Results: 53Comments by: drakull
File: oUF Drk07-31-12
You are doing a nice job here, Myno...
Posted By: drakull
You are doing a nice job here, Myno. After MoP goes live I'll be playing the game again and probably will be releasing my new oUF layout, which is still unfinished ATM. I really don't know if it will replace my current oUF_Drk or if I'll release under a new name... it's hard enough to maintain one addon updated, let alone two. An...
File: oUF_Langley01-18-12
Looking good!
Posted By: drakull
Very original (something most oUF frames lack a bit nowadays) and, most important, looks very functional too! Made me want to finish my new layout. :)
File: oUF_Drk06-26-11
Re: Layout
Posted By: drakull
Originally posted by ouFaddicted hi, I have a bit problem with your layout and for sure the mistake its mine, but why when I install the layout I still see the ouF default layout and also yours at same time, and yours doesnt replace the default one, if you can help me out with it, ty, and I has been tryig to look for any post like...
File: oUF_Sandman04-11-11
Great layout, man, sick textures!...
Posted By: drakull
Great layout, man, sick textures! I think it's great when people think out of the box and come up with new ideas like yours. Better yet when we have a tool as great as oUF that gives us that much freedom. Really nice work!
File: PlayerScore / GearScore03-04-11
As a former fan of the addon, I hav...
Posted By: drakull
As a former fan of the addon, I have to say that (for me) you have gone in the wrong direction. The addon has become too much invasive, even replacing the inspect UI. The beauty of the addon was its cleaness. Now it's just "too much". Just my 20 cents.
File: oUF_Drk03-02-11
Welcome Qulight!
Posted By: drakull
Hey guys, long time no see, huh? Real life stuff is keeping me for updating the addon so I added one more person to the team. Qulight has already done some modifications in oUF_Drk and release it as part of his UI (which is great btw). So, from now on he will be maintaining oUF_Drk. I'll still be around, but I won't be making r...
File: oUF_Drk01-12-11
Originally posted by Donmc Two th...
Posted By: drakull
Originally posted by Donmc Two things I need help with. 1. How do I turn off the raid frames moving to the top when there are more than 25? My guild usually has 3-5 ppl on standby in raid so it's always up there. Also, how do i always limit it to 25? 2. How do i increase the font on the buffs for player/target frames and the li...
File: oUF_Drk01-11-11
Re: Re: Re: Re: Re: Re: Re: Bugs
Posted By: drakull
Originally posted by Toran If you use default scaling then don't you have to scale down the oUF layout? I use a UI scaling of around .70 and the frames look perfect size. If I didn't use UI scaling they would be huge. Really nice layout though. Well done. It depends on the resolution you play. A frame 250x60 is huge if you pl...
File: oUF_Drk01-10-11
Re: Re: Re: Re: Re: Bugs
Posted By: drakull
Originally posted by unstoppixel Hmmm... never had a gap in your previous version. And I'm using all the same settings. Go figure. :confused: ... Is there a way I can just turn off the shaded layer covering the portraits altogether? The frame sizes changed, I think that's why now you see a gap. Sometimes a change in one pixel r...
File: oUF_DruidMana01-10-11
Sorry, I totally missed the .bg imp...
Posted By: drakull
Sorry, I totally missed the .bg implementation in your code. ;)
File: oUF_Drk01-09-11
Re: Re: Re: Bugs
Posted By: drakull
Originally posted by unstoppixel See how there is a slight gap in the dark tint at the top of the portrait area? (I tried it with the font I'm using and with the font you used, same result for both). Also, the target's target (in the middle) power bar is coming up as gray, rather than the class color, not sure if this is intend...
File: oUF_DruidMana01-08-11
I found a little bug while trying o...
Posted By: drakull
I found a little bug while trying out your plugin, you must change line 36 from: r, g, b = self.ColorGradient(min / max, unpack(druidmana.smoothGradient or druidmana.colors.smooth)) to: r, g, b = self.ColorGradient(min / max, unpack(oUF.smoothGradient or oUF.colors.smooth)) Edit: I'm writing a postupdate function to add a .bg o...
File: oUF_Drk01-08-11
Originally posted by Ennie Opened...
