too, not sure how easy it would be to implement though. You've called the mod Gnomish Yellow Pages, which gave me the idea. At the mo it records tradeskills, but is there any wa...
File: Gnomish Yellow Pages01-16-09
I agree completely with the OP. Not...
Posted By: Quandru
I agree completely with the OP. Not only is it a huge boon to the social crafting element of the game by being able to address queries to specific individuals by name, but it's damned convenient to be able to proactively find crafters that advertise but that aren't in a city at the time! On a side note though, I do have a bug to r...
File: UIPanelOptions11-26-08
Thankee Sai
Posted By: Quandru
Praise be to AnduinLothar! It's amazing how the smallest things can make such a difference to your playing, but the loss of UIPanelOptions when Cosmos went was a real blow to convenience. Low and belold, as if by magic, and back by popular demand (I'm not sure I count as popular, but there must have been others too!). Many t...
File: FluidFrames10-29-08
Panel Offset feature request...
Posted By: Quandru
Hi, I for one love the default frame movement when it comes to the panels, and use the mod mainly for moving spurious bits, the UnitFrames for one, and to make the main frames temporarily dragable at need. What I would really love to see added to this is what we used to have in UIPanelOptions, the ability to set the default off...
File: FloatingFrames10-20-08
Your mod has tainted several of my...
Posted By: Quandru
Your mod has tainted several of my frames also. Even with the mod folder deleted and the saved variables file deleted, it still causes the fifth bag on every character to appear out in the middle of nowhere every time I use my bags, it's most annoying and i'm on the verge of having to clear my entire WTF folder to rid me of the probl...