Results: 3Comments by: gix
File: TinyPad12-03-08
Seems like the scrolling bug I've b...
Posted By: gix
Seems like the scrolling bug I've been experiencing since forever is still in TinyPad. (Is that only me or does noone else notice that?) I replaced this if ( max > 0 and (self.max ~= max) ) then self.max = max scrollBar:SetValue(max) end with some snippet I use for textareas: if self.max and max > self.max and a...
File: Aloft10-26-08
Originally posted by acapela if i...
Posted By: gix
Originally posted by acapela if i do it this way, will i need to worry about spell rank? for instance, it looks like Polymorph Rank 1 is SpellID:118, Polymorth Rank 4 is SpellID:12826. anyway, i would like to avoid an implementation that is based on "magic numbers", if at all possible and, it looks like i need to take into ac...
File: Aloft10-26-08
The new way to fill spellNameList i...
Posted By: gix
The new way to fill spellNameList in Modules\Polymorph.lua (line 139) fails because the name for Polymorph:Turtle is wrong. IMO it should be done with SpellIDs: local spellNameList = { = true, -- Polymorph = true, -- Polymorph: Pig = true, -- Polymorph: Turtle }