Posted By: drakull
Originally posted by Ennie Opened comments to post about this bug, but you outplayed me :rolleyes: oh, btw. drakull, can you look at my oUF plugin and add support for it? it even have code for your new layout to add :) http://www.wowinterface.com/downloads/info18876-oUF_DruidMana.html I don't have a druid but I'll test it on...
File: oUF_Drk01-08-11
Just updated the addon with the ecl...
Posted By: drakull
Just updated the addon with the eclipsebar fixes. (the weird icons bug are gone too) ;) Originally posted by Arodin Lame-Soleil I'm getting this error and many others since i've the latest version of your addon. You clearly changed some settings in cfg.lua and most likely did something wrong. Please post your modified cfg.lua s...
File: oUF_Drk01-08-11
Re: Re: Re: Re: Re: Bugs
Posted By: drakull
Originally posted by Ennie Ouch... Same way for disappearing or same way for numbers? Disapearing... you can get the numbers right if you do some math. ;)
File: oUF_Drk01-08-11
Re: Re: Re: Bugs
Posted By: drakull
Originally posted by Ennie I'm hardly at modifying your layout atm, so i'll check what it can be with exp and rep tags. maybe we should make our tags? any way, plugin tags is not perfect (my panel is showing 32k/42k instead of 11k/21k) I tried creating my own tags for XP and Rep and, guess what, they acted the same way. :confused:
File: oUF_Drk01-08-11
Re: Re: Re: Errors in classbar
Posted By: drakull
Originally posted by aceman67 Nope, out of the box, nothing changed. Well, then let's hope the icon problem is caused by the eclipsebar bug. ;)
File: oUF_Drk01-08-11
Re: Errors in classbar
Posted By: drakull
I'll look into the eclipse bar bug right now. I'm spending the weekend trying to fix bugs, so keep 'em coming. ;) When I use this, I'm seeing all 6 raid target marks, the Raid Assist crown, master looter icon, and combat icon. Have you changed any code? Or any option in the cfg.lua file? If yes, I need to know what you changed,...
File: oUF_Drk01-07-11
Re: Bugs
Posted By: drakull
Originally posted by unstoppixel Noticed you can no longer disable the runebar etc in the cfg file. Please bring this back as I use my own DK rune mod. Also the gray box over the portrait (used for shading) doesn't seem to be lining up right (you can see a small space around the edge, I forget if it was top or bottom). I had the...
File: oUF_Drk01-07-11
Version 2.0 is out. Please notify m...
Posted By: drakull
Version 2.0 is out. Please notify me of any bugs you find, and keep the suggestions comming. @forage: Sorry, there's no way to do this at this moment. @Mr. Pockets: look inside cfg.lua, there's an option to disable raid frames. @cbdgv: No plans to add support for ouf_swing right now, sry. And castbars are now inside portraits, s...
File: oUF Debuff Highlight12-15-10
Originally posted by monkie I cur...
Posted By: drakull
Originally posted by monkie I currently have borders around my health and power frames. For some reason the backdrop/backdrop border doesn't get highlighted properly and sometimes don't show up at all. But if i get rid of the borders it works fine. Any help would be appreciated. Thx Yeah, it used to work just fine but since cata...
File: YssBossLoot12-14-10
Originally posted by oalex What e...
Posted By: drakull
Originally posted by oalex What exactly is the reason for this with with the very popular: atlas, atlas loot and atlas quest being available (and regularly updated)? I mean what is this covering that the other is not? The approach is different. Sometime ago, we had the same funcionality of YBL inside Cartographer and I must sa...
File: LightHeaded12-08-10
A new comment's parse would be very...
Posted By: drakull
A new comment's parse would be very helpful. ;)
File: oUF_Drk11-30-10
Originally posted by Zanaken Is t...
Posted By: drakull
Originally posted by Zanaken Is there anything I can do personally to add support? I asked on the forums, but all I got was that it's as simple as adding 2 lines of code (Nothing further than that really) I think they overestimated my LUA knowledge The instructions they gave you at the forums are correct. You just need the oUF_Sm...
File: oUF_Drk11-29-10
Originally posted by Zanaken Can...
Posted By: drakull
Originally posted by Zanaken Can you add smooth update support for this? I tried to do it myself... Turns out I can't ^^ Or can anyone point me in the right direction if they have done it themselves? oUF_Smooth support will be present in 2.0. Problem is I can't define a date to release it 'cause I'm too busy with work atm. :( Th...